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Modern Horizons 3 (MH3) Limited Set Review: Blue

J2SJosh reviews and rates every card from Modern Horizons 3 (MH3) for limited!

Hey everyone! Are you prepared to broaden your horizons before crushing some dreams in the newest set? That’s right, it’s somehow already new set time with Modern Horizons 3 preparing to drop on MTG Arena on June 11th.  I’m not getting much time outside of the content creation dungeon with this crazy release schedule, but at least my wife promised to slide food under the door every time I finish an article.

Per usual, I’ll be grading the entire set for limited purposes. Maybe one day I’ll get to see sunlight again, but today is not that day.

Here’s the usual grading scale:


Aether Spike

Rating: 2.5/5

Quench does play better in a powerful format so I’m down to spike someone in the middle of nowhere. I just don’t want to load up on too many of them.

You even get an extra energy out of the deal if they happen to tap out. It’s not even dead late in the game since you can generate enough other energy to still pick something off or even just use this to make two energy if it comes down to that.

Amphibian Downpour

Rating: 3.5/5

The flash is what really makes this card tick. It means that you can use your opponent casting spells to really make it pour down on their side turning their army into a pile of Kermits. Add in a cheap cantrip such as Tune the Narrative and it’s looking awfully froggy over there.

For those of us with back problems, just picture the scene from Willow but replace the pigs with frogs.

Bespoke Battlewagon

Rating: 3.5/5

No need to pimp this ride because it comes pre-tricked out. That sentence shows exactly how old I am…

Seriously this does so many different things so well. It produces energy and spends it profitably across multiple effects. It can even be a massive creature.  It’s got everything you need already built in.

Brainsurge

Rating: 2.5/5

A slightly bigger Brainstorm gets much better if you have oh let’s say a Sac Land (which coincidently enough are in the set) to shuffle away the cards you’re not that interested in. If you lack any way to take advantage of that, then you’re running an amped up Divination.

Consign to Memory

Rating: 1.0/5

Solid out of the sideboard against a deck with multiple Eldrazi and Devoid spells. Not something you want to be running in the main though.

Copycrook

Rating: 3.5/5

I’m down to play a Clone that can hit anything on either side of the field. It ensures you are always at least tied for the best thing going. Throwing on the connive ability means that your new model is even a step up from the previous iteration.

Corrupted Shapeshifter

Rating: 2.0/5

A significantly better version of Primal Clay, but I’d expect some serious power creep by now. None of these options are cards you’d be thrilled about playing, but having choices is a good thing (for some of us).

Deem Inferior

Rating: 3.0/5

Casting this for only a blue mana is an insane tempo play and that’s not that difficult to pull off with some of the card draw floating around. The base for it is three mana so this is usually a better Time Ebb since it puts it down two.  

Depth Defiler

Rating: 3.5/5

I love both options on this card especially when I can potentially get both. Make sure you pick up a colorless source so that you can double dip.

Dreamtide Whale

Rating: 3.0/5

As long as your deck can support this then you’ll be living the dream while smashing in hard. You were probably planning on double spelling anyway so you’ll be able to keep this around. It even triggers off of your opponent double spelling so it limits them a bit as well.

Electrozoa

Rating: 2.0/5

Even in a dedicated energy deck, having to pay an energy whenever you want to attack with this is a bit much. It’s a nice option to have though when you’re on the offense. I see this more likely as flashing in to trade with a creature while leaving you two energy behind.

Emrakul’s Messenger

Rating: 3.0/5

I’ve never had a problem with dropping a two-power flyer for two mana. I’ve also never had a problem drawing extra cards in a blue deck so this will probably get you a couple of triggers as well. Combine both and this has a plenty going for it.

Flare of Denial

Rating: 2.5/5

It’s time to look at the usual Cancel variant of the format. I like counters in higher powered formats (which this happens to be) so I’d be running this anyway. Being able to play a key counter without any mana up is a great bonus even if it involves sacrificing a creature.

Harbinger of the Seas

Rating: 0.5/5

Not a limited card, but not completely unfathomable if your options are a nineteenth land or a hard to cast Grey Ogre. Alright, pretty close to unfathomable.

Hope-Ender Coatl

Rating: 3.5/5

It’s going to feel hopeless when you get donked with this on turn three. Seriously, it’s probably going to be the most demoralizing thing to happen in the format. A wind drake with flash might just be ok, but the possibility of completely wrecking them makes this great.

Hydroelectric Specimen

Rating: 3.0/5

I am once again telling you that MDFCs are great cards because they are taking up land spots. This also has a lot of utility by making them target this with a removal spell instead of a much better creature. It can even surprise eat something with one toughness that thought it has a clear path to poke in some damage.

Petrifying Meddler

Rating: 3.0/5

Someone might want to test Frost Lynx for PEDs cuz they showed up to training camp looking jacked with a few noticeable side effects. Shutting down another creature for a couple of turns while adding a massive body to the field feels great. I’m just sad that they changed the reach animation on Arena or this would have been eating creatures like the rent was due.

Roil Cartographer

Rating: 3.5/5

A cheap energy generator that gives you it for doing something you were going to be doing anyway. Depending on your deck, you might even be using this as a card advantage machine. This will be a key card for a deck focused on energy.

Sage of the Unknowable

Rating: 2.0/5

I really want this card if I am in a deck based around dropping Eldrazi and casting devoid spells. It’s pretty janky in any other deck so you should be able to pick them up later if that’s your game plan.

Serum Visionary

Rating: 3.0/5

This is certainly exciting for a common. It combines a bear with a Serum Visions which is going to be insane in limited.

I wonder if this will be one of those cards that people don’t realize is nuts right away and you end up with six in a deck week one. It certainly won’t be happening later in the format.

Shadow of the Second Sun

Rating: 3.0/5

This is kind of pricy, but getting an extra untap and draw step every turn can pull you ahead insanely quickly. Just make sure you are packing plenty of instant speed stuff to make it worthwhile.

Sink into Stupor

Rating: 3.0/5

Another MDFC that has a perfectly reasonable card on the front. Step one: take these Step two: profit

Strix Serenade

Rating: 1.0/5

This is a constructed plant. Giving your opponent a 2/2 flying creature isn’t a winning play in limited unless it is doing something ridiculous in return. This ain’t it.

Tamiyo, Inquisitive Student

Rating: 4.0/5

This is pretty insane when you drop it on turn one to start stacking a pile of clues. There are even enough bestow cards or +1+1 counters running around to make her an actual threat in the air. Even late in the game she can still help you get a clue about winning.

You may have noticed that I haven’t even discussed her backside. It’s actually not too difficult to flip since you can either pop a couple of clues or just play Brainsurge (interestingly enough you can do that at instant speed to protect her from removal). Nothing personal against the planeswalker, but there are going to be plenty of times that you don’t want to flip it.

Tamiyo Meets the Story Circle

Rating: 2.0/5

A slow card advantage machine that a hard-core control deck would love.

Tempest Harvester

Rating: 2.5/5

I look at a lot of these cards as a great source of energy for my bigger energy shenanigans. That means that I will drastically adjust my value on them mid draft based on what I have going on. Bump it up if most of your deck is based around that. If it’s just a 2/1 that can loot twice, it’s a bit lower.

Triton Wavebreaker

Rating: 2.5/5

I’ve already talked about how bestow creatures outperform their expectations and this one is no exception. As expected with any prowess creatures, this is at its best with multiple cheap instants to wreak havoc in combat with.  

Tune the Narrative

Rating: 3.0/5

This might seem a little high for a one mana cantrip, but the possible synergies with this card are off the charts. Getting two energy thrown in basically for free is a huge deal. Trust me, you should probably be taking this higher than you were planning to.

Ugin’s Binding

Rating: 1.5/5

I won’t be playing this if I don’t have a way to trigger the second part, but the value goes up drastically as soon as you have two or three ways to do it.

Unfathomable Truths

Rating: 2.5/5

This being instant speed is a huge deal since you don’t have to give up blocking with Sage of the Unknowable to cast it. The little chump blocker or mana ramper thrown in is the cherry on top.

Utter Insignificance

Rating: 2.5/5

This can be a removal spell that is either expensive or tricky to use. It’s cheap enough and flashy so I’m still going to be happy to be running this.

Volatile Stormdrake

Rating: 3.0/5

You really need other energy generators to make this do some real work. Giving them a 3/2 flyer isn’t high on my list of things to do so you need to snag a real winner to make it worth it.


Wrap Up

Blue looks like an interesting color with lots of energy-based cards to do crazy things with. You can also go the devoid/eldrazi route with it. While there are a lot of generically powerful cards, it feels like you want to make sure you are sticking to your side of the blue lane to maximize your profits.

Thanks for reading! I’ll be back soon with my limited review of the black cards from Modern Horizons 3. Until then, stay classy people!

If you have any questions, let me know in the comments below.

You can also find me at:

Iroas, God of Victory Art

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j2sjosh
j2sjosh

Josh is a member of the elite limited team The Draft Lab as well as the host of The Draft Lab Podcast. He was qualifying for Pro Tours, Nationals, and Worlds literally before some of you were born. After a Magic hiatus to play poker and go to medical school, he has been dominating Arena with over an 80% win percentage in Bo3 as well as making #1 rank in Mythic.

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