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Samwise Gamgee Art by Ekaterina Burmak

9 MTG Modern Decks With The Lord of the Rings: Tales of Middle-earth

How will The Lord of the Rings: Tales of Middle-earth cards impact the Modern format for Magic: The Gathering? Let's find out what decks they can fit into!

The Lord of the Rings: Tales of Middle-earth is a set designed specifically to impact Modern (and to some extent, Alchemy and Historic for MTG Arena)… But will it? Let’s explore the new toys the set has given us and see if they can slide into existing or new archetypes.


The One Ring

This is the most iconic card in the set, both due to the amount of flavour it has and the craze happening around the 001/001 edition being an absolute lottery ticket. However, it does have a ton of raw power and potential to see play in Modern.

Actually, I believe there might be multiple homes for the deck. Let’s explore a few.

Mono Green Tron
by Skura
Buy on TCGplayer $676.09
Gladiator
best of 3
13 mythic
10 rare
10 uncommon
23 common
0
1
2
3
4
5
6+
Companion
Planeswalkers (6)
Creatures (7)
2
Wurmcoil Engine
$31.98
Sorceries (9)
4
Sylvan Scrying
$1.96
1
All Is Dust
$4.99
Artifacts (20)
4
Chromatic Star
$1.40
4
Expedition Map
$15.96
3
Oblivion Stone
$2.07
3
The One Ring
$209.97
Lands (18)
3
Forest
$1.05
1
Blast Zone
$0.49
4
Urza’s Mine
$3.16
4
Urza’s Tower
$2.76
1
Gemstone Caverns
$57.99
60 Cards
$600.96
15 Cards
$194.91

The first deck to talk about it Mono Green Tron. A deck that hasn’t seen a lot of play in recent months but might just make a come back. It is heavily punished when it does not assemble Tron or the assembly is disrupted. Since Urza's Saga is the most powerful land in the format, Tron might get incidentally hit with the Saga hate despite not being explicitly targeted.

This is where The One Ring comes in. It provides a great way to spend mana even if you’re short on Tron lands. On top of that, it allows you to survive one more turn, potentially helping find the missing pieces and go off.

Mono Black Coffers
by Skura
Buy on TCGplayer $1185.13
Gladiator
best of 3
16 mythic
19 rare
11 uncommon
10 common
0
1
2
3
4
5
6+
Creatures (4)
Instants (8)
4
Fatal Push
$9.16
Sorceries (14)
4
Profane Tutor
$11.16
4
Thoughtseize
$47.96
1
Damnation
$21.99
Artifacts (4)
4
The One Ring
$279.96
Lands (26)
8
Swamp
$2.80
4
Cabal Coffers
$95.96
4
Field of Ruin
$1.96
2
Polluted Delta
$75.98
56 Cards
$1066.8
14 Cards
$198.86

Another ramp strategy. Since the deck is mono colored, there aren’t that many options when it comes to the cards it plays. Thankfully, The One Ringis colorless so you can easily slide it in there. If you can keep trading 1-for-1 with their cards, you will always end up ahead thanks to the sheer number of cards you get to draw. Sheoldred, the Apocalypse in conjunction with The One Ringis an excellent way to stabilise *while* accruing card advantage.

While the deck was on the fringes before, this bump in consistency and power might make it more of a mainstay strategy.

Azorius Narset
by Skura
Buy on TCGplayer $779.4
Gladiator
best of 3
11 mythic
29 rare
12 uncommon
8 common
0
1
2
3
4
5
6+
Planeswalkers (7)
Creatures (4)
4
Solitude
$131.96
Instants (11)
4
Counterspell
$9.96
3
Force of Negation
$143.97
4
Fire // Ice
$1.40
Sorceries (8)
2
Day’s Undoing
$4.98
2
Supreme Verdict
$5.98
Artifacts (5)
4
The One Ring
$279.96
Lands (25)
5
Island
$1.75
3
Plains
$1.05
2
Mystic Gate
$7.98
4
Scalding Tarn
$91.96
4
Flooded Strand
$119.96
1
Castle Vantress
$1.79
1
Arid Mesa
$18.99
1
Steam Vents
$17.99
1
Raugrin Triome
$17.99
60 Cards
$961.46
Sideboard
2
Subtlety
$45.98
1
Celestial Purge
$0.35
2
Dovin’s Veto
$8.98
2
Dress Down
$2.98
2
Blood Moon
$15.98
15 Cards
$176.81

Another strategy that I could see play The One Ring is Azorius Control, but specifically the version that utilises Narset, Parter of Veils and Day's Undoing. It’s a tap-out control deck which will happily welcome a way to stay alive for one more turn.

On top of that, the extra cards you draw can be used to fuel Solitude or Force of Negation that help you thwart the opponent’s plan.

All in all, there are multiple decks that will try out The One Ring and the fact that it can boost so many different strategies makes it a banger in my eyes.

Reprieve

Boros Midrange
by Skura
Buy on TCGplayer $519.02
Gladiator
best of 3
18 mythic
27 rare
7 uncommon
8 common
0
1
2
3
4
5
6+
Creatures (14)
4
Solitude
$131.96
4
Fury
$35.96
Instants (12)
4
Ephemerate
$11.16
4
Brought Back
$5.96
4
Reprieve
$7.16
Sorceries (3)
Enchantments (8)
4
Leyline Binding
$19.96
Lands (23)
3
Plains
$1.05
4
Arid Mesa
$75.96
4
Flooded Strand
$119.96
4
Windswept Heath
$99.96
3
Sacred Foundry
$65.97
1
Savai Triome
$20.99
1
Idyllic Grange
$0.35
60 Cards
$936.32
Sideboard
2
Wispmare
$0.70
2
Ingot Chewer
$0.70
2
Lay Down Arms
$0.70
3
Blood Moon
$23.97
15 Cards
$147.01

Reprieve is a white version of Remand which already makes it a tempting addition to some decks. While it’s not revolutionary for blue decks since they’d already had access to Remand as mentioned previously, it is a big deal for non-blue strategies. It might include Boros Midrange (shown above), sideboards of aggressive Mono White strategies, or other miscellaneous shells.

It works particularly well with Blood Moon since you can disallow a spell that the opponent has barely been able to amass the correct mana to cast.

It does have a significant upside over the wording of Remand though. It does not technically counter. It returns. It means that it does not care for effects like Supreme Verdict, Veil of Summer, or Dovin's Veto – it will still return the targeted spell. It also conveniently dodges discounted Mystical Dispute.

There is talk in the Azorius Control community that it might replace Counterspell in the shells that want to lean more on white as the main colour as well.

Flame of Anor

Izzet Control
by Skura
Buy on TCGplayer $314.54
Gladiator
best of 3
8 mythic
24 rare
13 uncommon
15 common
0
1
2
3
4
5
6+
Creatures (8)
4
Snapcaster Mage
$71.96
4
Murktide Regent
$71.96
Instants (28)
2
Spell Pierce
$1.18
4
Unholy Heat
$1.40
2
Thought Scour
$0.78
4
Consider
$2.76
4
Lightning Bolt
$5.96
4
Counterspell
$9.96
3
Flame of Anor
$19.47
1
Fact or Fiction
$0.35
Sorceries (4)
Lands (20)
1
Fiery Islet
$1.99
2
Polluted Delta
$75.98
2
Flooded Strand
$59.98
2
Misty Rainforest
$47.98
2
Scalding Tarn
$45.98
4
Spirebluff Canal
$19.96
3
Steam Vents
$53.97
60 Cards
$527.3
Sideboard
1
Brazen Borrower
$8.99
1
Subtlety
$22.99
2
Flusterstorm
$59.98
1
Abrade
$0.35
2
Blood Moon
$15.98
15 Cards
$145.21

If Flame of Anor can’t make Snapcaster Mage playable, nothing can.

Me

Snapcaster Mage, if played at all, has mainly been used in Izzet shells thanks to its nice tempo-oriented gameplan including Lightning Bolt. Recently though the 2/1 body has not been enough to warrant its playability.

Enter – Flame of Anor. It explicitly benefits you for having a Wizard and conveniently Snapcaster is one. With it on the battlefield, for three mana you can kill a threat and draw 2 cards. Against artifact strategies, you can, say, destroy Colossus Hammer *and* kill Puresteel Paladin.

Other than that, it’s an Izzet control shell that plays the best cards like Counterspell, Expressive Iteration, or Murktide Regent. You can’t really go wrong with that core.

I do hope that Flame of Anor will rekindle Snapcaster’s career in Modern.

Samwise Gamgee

Food
by Skura
Buy on TCGplayer $425.18
Gladiator
best of 3
4 mythic
30 rare
21 uncommon
5 common
0
1
2
3
4
5
6+
Sorceries (4)
Artifacts (9)
1
Springleaf Drum
$0.59
4
Witch’s Oven
$5.96
Lands (18)
2
Forest
$0.70
1
Plains
$0.35
1
Swamp
$0.35
4
Urza’s Saga
$171.96
4
Windswept Heath
$99.96
2
Blooming Marsh
$4.98
1
Temple Garden
$14.99
1
Godless Shrine
$13.99
1
Overgrown Tomb
$14.99
60 Cards
$616.52
Sideboard
3
Haywire Mite
$10.47
3
Force of Vigor
$29.97
2
Nihil Spellbomb
$1.58
2
Mark of Asylum
$2.58
15 Cards
$84.55

Food strategies based around Asmoranomardicadaistinaculdacar have been fan favourites in Modern. They come in all shapes and sizes, centered around different payoffs. They frequently but not necessarily are coupled with Witch's Oven and Cauldron Familiar engines. It is a good way to get some Food tokens but you can’t really amass them since for every Cat you want to return and sac, you need to use one Food.

Samwise Gamgee is a new Food-matters card whose first line of text works perfectly with the aforementioned Cat. Now for every iteration of the loop, you net a Food thanks to Samwise.

The second ability can recur historic cards which includes other copies of Samwise Gamgee, Asmo, Witch's Oven, The Underworld Cookbook and…Urza's Saga! Having a maindeck way to keep replaying Urza's Saga is a sure way to grind through all the fair games.

While it might push the deck to a very specific set of colours since you’ll need Green and White for Samwise and Black for Cat, maybe it’s better to have a solid Abzan shell than multiple which are subpar.

Rosie Cotton

Heliod Combo
by Skura
Buy on TCGplayer $251.63
Gladiator
best of 3
4 mythic
31 rare
14 uncommon
11 common
0
1
2
3
4
5
6+
Creatures (31)
2
Walking Ballista
$39.98
4
Arbor Elf
$2.36
2
Conclave Mentor
$1.18
3
Auriok Champion
$38.97
4
Spike Feeder
$2.36
4
Scurry Oak
$5.16
Instants (4)
Enchantments (4)
4
Utopia Sprawl
$1.40
Lands (21)
3
Forest
$1.05
4
Plains
$1.40
1
Gavony Township
$2.29
4
Windswept Heath
$99.96
4
Temple Garden
$59.96
1
Pendelhaven
$3.99
60 Cards
$519.3
Sideboard
2
Scavenging Ooze
$0.98
2
Path to Exile
$1.98
3
Veil of Summer
$22.47
3
Damping Sphere
$2.37
15 Cards
$33.57

Heliod Company was a deck in Modern but got pushed out. It revolved around Heliod, Sun Crowned and Spike-Feeder, resulting in infinite life. On top of that, you could grant Walking Ballista lifelink and shoot the opponent for lethal.

With Lord of the Rings, we get another combo that also slots in Selesnya colours. Scurry Oak and Rosie Cotton together create an arbitrarily large number of tokens and an arbitrarily large Scurry Oak. If we build this combo into the deck, more combos are possible such as Scurry Oak + Heliod + a creature that gains life when another creature enters play like Auriok Champion

It is possible that the deck requires proper ironing out to optimise the proportions of all those different combo pieces. The potential is certainly there!

Stern Scolding

Stern Scolding is a card that fights for the same slots that Spell Pierce and Spell Snare occupy. It hits a surprising number of creatures including:

And the list could easily go on. It counters so many threats in Modern it’s unreal. While it is admittedly a blank against decks like Creativity, Rhinos, or Cascade, it’s an absolute banger against Murktide, Scales, or Hammer.

Creativity
by Skura
Buy on TCGplayer $511.07
Gladiator
best of 3
15 mythic
27 rare
9 uncommon
9 common
0
1
2
3
4
5
6+
Planeswalkers (7)
4
Wrenn and Six
$119.96
Creatures (3)
Instants (11)
4
Spell Pierce
$2.36
4
Lightning Bolt
$5.96
3
Stern Scolding
$2.07
Sorceries (6)
Enchantments (8)
4
Leyline Binding
$19.96
Lands (25)
1
Mountain
$0.35
4
Scalding Tarn
$91.96
4
Wooded Foothills
$139.96
4
Arid Mesa
$75.96
2
Steam Vents
$35.98
4
Dwarven Mine
$1.40
1
Stomping Ground
$13.99
1
Sacred Foundry
$21.99
1
Savai Triome
$20.99
60 Cards
$781.92
15 Cards
$144.4

Creativity is an interactive combo-esque strategy that wants to answer most of the stuff thrown at it. Stern Scolding could assist its already robust interaction suite.

Izzet Murktide
by Skura
Buy on TCGplayer $474.06
Gladiator
best of 3
8 mythic
17 rare
22 uncommon
13 common
0
1
2
3
4
5
6+
Creatures (14)
2
Ledger Shredder
$33.98
1
Brazen Borrower
$8.99
3
Murktide Regent
$53.97
Instants (20)
2
Stern Scolding
$1.38
2
Spell Pierce
$1.18
4
Consider
$2.76
4
Unholy Heat
$1.40
4
Lightning Bolt
$5.96
4
Counterspell
$9.96
Sorceries (4)
Artifacts (4)
Lands (18)
3
Polluted Delta
$113.97
4
Scalding Tarn
$91.96
1
Fiery Islet
$1.99
4
Spirebluff Canal
$19.96
3
Steam Vents
$53.97
60 Cards
$616.84
Sideboard
1
Subtlety
$22.99
1
Fury
$8.99
2
Flusterstorm
$59.98
1
Abrade
$0.35
1
Filter Out
$0.39
1
Dress Down
$1.49
2
Blood Moon
$15.98
15 Cards
$151.51

It could also slot into Izzet Murktide. It’s a clean answer to multiple different creatures and is frequently mana positive, which fits into the overall tempo plan of the deck. Even if it proves its playability, it might eventually get relegated to the sideboard.


End Step

All in all, The Lord of the Rings: Tales of Middle-earth is a solid set for Modern. It’s by no means as earth-shattering and won’t make any decks that you own unplayable overnight. On the contrary, I see it mainly boosting fringe-ish strategies that players have wanted to take to battles for a long time.

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Skura
Skura

Also known as Skura or IslandsInFront on Twitter and YouTube, Filip started his career upon the release of Gatecrash and has been passing the turn in all formats ever since. He coaches and creates written and video content, mainly centered around the control archetype. He is passionate about Magic game theory and countering spells. Outside of Magic, he is a fan of snooker/pool, chess and Project Management.

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