Table of Contents
- 17Lands: Where I Agree, Disagree, and What Data You Should Be Taking From It
- Innistrad: Midnight Hunt Sealed Guide
- Innistrad: Midnight Hunt Strategies You Aren’t Drafting Enough
- Innistrad: Midnight Hunt Draft Guide – May 2023 Update
- How to Utilize Context from Past Limited Formats – Innistrad: Midnight Hunt Edition
- The Archetypes to Avoid in Innistrad: Midnight Hunt Draft
- How to Play and Draft the Best Innistrad: Midnight Hunt Archetypes
- Underperformers and Overperformers of Innistrad: Midnight Hunt Limited
- Innistrad: Midnight Hunt (MID) Limited Tier List – October 2021 Draft Challenge Update
- Innistrad: Midnight Hunt Limited Guide: Part 1 – Mechanics
- Innistrad: Midnight Hunt Limited Guide: Part 2 – Best Spells and Archetypes
- Adeline, Resplendent Cathar
- Ambitious Farmhand
- Beloved Beggar
- Bereaved Survivor
- Blessed Defiance
- Borrowed Time
- Brutal Cathar
- Candlegrove Witch
- Candletrap
- Cathar Commando
- Cathar’s Call
- Celestus Sanctifier
- Chaplain of Alms
- Clarion Cathars
- Curse of Silence
- Duelcraft Trainer
- Enduring Angel
- Fateful Absence
- Flare of Faith
- Gavony Dawnguard
- Gavony Silversmith
- Gavony Trapper
- Hedgewitch’s Mask
- Homestead Courage
- Intrepid Adversary
- Loyal Gryff
- Lunarch Veteran
- Mourning Patrol
- Odric’s Outrider
- Ritual Guardian
- Ritual of Hope
- Search Party Captain
- Sigarda’s Splendor
- Sigardian Savior
- Soul-Guide Gryff
- Sungold Barrage
- Sungold Sentinel
- Sunset Revelry
- Thraben Exorcism
- Unruly Mob
- Vanquish the Horde
Innistrad: Midnight Hunt is almost here! While I’m looking forward to new Standard, I’m even more excited to start drafting a new set! I loved drafting original Innistrad, and this set appears to be executing a lot of the same ideas while also excluding obnoxious designs like Invisible Stalker. Reading through LSV’s limited set reviews helped a ton when I was an up-and-coming player, so I thought it would improve your understanding of the specific cards and limited format if you saw what I would rate each card in the set from a limited perspective. I’ll be going in WUBRG order, which means that today is white. Without further ado, let’s dive in!
Here’s the scale I’ll be using, which is based pretty heavily off the one that LSV uses:
- 5.0: Disgustingly powerful and basically unbeatable. Either answer it the turn it comes down or just pack up your cards. (Esika’s Chariot, Fury, Starnheim Unleashed)
- 4.5: Incredible bomb that still gives your opponent a slim chance. (Icingdeath, Frost Tyrant, Alrund’s Epiphany, Grand Master of Flowers)
- 4.0: Great rare or the absolute best uncommons and removal. (Froghemoth, Murder, Skullport Merchant)
- 3.5: Great role filler or removal that you never cut. (Magic Missile, Clarion Spirit, Battle Cry Goblin)
- 3.0: Good playable that I’m basically never cutting. (Usher of the Fallen, Owlbear, Dragon Turtle)
- 2.5: Decent playable and the bar I hope nearly every card in my deck to reach. (Rally Maneuver, Steadfast Paladin, Goblin Morningstar)
- 2.0: Mediocre filler that normally is your 20-23rd card(s). (Contact Other Plane, Vampire Spawn, Valor Singer)
- 1.5: Replaceable, overall bad filler. Could also be decent sideboard cards. (Dungeon Map, Spiked Pit Trap, Village Rites)
- 1.0: Bad filler. Gets cut most of the time. (Secret Door, Brazen Dwarf, Funeral Longboat)
- 0.5: Very unhappy to main deck this, but maybe it has fringe sideboard applications. (You see a Guard Approach, Kick in the Door, Compelled Duel)
- 0.0: Unplayable in every possible situation. (Mimic, Fifty feet of Rope, Bard Class)
Adeline, Resplendent Cathar
Rating: 4/5
Adeline alone will often be a huge threat, and curving a two drop into her will immediately put your opponent into an awful position. It’s not great that the 1/1 she makes is attacking since that means it’ll often die, but just the threat of that ability triggering as soon as she enters will make your combat step very scary at most points in the game.
Ambitious Farmhand
Rating: 3.5/5
Great two drops will always be at a premium, and Ambitious Farmhand is just that. Playing this on turn two guarantees your third land drop, which will allow you to flip this into a pretty fantastic midgame threat. Sylvan Ranger is great, and Ambitious Farmhand is just a way better version of it even if it only gets plains. I don’t plan on passing this one very often.
Beloved Beggar
Rating: 3/5
Now this card is solid in pretty much every deck, but it’s especially brutal to face down when you’re an aggressive deck. Killing this gives your opponent a Serra’s Angel in the late game, but leaving this blunts some of your offense. Zero power is also perfect for triggering Coven. The flavor here is absolute dynamite, it just shows how important it is to be nice to everyone!
Bereaved Survivor
Rating: 2/5
A three mana 2/1 is really bad, and while it’s easy to flip, a worse Devoted Crop Mate doesn’t have me the most excited to play this. The fact that the creature coming back has to attack means that a lot has to go right for this to work out in your favor. You have to flip this, have a creature to return, and still have a profitable attack when Bereaved Survivor brings the creature back.
Blessed Defiance
Rating: 1.5/5
Looks like Make Your Mark is back, however this one seems better to me since at least you get to gain some life while you trade up. A 1/1 flier is worse than a 3/2 on most boards, but +2+0 and Lifelink means that you can also pull ahead in a race with this when you need to. Just keep in mind that you really don’t want many of this effect and there are almost always going to be better combat tricks to be playing than this.
Borrowed Time
Rating: 3.5/5
Banishing Light is great and you’re always looking to get as many of these as possible. Being easily splashable is just the chef’s kiss.
Brutal Cathar
Rating: 4.5/5
A Banisher Priest that can brawl? Sign me up! A fantastic piece of removal that heavily rewards you for flipping it back and forth makes this a must answer threat that’s slowly gonna answer every threatening creature your opponent plays. Brutal Cathar addresses the biggest issue with Banisher Priest, which was that you could rarely attack or block with it because the body was so small. Moonrage Brute is a great attacker and an even better blocker, and with Brutal Cathar clearing the way for its werewolf form, it shouldn’t be too hard to beat the opponent up with it. The single white mana cost makes this easy to cast and splash, which makes it an even better first pick because you’ll always be able to play it.
Candlegrove Witch
Rating: 2.5/5
Solid two drop right here since it beats down early and then flies over the opponent’s defenses in the late game. Aggressive decks will be looking to load up on these.
Candletrap
Rating: 2.5/5
What an awesome design! This will especially shine when you have a bunch of Fliers, but even in the aggressive decks this can be played early to stop an attacker while eventually exiling the creature for good once you fulfill Coven. The fact that the damage the creature deals is prevented is also great since it allows you to continue to attack in with your horde of creatures without the fear of one dying in combat. This stopping Disturbed is just the cherry on top, and there’s a good chance I’m valuing this too low.
Cathar Commando
Rating: 2.5/5
A 3/1 for two on turn two is fine, but being able to trade this up in the late game while also still being able to answer problematic Artifacts and Enchantments makes this versatile enough where most decks will be very interested in this.
Cathar’s Call
Rating: 1/5
Cool effect, but I’d rather not get opened up for a two-for-one. If this gave Flying it would be a different story, but Vigilance just isn’t the most useful keyword and this has to be around for a really long time before you can start to overwhelm the opponent. The risk just ain’t worth the reward here.
Celestus Sanctifier
Rating: 1.5/5
3/2 for three just ain’t what they used to be in limited. Mediocre body with a Scry 2 slapped on is very far from exciting. This gets better the more Disturbed cards you have though so keep that in mind.
Chaplain of Alms
Rating: 2.5/5
One drops normally underperform in limited, and the front side of Chaplain of Alms being so low impact is why it has a surprisingly low rating. It’s a good blocker against X/1’s, but you’re rarely ever attacking with this. Being able to chump, gain some life and then get access to a flier that protects your team is pretty nice though and gives this card some good midgame potential.
Clarion Cathars
Rating: 2/5
Curse of Silence
Rating: 0.5/5
There’s just no room from these incredibly narrow effects in your limited decks. The only time I could ever see this serving a purpose is if you’re sure that your opponent has like 5-6 copies of one card in their deck and you want to tax them while also still being able to eventually recoup the card you invested. I pretty much never see that happening, which means that you shouldn’t touch this 99.99% of the time.
Duelcraft Trainer
Rating: 3/5
Almost every white card is looking to beat down and Duelcraft Trainer is only aiding that plan. A 3/3 First Strike is a great attacker and blocker, and once you get Coven you’ll be able to make any creature you want into a huge threat. Giving double strike to a flier seems incredibly gross, and I can see lots of games where you’re hopelessly chumping against this effect.
Enduring Angel
Rating: 4.5/5
Without removal, you’re basically dead to this. It kills the opponent incredibly quickly and stabilizes the board no matter how precarious of a situation you’re in. The only reason this isn’t getting a 5/5 is the somewhat prohibitive mana cost.
Fateful Absence
Rating: 2/5
Sure it’s non-conditional removal, but getting two-for-one’d in limited is the exact opposite of what you want to be doing. This is great if you see some crazy bomb from your opponent or if you’re aggressive to the point that you can kill your opponent before they have the time to crack the Clue. Otherwise this is so much worse than Doom Blade that the two are barely comparable in my eyes.
Flare of Faith
Rating: 1/5
I hate bad clunky pump spells like Gift of Strength, and this feels even worse than that since sometimes you’re only getting +2/+2 for two mana, which is very disappointing. It’s playable in aggressive Human based decks but I’d never actively seek this effect out.
Gavony Dawnguard
Rating: 3/5
Day and Night is a cool mechanic to utilize in this version of Innistrad. It kind of existed in original Innistrad but was only used for werewolves and not cool cards like this. Gavony Dawnsguard’s value depends on how many cheap creatures you’re playing since playing this and consistently hitting is going to quickly bury your opponent in card advantage. This is a four drop that I’m pretty high on because it’s giving me major Militia Bugler vibes and boy did I love that card.
Gavony Silversmith
Rating: 3/5
Saddleback Lagac‘s human brethren! Since when did white start getting such good creatures? You only need one other creature in play for this to be good, but I can just imagine the eye rolls from my opponent when I go two drop into three drop into this and just KO them on turn four.
Gavony Trapper
Rating: 2.5/5
A worse Fan Bearer is still going to be good in most decks. Tapping down their best threat every turn or setting up an end of turn tap into tap, then attack with everything means that Gavony Trapper has a lot more utility than you would think. Also don’t underestimate that zero power for Coven!
Hedgewitch’s Mask
Rating: 0.5/5
Awful equipment, pretty much just a way worse Short Sword. Don’t play this.
Homestead Courage
Rating: 1/5
Travel Preparations this is not. I want my combat tricks to be an instant, and when they’re not I want them to affect the board more than this does.
Intrepid Adversary
Rating: 4/5
A 3/1 Lifelink for two is solid, but the fact that this is a must answer threat once you “kick” it at least once means that I’ll be happily taking this over every common and uncommon pack one pick one. Adversary pumping itself is also quite nice, since it becomes a pretty beefy threat in the late game. My only complaint is how awkward combat can be when this is in play. If your opponent has mana up, you could get blown mid-combat out once your creatures lose their buff.
Loyal Gryff
Rating: 3/5
I love these aggressive creatures with an extra relevant ability. Flashing this in and beating down with Vexing Gull is fine, but the times where you reset an ETB, get to save a blocker, or blow out removal gives Loyal Gryff so much potential upside.
Lunarch Veteran
Rating: 2.5/5
This is a weird hybrid Soul Warden/Doomed Traveler, though having to pay two to get the spirit is a little lame. Both sides of this card are pretty weak, but this does do a lot for one mana so I’m going to go with my gut and give this a 2.5 instead of a 2. It gains some life, trades with something, and then pecks in while gaining more life so that can only be so bad.
Mourning Patrol
Rating: 2.5/5
What a stellar name. It’s a simple design that nicely showcases the Disturb mechanic and being able to trade this and be left with a flier reminds me a lot of Dauntless Cathar, which was a solid common in Shadows Over Innistrad.
Odric’s Outrider
Rating: 3/5
Creatures have gotten so good in modern limited that a 2/4 for four just won’t cut it. However, Odric’s Outrider has a really powerful effect that especially shines in aggressive decks. Getting a little bit of value when it dies also doesn’t hurt. Ultimately I’m pretty low on four and five drops in modern limited sets since it’s always easy to pick late game plays up, but I think that this ability is powerful enough to make it a solid four drop in creature heavy deck that’s looking to beat down.
Ritual Guardian
Rating: 1/5
This is just Celestus Sanctifier with a way worse effect! What a scam, you can do better than this at the three drop slot.
Ritual of Hope
Rating: 2/5-3/5
Some decks will really want this sort of effect. White is looking like it’s the aggressive color of this set, which means that a two mana Inspired Charge will be exactly what you’re looking for. The only thing I fear is when you cast this with Coven and your opponent responds with removal causing you to lose it and you to get potentially blown out in combat.
Search Party Captain
Rating: 3.5/5
What the heck this common is nuts! Worst case scenario it’s a Striped Bear, but when you’re beating down it’ll be easy to double spell this and something else. Creatures that draw a card are always at a premium in limited, and this is no different.
Sigarda’s Splendor
Rating: 3/5
Drawing cards and gaining life in Magic is like combining chocolate and peanut butter. It seems easy to net at least 1-3 cards off of this assuming that you’re heavy white and/or have some forms of lifegain. My only issue is how bad of a top deck this can be when you’re empty handed and behind/at a low life total.
Sigardian Savior
Rating: 4/5
A five mana 3/3 Flier is a great floor, and once you’re returning at least one creature you’re going to quickly pull ahead of your opponent. Returning two is obviously the dream, but what I really like about this card is that when you have it in hand, you can be way more aggressive with your trades in the early game. In a less aggressive deck with only a few two drop creatures Sigardian Savior would drop down to a 3-3.5/5.
Soul-Guide Gryff
Rating: 3/5
3/4 Flier with minimal upside? Sign me up, this type of creature is in pretty much every set and is always solid.
Sungold Barrage
Rating: 2/5
I’m happy to maindeck one copy of this with all the werewolves around, but it’s mostly just going to be a great board card for the green strategies.
Sungold Sentinel
Rating: 3.5/5
A 3/2 for two ain’t bad, but it’s the Coven ability that makes this a potent threat throughout the entire game. I love two drops that do something at every point in the game because it allows you to have a good curve, but also makes you less prone to having nothing to do in the late game. Triggering Coven in limited seems very doable since the games will often get to board stalls in addition to there being way less removal and board wipes in limited. Keep in mind that the distribution of power amongst the creatures in your deck will matter a lot since most cards with Coven are pretty anemic if you’re unable to reliably trigger it.
Sunset Revelry
Rating: 1/5
This is an example of a just okay board card. Since white is mostly looking to beat down, you’ll pretty rarely have a slower white deck that could make good use of this. It’s mostly worse Timely Reinforcements since you’ll rarely have less cards in hand than an aggro deck which is where you’ll want this, but still, a
Thraben Exorcism
Rating: 2/5
This is kind of just a reprint of Urgent Exorcism, except it’s an even better board card. If you see a bunch of spirit’s and Disturbed cards (Azorius seems the most vulnerable to this effect), then board this in a enjoy your somewhat situational Terminate.
Unruly Mob
Rating: 2/5
Unruly Mob seems better this time around because of Decayed, but overall this isn’t the best two drop. How good it is goes hand in hand with how many creatures are in your deck, so keep that in mind.
Vanquish the Horde
Rating: 4/5
I love me a wrath effect in limited. Your opponent is pretty much never going to play around it assuming that you don’t play too suspiciously, which makes it pretty easy to get a two or three-for-one off of this. Most of the times that you’ll be casting this it’ll probably be three-five mana, which makes is more or less the same as Wrath of God in my eyes. It’ll be gross in the late game though when you wrath for two mana and follow up with a seven drop!
White seems like it’ll be the aggressor of this format, and overall I’m very impressed with the color’s card quality! I can’t wait to kill my opponents with as many Search Party Captain‘s as I can get my hands on!
Thanks for reading!
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