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August 11th, 2022 Banned and Restricted Announcement: Cabaretti Revels and Racketeer Boss Changed, Limited Overhauls

Alchemy is seeing some big changes with changes to Cabaretti Revels, Racketeer Boss, and 27 card changes for Limited! Find out those exact changes here!

With Alchemy Horizons: Baldur’s Gate out for some time, we’re seeing the first changes happen with the released cards. While this patch is mostly centered around Limited, we are seeing two large ramifications in Alchemy/Historic as well.

Cabaretti Revels Costs RRG, From 1RG

One of the breakout cards from Alchemy Horizons, Cabaretti Revels is an extremely powerful engine card that can quickly overwhelm a board state with a multitude of threats. While many were quickly calling for a nerf to this card, most players were noting that you can keep triggering it in a single turn making for extremely explosive turns that were hard to come back from. This was especially true in the Naya Revels Lifegain deck that could frequently play this on turn 3, then play two “Pridemate” creatures – creatures that get a +1/+1 counter with each point of life gained – and seek out two life gain creatures for an immediately obscene board state.

While that change is what I would’ve gone for as well, changing the casting cost to RRG makes this substantially harder to cast in any interested strategy. This seems like a reasonable change as well since you’ll need to be dedicated Gruul to make this card viable which it ironically has yet to see play in as it getting deferred to powerful three color strategies like Naya and Jund instead. While this card remains very powerful, this will heavily limit the amount of play it’ll see.

Racketeer Boss Trigger Fades After First Treasure

This is no surprise at all as Racketeer Boss has been the center of many loops in Alchemy and Historic since it’s inception. There was no good way to change this card beyond limiting the number of Treasures the effected cards could generate. Now, Racketeer Boss is a pseudo Burning-Tree Emissary that is a much fairer application and likely more in line with the spirit of the design.

Sweeping Limited Changes to Alchemy Horizons: Baldur’s Gate

While many players have decried that they don’t like how Wizards have utilized balance changes, one of the most interesting applications of this tool is actively changing a Limited format! While I’ve heard predominately good things about the format, there were cards that were overshot in power level and large swaths of cards that were in desperate need of a buff. More specifically, Blue was considered near unplayable in the format as the cards were so weak and aggressive creatures were much better than their defensive counterparts.

Now that we can have an updated Limited format, players can play with the same card pool, but with the card power levels changed, they have a functional new format to explore. Rather than go over all 27 Limited changes individually here (as most of them are small P/T changes), they’ll be outlined below.

Rebalanced Digital Cards:


Alchemy Rebalancing For August 11, 2011

Announcement Date: August 10, 2022


On Thursday, August 11, the next game update brings several adjustments to cards in Alchemy and Historic, as well as changes to rebalance support for Alchemy Horizons: Baldur’s Gate Draft.

Constructed Changes

Cabaretti Revels
Costs RRG (from 1RG)

Cabaretti Revels

Decks were too easily able to splash Cabaretti Revels, strengthening decks that were already powerful. We are adjusting the mana cost to increase the color requirements to cast Cabaretti Revels to make it more difficult to splash and increase its deck-building requirement.

Racketeer Boss
Cards now lose ability once cast

Racketeer Boss

Like the combo with Grinning Ignus, Racketeer Boss was still enabling combo decks using Acererak the Archlich and Ominous Traveler. We are removing the ability to repeatedly generate treasure to close out the combos while keeping its strength and functionality in fair decks.

Draft Changes

We are aiming to make underperforming strategies and archetypes stronger in Alchemy Horizons: Baldur’s Gate Draft. Most of the changes aim to make blocking and other defensive strategies stronger. We are increasing the toughness of five blue creatures, allowing Young Red Dragon to block, and changing a few other cards like Manticore, Circle of the Land Druid and Eyes of the Beholder to make it easier to defend against aggressive decks. 

We are also reducing the efficiency of Steadfast Unicorn, Blessed Hippogriff, and Guildsworn Prowlers. These were some of the strongest commons in Draft that made blocking too difficult. It was too easy to use Steadfast Unicorn’s ability and Blessed Hippogriff’s adventure while casting other spells in the same turn. Reducing Guildsworn Prowler’s power will shift it from a strong attacker to a defensive and synergistic card.

We’re also making additional adjustments to ensure blue is a more viable draft color choice. Charmed Sleep was poorly positioned against this format’s sacrifice and blink effects, so we redesigned You Come to a River to give the color a more consistent removal spell. This redesign and the defensive buffs to blue creatures should make the color stronger overall, with additional indirect help coming from buffs to Dragon deck archetypes.

Dragonborn Looter
Costs U (from 1U)

Dragonborn Looter

Pseudodragon Familiar
Now 2/2 (from 2/1)

Pseudodragon Familiar

Water Weird
Gains “1U: Water Weird gets +1/-1 until end of turn.”

Water Weird

Young Blue Dragon
Now 3/4 (from 3/3)

Young Blue Dragon

You Come to a River
Redesigned:

You Come to a River
2U
Sorcery
Choose one —

  • Fight the CurrentThe owner of target nonland permanent puts it on the top or bottom of their library.
  • Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
You Come to a River

Kenku Artificer
Now 1/3 (from 1/1)

Kenku Artificer

Vhal, Eager Scholar (and each specialize face)
Now 2/2 (from 2/1); specialize faces now 4/4 (from 4/3)

Vhal, Eager Scholar

Alora, Rogue Companion (and each specialize face)
Now 3/3 (from 3/2); specialize faces now 4/4 (from 4/3)

Alora, Rogue Companion

Goggles of Night
Now equip 1 (from equip 2)

Goggles of Night

Guildsworn Prowler
Now 1/1 (from 2/1)

Guildsworn Prowler

Manticore
Now 3/1 (from 2/1)

Manticore

Baleful Beholder
Now 7/5 (from 6/5)

Baleful Beholder

Eyes of the Beholder
Costs 3BB (from 4BB)

Eyes of the Beholder

Sigil of Mykrul
Costs 1B (from 2B)

Sigil of Myrkul

Young Red Dragon
Now 3/1 (from 3/2); loses “Young Red Dragon can’t block.”

Young Red Dragon

Dragonborn Immolator
Activated ability costs 2R (from 1R); ability grants +2/+0 (from +1/+0)

Dragonborn Immolator

Circle of the Land Druid
Now 2/1 (from 1/1)

Circle of the Land Druid

Druidic Ritual
Changed “return up to one creature card and up to one land card” to “return up to two creature cards and/or land cards”

Druidic Ritual

Emerald Dragon
Gains ward 2; loses trample

Emerald Dragon

Split the Spoils
Costs 1G (from 2G)

Split the Spoils

Steadfast Unicorn
Activated ability costs 4W (from 3W)

Steadfast Unicorn

Blessed Hippogriff
Adventure cost 1W (from W)

Blessed Hippogriff

Carnelian Orb of Dragonkind
Changed “Add R” to “Add one mana of any color.”

Carnelian Orb of Dragonkind

Lapis Orb of Dragonkind
Changed “Add U” to “Add one mana of any color.”

Lapis Orb of Dragonkind

Jade Orb of Dragonkind
Changed “Add G” to “Add one mana of any color.”

Jade Orb of Dragonkind

Changes to Carnelian Orb of Dragonkind, Lapis Orb of Dragonkind, and Jade Orb of Dragonkind are to help the Dragon decks in Limited. Since the three Dragon archetypes are blue-red, blue-green, and red-green, it’ll help the decks play all three colors more consistently.

Lantern of Revealing
Activated ability costs 3, T (from 4, T)

Lantern of Revealing

Navigation Orb
Activated ability costs 1, T, sacrifice (from 2, T, sacrifice)

Navigation Orb

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DoggertQBones
DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
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