Hey all. Edge of Eternities is finally here! With it, comes rotation in Standard and Alchemy, meaning both formats are a brewing paradise right now.
Presented here you will find 5 decks brewed for Standard, and 6 decks brewed for Alchemy. As I brewed these decks, I tried to find interesting Edge of Eternities cards to build around, that weren’t catching all the hype.
Since I have seen plenty of sacrifice decks using Umbral Collar Zealot, artifact decks using Pinnacle Emissary, and decks built around Weapons Manufacturing, I’ve decided to forgo brewing with those cards, and other hyped up cards, and focus on other sweet cards from the set instead.
This are all first drafts, so some amount of testing and tuning will be necessary, especially with the mana bases, but they should all function as fun and playable week 1 decks.
Mono-Green Aggro hasn’t been good since the days of Blizzard Brawl, but every now and then I like to check in on it and give it a chance.
There are so many options in Standard, that choosing which threats to play and in what quantities is tough, so there are plenty of other cards to try in this deck.
Our new Edge of Eternities cards include Frenzied Baloth to put on pressure early, Ouroboroid to pump up the team, and Edge Rover in the sideboard when we need to be lower to the ground or need a reach blocker.
It wasn’t too long ago that Mono-Black was a viable deck in Standard, and we have a lot of great new tools to try to make it competitive again.
Edge of Eternities gave us great new aggressive threats in Timeline Culler and Sunset Saboteur, giving us an over abundance of two mana plays. This deck will also take some testing to find the right number of two drops, and which ones.
This deck is built around Biotech Specialist, which asks you to sacrifice artifacts. So we have a bunch of token artifacts that can sacrifice on their own, such as maps, treasures, and food.
I think this deck will be a lot of fun, although I’m worried that it might not have enough removal in the main deck, so if you are a best-of-one gamer, you might consider cutting the copies of Rocketeer Boostbuggy for some more removal.
This deck is built around using the new Warp mechanic, warping our creatures in and then blinking them to get them to stay around.
The goal is to grow our Syr Vondam, Sunstar Exemplar and then blink it to destroy our opponent’s most problematic permanents.
All-Fates Stalker can sort-of blink our creatures, when we warp it, it can exile one of our creatures and then when it warps out at end of turn the creature will return. Starfield Shepherd helps us find hit our land drops, and can also find one drop creatures.
I brew this deck almost every set, but they keep giving me new cards for it!
Our main new gains this time around are Tannuk, Memorial Ensign another creature that pings when we play lands, and Icetill Explorer to give us extra land drops, including from our graveyard.
I’m looking forward to giving the deck a try, but I can’t guarantee it will be more than a fun pet deck!
Gofy is back, in a way, in the form of Cosmogoyf. This deck is all about milling ourselves and then exiling cards to grow our Cosmogoyf. Our main way of exiling cards is by foraging, the forgotten mechanic from Bloomburrow, which asks you to exile three cards or sacrifice a food.
The only problem with Cosmogoyf is that it can be easily blocked, so milling until we find a Qarsi Revenant is important, because it can make our gofy a flying threat.
The best part about Cosmogoyf is that even if our opponent’s bring in graveyard hate it will actually help grow it, so it should be a scary threat.
Dyadrine, Synthesis Amalgam is a powerful payoff for a counters deck, drawing cards and making a creature every turn, and Hardened Bonds also draws us cards every turn. So we should be able to keep the pressure on even if our opponent’s have a ton of removal or sweepers.
Our other new card is Sunstar Chaplain, which can add more counters to our creatures throughout the game, but also tap down blockers to clear the way.
I didn’t want to brew two Selesnya aggro decks, but it just kind of happened. This deck is looking to make use of Sunstar Chaplain, and use Lumen-Class Frigate to help us tap our creatures and pump them up.
Effie is a powerful card from Alchemy: Duskmourn that never found its footing, so I’m hoping that rotation can give the card a chance to shine in this type of deck.
Similar to the Gruul deck I brewed for Standard, this deck is making use of Biotech Specialist, alongside Ragost, Deft Gastronaut to sacrifice artifacts and do a ton of damage to the opponent.
I brewed this in Alchemy because Wish Good Luck gives us three artifact tokens, so we have a lot of fodder to sacrifice.
Hope Estheim was a weird card from Final Fantasy, but it makes a bit more sense now with the printing of Space-Time Anomaly, asking you to gain life and mill your opponent for a ton of cards.
I don’t actually think that Space-Time Anomaly will be that great, because there will be games against aggro decks where you draw it and have 7 life, and it is four mana do-nothing, but I’m willing to try a couple of copies.
The main synergy here is Singularity Rupture to wipe the board and mill half their deck, and then to exhaust Riverchurn Monument to mill the rest of their deck.
This deck will take a lot of testing and tweaking, but I think that we can get to a point where a mill control deck is a powerful choice in the format.
Wrapping Up
I can’t wait to dive into the set, try these decks, and brew some more. I hope that you give one or more of these a try, and that they prove to be fun, and just good enough to get those daily quests done.
So whether you are firing up some drafts, adding a new card to a Pioneer or Historic deck, or brewing a brand new, post-rotation, Standard archetype, have fun with Edge of Eternities, I know that I will!
Happy release day, and best of luck in your matches!
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