Garruk, Wrath of the Wilds Art by Tyler Walpole

Alchemy: Innistrad Green, Multicolored, and Colorless Card Review and Decklists

Hello everyone! We’re wrapping up the reviews with Green, Multicolor, and Colorless! At the end of this article I can also rank the colors from strongest to weakest!

As always, here’s the scale I’ll be using to label the new cards that potentially have constructed applications.

  • 0/5 – Unplayable in every sense.
  • 1/5 – Extremely niche play or very unlikely to see play.
  • 2/5 – Niche to no play, maybe playable in certain conditions.
  • 3/5 – Reasonable playable. Not format breaking, but has the power level to see play in some strategy (or strategies).
  • 4/5 – Very strong card, but not the best the format has to offer. Has the power level to see a lot of play.
  • 5/5 – The very top of the format. This card will create a huge impact going forward on the format.

When you’re done, you can continue to check out reviews and decklists for the other cards by following the links below:


ANTIQUE COLLECTOR

RATING: 2/5

To start us off we have a super interesting value engine with Antique Collector. Giving all your current non token creatures investigate upon death can seem powerful, but is likely pretty niche in how often you can make this good. I will say this does work pretty well with Slayer's Bounty as that really likes Clues so maybe there’s a deck there, but you wouldn’t be playing this in a normal strategy.

Speaking of not normal strategies, I think there’s a really interesting value deck you can make with Antique Collector and friends.

Alchemy Selesnya Value
by DoggertQBones
Alchemy
best of 1
8 mythic
30 rare
8 uncommon
14 common
0
1
2
3
4
5
6+
Planeswalkers (4)
4
Wrenn and Seven
$67.96
Sorceries (6)
3
Begin Anew
$0.00
3
Emeria’s Call
$19.47
Artifacts (4)
Lands (22)
5
Forest
$1.25
5
Plains
$1.25
60 Cards
$173.59
Sideboard
2
Legion Angel
$1.58
7 Cards
$3.91

GARRUK, WRATH OF THE WILDS

Garruk, Wrath of the Wilds’s Spellbook

RATING: 3/5

It’s been a hot minute since we had a new Garruk and not a moment too soon as it’s one of my favorite Planeswalkers! The plus one ability here is ok as buffing a creature and reducing the cost can be powerful depending on the board state.

The minus however, is the real treat. Getting something and putting it directly on the battlefield is quite the strong ability, even if the majority of the creatures are pretty middling.

Finally, the ultimate isn’t too hard to reach, but Overrun is still a pretty powerful effect. Overall, I would say Garruk is likely a bit weaker than it seems, but still looks like a very reasonable card, especially in Bo3 where you can side it in and out depending on the matchup.

GEISTPACK ALPHA

RATING: 2.5/5

Man oh man, just look at this beauty. On the surface, this card seems nuts. 5/4 Trample that seeks a permanent when it dies? Now that’s value! I do think this is good, but it does come with a few issues. A death trigger on a 5/4 is going to be harder to pull off considering its stat line and the most common removal spells right now are bounce spells. This does make me want to temper my expectations of this card, but being able to play this and like one 5 and 6 drop is pretty neat.

GRIZZLED HUNTMASTER

RATING: 4/5 (4.5/5 in Bo1)

I read this card probably 10 times to make sure I completely understood what I was looking at. At first I thought this was a 3 drop that led you draw 4 cards, but thankfully that’s not what it was. So it’s a 3 mana 4/3, pitch a creature from your hand (and library if you want to which could be good depending on the situation) and conjure a copy of a creature in your sideboard for each creature you pitched in your hand.

This is definitely a solid card all around, but seems obscene in Bo1 if you’re not playing with a lesson board. Replacing a creature in your hand for a silver bullet in the board is going to create some really sweet deck building decisions while also being very powerful.

There’s a bunch of different decks you could put this in, but I think Golgari may give you the best “wish” board.

Alchemy Golgari Stompy
by DoggertQBones
Alchemy
best of 1
0 mythic
38 rare
8 uncommon
14 common
0
1
2
3
4
5
6+
Instants (4)
4
Infernal Grasp
$2.76
Enchantments (3)
3
Ranger Class
$5.37
Lands (22)
6
Forest
$1.50
6
Swamp
$1.50
4
Darkbore Pathway
$35.96
4
Deathcap Glade
$43.96
60 Cards
$113.43
7 Cards
$35.65

HINTERLAND CHEF

Hinterland Chef’s Spellbook

RATING: 3/5

Is every Green card just a value card? A Nessian Courser that draws a card and turns that card into Food is weird, but pretty good in most slower Green strategies. Probably not good enough in aggressive decks and definitely a bit weird for slower decks, but this definitely has potential.

HOLLOWHENGE WRANGLER

RATING: 2.5/5

This card is so cool. Good? Debatable. In the late game this can be a pretty sweet value engine, but really any 5 drop should be good at that point. That said, the ability works from the graveyard as well which makes milling it over pretty sweet as well since it’s like you have a permanent emblem for the rest of the game. Not strong enough for ubiquitous play, but can definitely see it with Grizzled Huntmaster or decks with Mulch.

ISHKANAH, BROODMOTHER

Ishkanah, Broodmother’s Spellbook:

RATING: 3/5

A 4 mana 3/5 Reach isn’t embarrassing considering 5 toughness is the golden number in Standard, but it gets even more interesting where you can exile 2 cards from your graveyard and spend two mana to start getting spiders from the spellbook. Sure, the spiders aren’t great, but Ishkanah buffs them which makes them significantly better than they would normally be. This could slot into a midrange strategy which doesn’t really exist right now, but I think the power level is there.

LUPINE HARBINGERS

RATING: 3/5

It’s kind of weird to me to print this right after printing Ulvenwald Oddity, but here we are. Realistically speaking, this is going to be better than Oddity in the average game. You rarely get to activate Oddity’s ability, but foretelling this and getting to 6 mana definitely seems more manageable. This will likely take the place of Esika's Chariot in aggressive green decks unless they’re also running Wrenn and Seven.

Using some inspiration from my friend Rumti, I devised an iteration of Monogreen that’s all about playing hasty 4 drops.

Alchemy Monogreen Aggro
by DoggertQBones
Alchemy
best of 1
0 mythic
29 rare
8 uncommon
23 common
0
1
2
3
4
5
6+
Instants (2)
2
Snakeskin Veil
$0.50
Sorceries (4)
4
Blizzard Brawl
$1.00
Enchantments (4)
4
Ranger Class
$7.16
Lands (22)
4
Faceless Haven
$3.16
60 Cards
$66.78

RAVENOUS PURSUIT

RATING: 1.5/5

When they first revealed this card it was an instant and seemed like a slightly worse Ram Through (which mind you was excellent.) However, as a sorcery this is just an upgraded Rabid Bite which can be decent in the sideboard of Monogreen Aggro, has limited applications otherwise.

SETTLE THE WILDS

RATING: 2.5-3/5

Sheesh! I love Ramp cards and this is definitely one of the best we’ve gotten in a long time. I played Field Trip happily as it was Ramp plus card advantage, but this seems like a slightly better version of it! You are limited to finding permanents and this can whiff later in the game if you have too many lands, but this seems like a pretty strong card for any deck looking to hit its land drops early and often. Settle the Wilds turn 3 to find Omnath, Locus of Creation? Not a bad curve!

That said, having a Ramp deck with a lot of good permanents at most points in the curve is likely the best home for this.

Alchemy Simic Ramp
by DoggertQBones
Alchemy
best of 1
7 mythic
21 rare
21 uncommon
11 common
0
1
2
3
4
5
6+
Planeswalkers (4)
4
Wrenn and Seven
$67.96
Instants (5)
1
Fading Hope
$1.29
4
Divide by Zero
$1.00
Sorceries (4)
Artifacts (4)
Lands (23)
7
Forest
$1.75
4
Island
$1.00
60 Cards
$228.1
7 Cards
$3.23

TENACIOUS PUP

RATING: 2.5-3/5

This card is as good as it is cute! Green hasn’t had many good one drops lately, but this one seriously buffing your next creature is not a bad deal. The body itself isn’t the best and this won’t be the best in a deck that isn’t aggressive, but you could build really lean aggressive decks with the amount of good early plays Green has now. I think this card is decent by itself, but if you can make the body at all relevant it’ll be very good.

I’m sure there are a few decks that could use this, but we have to put this pup with it’s pack!

Alchemy Gruul Werewolves
by DoggertQBones
Alchemy
best of 1
6 mythic
33 rare
12 uncommon
9 common
0
1
2
3
4
5
6+
Sorceries (4)
Enchantments (4)
4
Ranger Class
$7.16
Lands (20)
6
Forest
$1.50
3
Mountain
$0.75
4
Rockfall Vale
$9.16
60 Cards
$112.3

BEGIN ANEW

RATING: 2.5/5

Selesnya is not generally the color combination that wants to board wipe, but this is a pretty solid card in theory. I would imagine you’d play this in a similar way you play Blood on the Snow with value creatures that don’t mind dying, but that seems harder to pull off in Selesnya. There aren’t many ways to use this, but I feel like it can be powerful in the right deck (like the one under Antique Collector!)

GITROG, HORROR OF ZHAVA

RATING: 3/5

Now we’re talking. This is probably the best iteration of Desecration Demon we’ve seen yet as this hits hard and provides card advantage at the same time with its triggered ability. The opponent having the option to tap it isn’t great, but getting a land for your troubles is a pretty nice exchange. You are limited to Golgari (x) to play this, but with Esika's Chariot nerfed, this may be the replacement slow Green decks were looking for.

KEY TO THE ARCHIVE

Key to the Archive’s Spellbook

RATING: 2.5/5

A Firemind Vessel that lets you trade in your worst card for a powerful one from the Mystical Archive? Sign me up! I’ve always been privy to 4 mana rampers and one that comes along with a good spell is definitely enticing. You’d only want to play this in ramp more or less, but it’s going to be a great tool there as the Key let’s you cast any of the spells you could find.

OMINOUS TRAVELER

Ominous Traveler’s Spellbook:

RATING: 1.5/5

What a weird card. So it’s a 2 mana creature that you draft an ok card and when you cast it you get to do it again. It is pretty slow, but it can be pretty nasty in a prolonged game. That said, I can’t really see what deck would want to play this necessarily as instead of playing a 2 mana 1/1 into an ok card, you could just play good cards. Interesting design, not quite strong enough.

SOULSTEALER AXE

RATING: 1.5/5

I love seeing more equipment and one that has built in card advantage is always interesting. Realistically, Equipment has to be phenomenal to see Constructed play and while this can be a good sideboard option against decks that don’t block well, it doesn’t seem strong enough for general play.

WICKERWING EFFIGY

RATING: 1/5

Now this is the weirdest iteration of Augur of Autumn yet! Casting creatures off the top of the library is generally fantastic, but shrinking them into a 1/1 bird is a hefty price to pay. If the Effigy had a good body itself, this could easily be an excellent card, but considering the body isn’t very helpful and the ability is generally going to be lackluster, I don’t see this being good.

FORSAKEN CROSSROADS

RATING: 2.5/5

Worse Temple on the play and a rainbow Pathway on the draw (that can still be a temple)? Not bad! This isn’t going to turn heads like Gemstone Caverns would have, but it is a decent card. For slower two color decks that needed more mana fixing, this seems like a very easy solution.

That’s all from me! Which deck are you most excited to try? Let me know in the comments!

Thanks for reading!

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DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
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