Ashley Helgans – Jefferies – Analyst
Hi, good morning. This is Ashley Helgans on for Steph. Thanks for taking our questions. So digital gaming put up impressive growth. Can you speak to the key measures you’re seeing that give you confidence in credit sustainability? And what can we expect in 2020 in terms of new digital games or features?
Brian D. Goldner – Chairman of the Board and Chief Executive Officer
Sure. Well, good morning, and we did see very strong growth for Magic: The Gathering and increased growth for Dungeons & Dragons. And for Magic, it really was growth in two fronts. First, our tabletop game grew substantially, and that brings a lot of new players and unique players into the game. So, we saw growth in unique players and we also saw growth for all the events. And our revenue for was up. And of course in the fourth quarter, it was down as we had described because of the release cadence and the release timing. We’ve seen a lot of engagement across an array of new offerings there. For Magic: The Gathering Arena, we saw great growth for the brand, that aspect of the throughout the year.
Magic Arena was ranked as a top esports brand number seven. It was also one of the top 10 reviewed games from Metacritic. We’ve seen over 1.8 billion games played thus far, 72% growth in new players for the year. And on average Magic players — Arena players continue to spend about eight hours a week. We’re also seeing incredible streaming metrics, 43% growth in viewer hours year-to-year. We are seeing over 70,000 streamers since the open beta, and it continues to be a top 20 game on Twitch week-to-week.
In January, just a few weeks ago, we began the launch of Magic: The Gathering Arena on the Epic Games Store. So that gives us access to 100 million PC gamers and we’re just ramping up the marketing to bring in more Magic players as we go forward. We’re very excited about some other new initiatives that will continue to drive our partnership with Tencent. We’ll will also talk more about our migration to mobile, and Chris will outline our 2020 plans on the 21st.
In addition, for D&D, we did see our sixth straight year of growth. We are seeing about 150 million hours of content viewed on Twitch and YouTube, which is up nearly 50% year-on-year. In the first half of 2020, we are seeing a lot of new initiatives coming for the brand, but again I’m going to let Chris walk us through at at our Analyst Day, our plans for digital gaming, which are again substantial for D&D that begins in 2020.