Edge of Eternities is dropping 8/1, with in-person prereleases happening the weekend before. It’s the most “far-out” set thusfar (excluding “un” sets), and we be goin’ to space! The new mechanics Station and Warp, reward slower gameplay. As we evaluate the cards, it will be important to keep that in mind. Alright, let’s blast off!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
Alpharael, Dreaming Acolyte
Rating: 2.5 // 5.0
This is a very nice ETB effect. The creature only having deathtouch on your turn makes it much weaker, but it can least push some damage through.
Biomechan Engineer
Rating: 3.0 // 5.0
This is a really strong 2 drop. It replaces itself with a Lander token, and has a very potent mana-sink for late in the game.
Biotech Specialist
Rating: 2.5 // 5.0
There aren’t many artifacts to sacrifice outside of Lander tokens, so the passive will only be relevant with a high number of them.
Cosmogoyf
Rating: 1.0 // 5.0
This works decently with a Warp heavy deck. The downside is that you will eventually cast the warped cards, thus shrinking this back down.
Dyadrine, Synthesis Amalgam
Rating: 3.0 // 5.0
It’s important to keep in mind that the number of +1/+1 counters isn’t equal to X, but the total mana spent to cast it. This will always be a solid creature for when you play it (2 mana 2/3, 3 mana 3/4, etc.). The attack trigger is a nice little engine if you have some useless +1/+1 counters sitting around.
Genemorph Imago
Rating: 3.5 // 5.0
This will likely be a 3/3 flying attacker for the following few turns. If it sticks around long enough to get to six, you will likely be ending the game in short order.
Haliya, Ascendant Cadet
Rating: 2.5 // 5.0
This can be a bit underwhelming on defense, but can do a ton of work if you’re able to draw a card the turn it comes down.
Infinite Guideline Station
Rating: 0.0 // 5.0
Recommending this card would be irresponsible.
Interceptor Mechan
Rating: 2.5 // 5.0
Solid value for 4 mana. It won’t be difficult to grow this a couple of times in Rakdos.
Mm’menon, Uthros Exile
Rating: 2.5 // 5.0
This can easily make a big impact if you can follow up with a couple of artifacts, especially cards that make multiple artifacts, like Melded Moxie.
Mutinous Massacre
Rating: 3.5 // 5.0
This will rarely act like Extinction Event, and will more often just be an “end the game” card.
Pinnacle Emissary
Rating: 3.0 // 5.0
Even if you only follow up with 1 artifact, you still get 4/4 worth of stats for 3 mana, which is hard to beat.
Ragost, Deft Gastronaut
Rating: 2.0 // 5.0
With a high artifact count, this gives you a lot of flexibility in the game. Most of the time, it will just be a 2/2 though.
Sami, Ship’s Engineer
Rating: 2.0 // 5.0
This becomes increasingly easy to activate as you get more robots. It doesn’t really do anything if you’re on defense, however.
Sami, Wildcat Captain
Rating: 2.5 // 5.0
Affinity for artifacts won’t make too much of a difference by turn 6, but a 4/4 double strike vigilance can.
Seedship Broodtender
Rating: 2.5 // 5.0
Tons of value packed into this one, including the 2/3 statline on a 2 drop.
Singularity Rupture
Rating: 3.0 // 5.0
This is a bit expensive for a board wipe, but the mill can be huge. If the game is going long, it provides an alternate win-condition.
Space-Time Anomaly
Rating: 1.0 // 5.0
In a perfect world, you cast this on turn 4, and mill for 20. This should leave your opponent – leaving them with 10-11 cards in library depending on play/draw. That’s still plenty of turns left for them to kill you. The longer the game goes, the more likely your life total will be <20. I’d consider playing these if I had multiple copies, however.
Station Monitor
Rating: 2.5 // 5.0
It’s not all that difficult to cast multiple spells in a turn, considering Warp counts as a spell..
Syr Vondam, Sunstar Exemplar
Rating: 2.5 // 5.0
A nice, passive threat. Menace and vigilance make the card tick, and you can’t just ignore it once it has become a 4/4.
Syr Vondam, the Lucent
Rating: 2.5 // 5.0
Not only does this enable a (hopefully) significant attack, a 4/4 lifelink deathtouch does a lot of work on its own.
Tannuk, Memorial Ensign
Rating: 2.5 // 5.0
This goes nuts with Lander tokens. If you don’t have multiple ways to double landfall, this is more like a 1.5-2.0.
That’s it for Multicolored! Join me tomorrow (digital release), for the final rankings of Artifacts & Lands!
Lose and Learn, Learn and Win!