Historic Jund Midrange: Jund Em Out!

Hello everyone! Today I was presented with a really interesting deck that can breathe some fresh air into your climb to Mythic, the ever so loved, Jund Midrange! With the original list developed by TopDeckKing, he got through Diamond into Mythic, then hit top 50 with the list as well! Let’s take a look at his original list.

[sd_deck deck=”gxAMvZur4″]

There’s a lot going on here, a lot that I like, some that I didn’t. I really like the diversification of strong threats like Glorybringer, Elder Gargaroth, Vraska, Chandra, and so on as those are all powerful cards that excel in different situations. Furthermore, having access to a suite of interactive spells definitely feels great.

As per usual, before I touch a list I have to give it 3 full matches unchanged to get a feel for it. How’d I do? A reasonable 2-1 record. Beating Gruul and splitting matches with Sultai is not a terrible place to be in Historic. With that in mind, there were things about the deck that felt off to me so I took the liberty to make a decent amount of changes. Let’s see where I ended up.

[sd_deck deck=”RaaWBKM0t”]

I liked the core of the deck overall as you can tell since the main deck is hardly different, so it was really more tuning the sideboard to my liking and changing some of the slots around. Before I get into card choices, I do want to address the elephant in the room.

Is Jund a better Midrange Deck than Sultai?

Honestly, no. It’s hard to outclass Sultai in threats when they have Uro, Nissa, and Krasis as their top end and the same, or better, interactive spells. Does that mean this deck is bad? Also no. I think from a purely competitive standpoint, Sultai is likely the better option, but Jund has a lot of fine qualities that should be considered. It’s fun as hell to play a midrange deck that doesn’t play Uro and plays more like a traditional midrange deck. It’s nearly Claim the Firstborn proof which makes the Sacrifice matchup much better compared to Sultai.

Lastly, you get to play Glorybringer. I mean come on, it’s Glorybringer! If I had to rate this deck, I don’t think it’s going to take over the metagame any time soon, but if you have the cards, it’s a fun deck that is still a reasonable choice for laddern. With that out of the way, let’s talk about card choices.


Vraska, Golgari Queen

3 Chandra, Torch of Defiance

I know that TopDeckKing showed preference to Vraska, Golari Queen, but I think Chandra is the queen of the 4 drop slot. Chandra kills most threats, ramps, draws cards for free, and has a game winning ultimate. What’s not to like?

1 Vraska, Golgari Queen

Though I shaved a copy from the main deck, I still like Vraska quite a bit. She’s great at nugging off Uro and drawing cards when you have excess lands and Llanowar Elf. I still think she’s a little worse than Chandra, but having the diversity of Planeswalkers is generally good.

4 Llanowar Elves

Llanowar Elves is so good and we’re playing Green! We’re less of a Control deck like how Sultai mostly operates and more of a midrange deck so the mana ramp is rather helpful. If they aren’t good, just cut them in boarding.

3 Scavenging Ooze

We tend to kill a lot of creatures and Uro is still legal for some reason!

4 Bonecrusher Giant

I’m surprised King only liked 2 Bonecrusher Giant as I’m a huge fan of this card. Even in matchups where the Stomp side isn’t good, it’s still a 4/3 at absolute worst. The card has been pulling a lot of weight for me overall.

1 Klothys, God of Destiny

I’m a Klothys junkie and nobody can stop me. Since we interact often, it’s very easy for the graveyards to get nice and filled which lets Klothys become a really great way to grind the opponent out.

2 Radha, Heart of Keld

This is more or less replacing Gruul Spellbreaker, a card that I didn’t particularly like including in a midrange deck. Radha lets you play lands off the top and is a mana sink in the late game. If you even play 1 land off of her, that’s  card draw which functionally replaces herself.

2 Questing Beast

It’s hard for Questing Beast to be bad as it’s a great threat against nearly any strategy. Unlike Standard, Lovestruck Beast and Bonecrusher Giant don’t see nearly as much play so there aren’t many creatures that block this favorably. 

3 Elder Gargaroth

I feel like Historic players really underestimate how good Elder Gargaroth is right now. Against any deck not packing hard removal (which is nearly all of them), Gargaroth represents a huge threat that kills quickly and accrues value every time it enters combat. For example, decks like Sacrifice or Goblins can really struggle to beat through this beefy brawler.

3 Glorybringer

Did everyone forget how powerful Glorybringer is? Not only did it absolutely terrorize Standard, it feels quite good in Historic as well. Glorybringer also holds the title of one of the very few cards in Historic that can actively punish a Nissa since it can Exert to kill the land and, with the help of another creature, kill the Nissa itself. It’s really similar to Skysovereign when you think about it, but you never have to crew it to get the body.

1 Shatterskull Smashing

Removal spell or Bolt Mountain.

3 Bloodchief’s Thirst

Thirst isn’t a superb card, but it’s very versatile as it kills small creatures at a bargain and anything at 4 mana.

4 Thoughtseize

Similar to Llanowar Elves, Thoughtseize is one of the best cards in Historic and we’re playing Black!

2 Eliminate

Slightly more interaction that’s pretty versatile. Good against small creature decks, but also kills all the creatures in Sultai as well.

24 Lands + 1 Shatterskull Smashing

I changed the mana a bit from King’s version by adding a land and cutting the Forests for more dual lands. In the games with the original mana base I felt like I was getting color screwed reasonably often and missing a land drop will very often be fatal.


3 Duress

Clean, efficient Duress. Great against decks with a lot of non-creatures like Sultai and UW.

2 Grafdigger’s Cage

Cage is a great board card so no need to have it in the main deck where it risks being a dead card in the matchup. Great against graveyard or library shenanigans.

3 Abrade

More small removal or Artifact removal.

4 Noxious Grasp

There’s still a lot of Sultai running around and you need to ensure Nissa doesn’t stay on the board.

1 Klothys, God of Destiny

Klothys is great at putting the hurt on graveyard strategies or in matchups that will go long. MVP. 

1 Vraska, Golgari Queen

An additional copy that can come in quite often as it’s very versatile. Better when opponent’s slow down their main game plan and try to grind more.

1 Skysovereign, Consul Flagship

A great threat that can’t be hit by Aether Gust. Similar to Glorybringer number 4.




+3 Duress-4 Llanowar Elves
+4 Noxious Grasp-4 Bonecrusher Giant
+1 Klothys, God of Destiny-2 Elder Gargaroth 
+1 Vraska, Golgari Queen
+1 Skysovereign, Consul Flagship

This matchup can be difficult if Sultai is firing on all cylinders, but if their interaction fails to match up with your threats, it’s very winnable. Keep Uros and Nissas off the board the best you can and grind them out with your many value threats.


+2 Grafdigger’s Cage-4 Llanowar Elves
+3 Abrade-3 Bloodchief’s Thirst
+1 Vraska, Golgari Queen
+1 Skysovereign, Consul Flagship

This matchup you’ll act as the Control deck with your plethora of removal and value threats. Cat will really struggle as you have a lot of ways to break up the Cat loop and kill Mayhem Devil. Furthermore, cards like Elder Gargaroth, Glorybringer, and Skysovereign are all extremely difficult for most builds of Sacrifice.


+2 Grafdigger’s Cage-2 Scavenging Ooze
+3 Abrade-1 Klothys, God of Destiny
+1 Skysovereign, Consul Flagship-3 Bloodchief’s Thirst

Similar to Sacrifice, you’ll be acting as the Control deck looking to manage their board then win with one of your 5 drops. Muxus can be very problematic if it hits well, but Cage and Thoughtseize should help in stopping it from resolving.


+3 Abrade-1 Klothys, God of Destiny
+4 Noxious Grasp-1 Radha, Heart of Keld
+1 Skysovereign, Consul Flagship-2 Questing Beast
-4 Thoughtseize

Once again, take on the Control role by killing all their relevant threats and win with a big 5 drop. This is one of your better matchups as your threats vastly outclass theirs and you have so much removal to stall. In testing I’m 5-0 in the matchup.

Thank you for reading! If you like my content and want to see more of it, you can check me out on Twitch! Have a great day!

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Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
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