Edge of Eternities is dropping 8/1, with in-person prereleases happening the weekend before. It’s the most “far-out” set thusfar (excluding “un” sets), and we be goin’ to space! The new mechanics Station and Warp, reward slower gameplay. As we evaluate the cards, it will be important to keep that in mind. Alright, let’s blast off!
5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Gruff Triplets, Virtue of Persistence, The Eternal Wanderer)
4.5: Incredible bomb that still gives your opponent a slim chance. (Virtue of Loyalty, Imodane's Recruiter, Realm-Scorcher Hellkite)
4.0: Great rare or the absolute best uncommons and removal. (Faunsbane Troll, Gumdrop Poisoner, Talion’s Messenger)
3.5: Great role filler or removal that you never cut. (Candy Grapple, Hearth Elemental, Torch the Tower)
3.0: Good playable that I’m basically never cutting. (Shrouded Shepherd, Spellscorn Coven, Sharae of Numbing Depths)
2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Evolving Wilds, Archon's Glory, Flick a Coin)
2.0: Mediocre filler that normally is your 20-23rd card(s). (Mintstrosity, Ice Out, Grabby Giant)
1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Titanic Growth, Scarecrow Guide, Territorial Witchstalker)
1.0: Bad filler. Gets cut most of the time. (Dark Tutelage, Kindled Heroism, Impact Tremors)
0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. Cards that “could” be situationally decent, but bad in most situations. (Smothering Tithe, Rhystic Study, Mana Flare)
0.0: Unplayable in every possible situation. They rarely print cards this bad these days. (Hew the Entwood, One with Nothing)
This card is strong, but BBB is a pretty tough mana cost. I would be stoked to play this in any mono/close to mono Black deck, it’s just rare for that to happen.
I’m assuming that this will be able to target a warp card more often than not, making for a powerful 2-for-1. If you don’t have a target, 5/3 isn’t a terrible stat line on a 4 drop at the end of the day.
There’s a high ceiling for this card but so many things can go wrong along the way. You could not have an attacker, you could get your enchanted creature killed before combat, or your opponent could have no creatures in their graveyard. I’d pass on the temptation altogether.
This is a 2 mana kill spell for any creature with ≤ 3 power. Meaning it can take out a lot of different creatures, including high mana cost bombs that happen to have low power. Though a tiny bit narrow, this is a solid removal spell.
The closest comparison I can think of for this card is Eriette's Tempting Apple, which performed a whole lot better than one would expect. The casting cost on this one is cheaper, and the effect is more consistent. I assume this will be a very solid card.
This version of Bone Splinters is nice this set, since you can sacrifice artifacts in addition to creatures. This still doesn’t fit into every black deck, but if you have the fodder to support it, it works nicely.
This is a little sketchy, because it doesn’t do anything by itself. But if you take the time to turn it into a creature, it’s pretty hard to deal with. It can effectively attack for 6 + discard, and has 10 toughness with deathtouch.
This isn’t strictly designed to be a Lurking Deadeye. You can kill anything. You will often want to kill your own small creature, like a Virus Beetle, to draw two cards.
This does a decent job of helping fill your graveyard, with a decent ETB effect. The station is a little underwhelming, but overall has a lot of value built into the ship.
This has potential for a lot of different synergies. It works well with ETB, sacrifice, on death, or Void triggers. I’m still not sold on it, but there is potential.
This can act like a one sided [“Howling Mine”]. It also enables attacks that you would otherwise not be able to make. Be careful that you don’t deck yourself or take too much damage along the way.
This is a pretty sketchy reanimate spell. Not only do you need to have a good target in your graveyard, you also need to have the fodder as well. I’d skip this, unless you have a really synergistic deck.
This is pretty decent if you’re set up for it when you play it. If you have repeatable sacrifice effects you can start firing off, this card is sick. If you just play this with little/no gameplan, it does close to nothing. I wouldn’t just put this into any deck.
This can be decent at times when your opponent has no creatures, or you have multiple removal spells to back it up. Otherwise, it looks like it will just attack once and then try to trade with something as a blocker.
This will most often trade down, by killing a 2-3 drop an opponent controls. If you can station this bad boy up, it’s a good sized flyer that’s worth the investment.
Part of what makes this guy great is the warp cost of B. Warp is nice in Black, because it’s an easy way to trigger your Void triggers. It’s best suited for a sacrifice oriented build, since it only triggers off your own stuff.
This is a solid sacrifice engine to help trigger void and draw cards along the way. It should be able to attack with its high toughness, and can also station something the turn it comes down.
BB is a bit rough of a casting cost, but the Warp ability gives this a lot of potential. This creature gives you a never-ending Void trigger, albeit very taxing on your Black mana.
This is a must-kill threat. You can reanimate a giant creature as early as turn 4 if you’re able to get it into your graveyard. The reanimation is never-ending, since you don’t have the exile clause you typically see on these types of cards.
This things a bomb. Scaleable board wipes allow for more one-sided effects if you line it up well. If you cast it late in the game for 7, it’s a huge swing.
Blacks looking pretty strong this set, with lots of solid commons. There’s also an above-average amount of solid removal spells at both common and uncommon. Black has a solid set of base creatures to work with, that should fit well into most any deck. I’ll be breaking down Red next, stay tuned!
Lose and Learn, Learn and Win!
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Andy "Icky" Ferguson is a long time limited grinder, with his first draft in 1999 at the age of 11. 22 years later, you can still find him streaming drafts, achieving the top ranks, including rank #1 5 months of 2021. Seasoned member of the Draft Lab squad and appointed "zen master", Andy lives by the motto; "lose and learn, learn and win".