Azorius is quite often mostly seen as a controlling deck, however in this case we’re leaning more toward the aggressive side, we aren’t as fast as say Mono White or Mono Red, but our plan is to win with combat damage and we’re gonna do it quickly.
How you might ask? Well the advantage to this list is that quite a large sum of our attacking force is in the air, which means that in some matchups the creatures are entirely unblockable, so while some aggressive decks might have creatures that have to stay back because they’re only a 1 mana 2/1 and there is a big 4/4 on the enemy’s side – we get to just full send all of our creatures in a lot of instances.
This deck can also sometimes play the Tempo gameplan, being able to stick one cheap threat one turns 1 or 2 like Watcher of the Spheres or perhaps one of the newest members to the crew Harbin, Vanguard Aviator – and then backing them up with cards like Counterspell and Memory Lapse.
A lot of the removal in this deck is temporary – while blue has some counterspells and white has some of the more potent removal spells outside of the cream of the crop, you’ve got some space that tends to be filled by cards like Brazen Borrower and Fading Hope, so pick your spots if you know you need to keep a creature gone.