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Standard Azorius Soldiers Deck Highlight

One of The Brothers' Wars breakout decks, Azorius Soldiers has already seen a huge amount of play! Find out the list that DoggertQBones likes the most and why the deck is so powerful!

Hey everyone! The Brothers War is here, and with it, a deluge of sweet new strategies I’m seeing people trying out. I’ve been trying out a litany of decks myself, and not only have I found this deck to be excellent, but many others have as well! I even pre-emptively wrote about it in my Premium article, and let me tell you, it’s been living up to the hype. What deck am I talking about? Soldiers.

With whole worlds being condensed into smaller spaces, Wizards has been more forthcoming with what I would call “decks that build themselves”. In Kaladesh, we had the Energy midrange deck that you just played all the Energy cards, a few extras, and called it a day. In Eldraine, you threw all the good Food cards together, a few extra, and called it a day. For The Brothers War we put together all the good soldier cards, through in a few extras, and call it a day.

Azorius Soldiers
by DoggertQBones
Buy on TCGplayer $279.86
best of 3
4 mythic
42 rare
8 uncommon
6 common
60 Cards
15 Cards

There’s nothing wrong with decks that have a lot of support inherently (though both Energy and Food proved overbearing), but it does make it easy to know what deck is being pushed by the set. With how many powerful Soldier cards there were and the Soldier lord being printed in Dominaria United, it’s no surprise that this deck is very powerful.

The most important function of an aggro deck is that you can start your curve at one, and with The Brothers War we have two solid options. Yotian Frontliner isn’t a super star, but it allows us to get on board early and has Unearth for some additional value in the late game.

Recruitment Officer, on the other hand, is quite the good one drop. A one mana 2/1 is the gold standard for one drops, and one that has a four mana activated ability so we have use for extra mana (more on this later) is quite powerful.

While I wish we had one more strong one drop, we have plenty of powerful two drops to make up for it! We don’t need much of an explanation for Thalia, Guardian of Thraben, but it’s an extremely powerful card naturally that’s also a Soldier!

Valiant Veteran was the aforementioned Soldier lord that’s both a two mana lord and a mana sink in the late game.

In a similar vein to Thalia, Guardian of Thraben, Dennick, Pious Apprentice is a powerful card that I was surprised to see was also a Soldier!

Finally, Harbin, Vanguard Aviator is quite strong as a two mana 3/2, and if you manage to get to five Soldiers, will let you win the game most of the time on the spot.

The next Soldier payoff we get access to is Siege Veteran! While it reads like a weaker Luminarch Aspirant, the trigger you get on a Soldiers death can add up extremely quickly and let you make riskier attacks puhsing more damage.

As another powerful card that’s a Soldier, Brutal Cathar acts as one of the removal spells for this deck that’s also proactive.

Adeline, Resplendent Cathar isn’t a Soldier at all, but is just an excellent three drop that works well in aggro decks!

While most players would expect Myrel, Shielf of Argive in this spot, I think The Wandering Emperor is much more fitting, even with Thalia, Guardian of Thraben. It’s one of the best White cards in Standard, so personally, not playing four when we can seems like a big mistake.

An extremely underrated facet of the Azorius Soldiers deck, and why I like it more than the Mono White counterpart, is how obscenely good your mana base is. Not only do you get an extra dual land (that doubles as a mana sink) in Fortified Beachhead, you get excellent utility lands in Plaza of Heroes and Mishra's Foundry as well!

I’m playing 24 lands right now as the deck is writhe with mana sinks, but I’ve even considered playing 25 considering you have so much to do with your extra land drops!

The second reason I like Azorius over Mono White is your sideboard options become so much more powerful. We still get access to Destroy Evil and Wedding Announcement as they’re some of the best sideboard cards in the format, but also having access to counterspells and graveyard hate is a luxury Mono White doesn’t get.

With all these factors together, we end up with an extremely powerful deck that has a good aggressive game plan, powerful mid game in the form of numerous mana sinks, and a powerful sideboard to help shore up any potentially problematic matchup.

Thank you for reading!

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Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
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Articles: 540


  1. I don’t see the point in Adeline when you have Skystriker Officer which is a soldier and makes soldiers, on top of drawing cards.
    Also the deck loves going wide and yet you are not playing the “raise the alarm” on stick which produces 2 soldiers for 2 mana and 1 card, which is amazing for this kind of deck
    I also believe you don’t need The Wandering Emperor (or at least, not 4 copies) in a deck that plays Thalia and just wants to run over the opponent with a low curve.

    • All very reasonable points, but here’s where I’m at!

      1) I think Skystrike Officer is a fine card, but not an amazing card. I wouldn’t mind playing it, but when Adeline is just a substantially stronger card, even though it’s not a Soldier, I defer to that.
      2) I don’t think Resolute Reinforcements is bad for this deck, but I’m rather low on it. It can be very good with the Lord and Harbin, but I feel that just playing the best threats in the slot is a more effective strategy. If your lords are removed, Reinforcements is much more embarrassing. If they can’t remove your lords, whatever two drop you have in conjunction with them is likely going to be excellent anyway.
      3) It’s definitely ambitious to play Thalia and The Wandering Emperor in the main deck, especially when they’re both four copies, but I think Emperor is too good not to run in all your White decks. You could go Myrel instead, but Emperor is just a substantially more powerful card in my opinion. While it would be annoying to not be able to cast Emperor because of Thalia, you have enough to do with your mana that I haven’t found it to be a real issue so far.

      All that said, this is still a very preliminary look at the archetype and I’m sure there’s plenty of improvements still yet to be made!

      • Hi DQB,

        I’m playing Azorious soldiers in High Mythic Traditional Historic and Adeline got benched for Skystrike officer very early, Adeline is great for aggression but it’s not aggression this deck needs, as few decks out pace it, it needs flying and card draw. Also, SO provides de-facto vigilance with its token and can constantly attack versus a lot of decks as it flies where Adeline simply can’t. Adeline has a slightly better ETB effect, which is often just blocked and killed by a defender, but in almost all my games SO has added a great deal more value over the course of the game and often closes out as a 4/5+ against elfball and other ground hugging decks. Blocking with tokens and drawing cards is also, frankly, amazing.

        Also I think this deck is sleeping on Serra Paragon as at least a 3x in all formats, especially historic. This type of deck suffers strongly against removal and board wipe tribal as well as discard effects and being able to answer from graveyard at 4 CMC has won me countless games. As also a decent flyer she can close out games. Yes SP can be shut down by a few effects but at worst it’s still a 3/4 flyer which isn’t terrible.

        • Both very reasonable suggestions! I could be convinced on Skystrike, although I’ll admit I’m not the biggest fan. Serra Paragon is a good recommendation though and could definitely see it make its way into the 75! Seems like a great grinding tool when Emperor isn’t necessarily what you want to be doing.

          • Frankly SO wasn’t even on my radar for this deck type to begin with. I ran through Esper, Jeskai, 4-5 colour of soldiers in BO3 Historic but it boiled down to consistency as well as basic lands. I played maybe 15 games with Adeline and frankly she added very little unless you were already winning, where SO has helped me win from very bad spots; Goblins and Elves hate flyers. 😀

            Serra is conditional but she’s winning the mainboard war with the currently state of BO3 Historic mythic, there’s just so much death and discard. If that changed for a long period, I’m sure I’d remove her and go lower.

          • Yeah I play tribal decks, it’s kinda my thing I just enjoy them. I generally run one up at the start of a rotation / season just to see how it plays. Tried all the colours out and reset to D4 with Azorious and am now sitting at about #800 mythic. The basic play assumptions are:

            1) Everything I have will die or be discarded. (I mean it’s not like black is a popular colour or anything.)
            2) Thalia is nice but countering critical spells at CMC3+ is better, most game winning plays in historic are 3 CMC+; thalia just dies and delays, counters tempo them and keeps pressure up.
            3) Win through pressure and attrition.
            4) Sideboard hate is for whole archetypes not decks, Graveyard, Artifacts / enchants, ETB effects & a smattering of instant interaction. I’m undecided on Fateful at the moment, maybe fragment reality or march of other worldly might be better, but it seems fine for now.
            5) Lands are spells, but you must have basics as well.

            4 Recruitment Officer (BRO) 23
            4 Hallowed Fountain (RNA) 251
            4 Esper Sentinel (MH2) 12
            3 Thalia’s Lieutenant (J21) 27
            3 Make Disappear (SNC) 49
            3 Harbin, Vanguard Aviator (BRO) 212
            4 Brutal Cathar (MID) 7
            4 Siege Veteran (BRO) 25
            3 Serra Paragon (DMU) 32
            3 Skystrike Officer (BRO) 62
            4 Fortified Beachhead (BRO) 262
            2 Otawara, Soaring City (NEO) 271
            2 Eiganjo, Seat of the Empire (NEO) 268
            2 Island (BRO) 280
            2 Cave of the Frost Dragon (AFR) 253
            4 Hengegate Pathway (KHM) 260
            3 Protect the Negotiators (DMU) 62
            3 Valiant Veteran (DMU) 38
            3 Plains (DMU) 262

            4 Cleansing Nova (M19) 9
            3 Rest in Peace (AKR) 33
            4 Fateful Absence (MID) 18
            4 Strict Proctor (STX) 33

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