Edge of Eternities is dropping 8/1, with in-person prereleases happening the weekend before. It’s the most “far-out” set thusfar (excluding “un” sets), and we be goin’ to space! The new mechanics Station and Warp, reward slower gameplay. As we evaluate the cards, it will be important to keep that in mind. Alright, let’s blast off!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
All-Fates Scroll
Rating: 2.0 // 5.0
There isn’t a cycle of common lands in this set, with Command Bridge being the only land at common. So this doesn’t go absolutely crazy, but it still fixes/ramps and pays off multicolored decks in a huge way.
Anticausal Vestige
Rating: 2.5 // 5.0
The Warp costs will net you a free card if you’re able to put a permanent in. The real version is an alright-sized 6 drop, that will draw you a card when it dies, and perhaps cheat a permanent into play for your trouble.
Bygone Colossus
Rating: 1.0 // 5.0
9 mana is a crazy ask for a giant creature that can just be chump blocked.
Chrome Companion
Rating: 1.0 // 5.0
This is a really weak 2 drop. I’d only consider playing this if I really need 2 drops. Still a good boy.
Dauntless Scrapbot
Rating: 2.0 // 5.0
The graveyard exile won’t be super relevant most of the time, but the body + Lander token seems like solid enough value for 3.
Dawnsire, Sunstar Dreadnought
Rating: 1.0 // 5.0
The 10+ trigger allows any attack to kill an opponents’ creature, which is really powerful, but feels like a win-more ability to me. If you’re able to station 10, then have attacks, you probably were already in a good position, and this card does absolutely nothing if you aren’t already in a stable position.
Extinguisher Battleship
Rating: 4.0 // 5.0
A pseudo board wipe that can easily become a 10/10 flying trampler. Seems like a spectacular card.
Nutrient Block
Rating: 1.5 // 5.0
This is a card for a heavy sacrifice deck. Even then, it’s nothing special.
Pinnacle Kill-Ship
Rating: 2.0 // 5.0
This should be viewed as a top-end kill spell for the most part. It’s really slow, but it is a giant flyer if the game goes long enough.
Survey Mechan
Rating: 1.5 // 5.0
Even in 4-5 color decks, this will cost around 6+ to activate the ability. The times you can’t activate it, it’s a 1/3 flyer for 4, which leaves a lot to be desired.
Tezzeret, Cruel Captain
Rating: 3.5 // 5.0
This has really high loyalty for a turn 3 planeswalker. The downside is that he can’t protect himself if you don’t already have creatures in play. The -3 ability does have some alright targets within Green and Black, but the majority of the time this guy will be pretty passive and threaten the ultimate if not kept in check.
Thaumaton Torpedo
Rating: 1.5 // 5.0
Attacking with a Spacecraft is a very inconsistent condition to bank on, so I would evaluate this card with the activated ability costing 6. 6 isn’t terribly high this set, so you could play this if you are in dire need for removal.
The Dominion Bracelet
Rating: 3.0 // 5.0
The equipment itself isn’t all that bad. Equip 1, makes this easy enough to move around – so that’s the floor of the card. As for the Mindslaver effect, it’s not too difficult to activate if you have a big enough creature, and you can often win the game the following turn.
The Endstone
Rating: 3.5 // 5.0
A simplistic way to look at this card is: EOT your life total becomes 10, draw multiple cards every turn, and kill your opponent before you deck out (unless they can hit you for 10 on their turn). So long as this is played with 20+ cards left in your library, it should be pretty hard to lose.
The Eternity Elevator
Rating: 1.5 // 5.0
There are certainly some cards that can use an absurd amount of mana, but there aren’t very many. This is a mana-hungry set, but I don’t think you need this much mana. I’m still happy to try it out in an appropriate deck.
Thrumming Hivepool
Rating: 2.0 // 5.0
Unfortunately, there’s no other slivers in this set. Having said that, this will eventually win you games that are stalled out. The downside is that it takes a turn to do anything. It’s still a solid card, I would just be considerate of your decks game plan before jamming this in.
Virulent Silencer
Rating: 1.5 // 5.0
There are definitely enough cheap artifact creatures in the set for this to be a build around., especially in multiples. Other than a dedicated artifact poison deck, there’s no reason to play this.
Wurmwall Sweeper
Rating: 1.5 // 5.0
Surveil 2 is fine and all, but not great. Station 4 is also very achievable. I think this thing is fine in faster decks.
Station Lands
Rating: 2.0 // 5.0
All of these lands require 12+ to function, and the effects are pretty decent for the opportunity costs. These are very nice in the “two tapped creatures” decks, since you don’t need to have spaceships in play.
Command Bridge
Rating: 2.0 // 5.0
You can tap any permanent to pay the “tax” on this, which gives some nice flexibility. There’s no other common lands, so you’ll be seeing this one often.
Secluded Starforge
Rating: 2.0 // 5.0
There’s a lower opportunity cost for a colorless land in this set, due to the abundance of Lander tokens.
Shock Lands
Rating: 2.5 // 5.0
These are the cream of the crop as far as dual lands in limited.
That’s it! The set is out now, let’s blast off! See you at the tables!
Lose and Learn, Learn and Win!