Azorius Yorion Blink Deck Guide: How to Win With Standard’s Best Deck
Hello everyone! Last week we saw another wave of bans following the Grand Finals and the meta has been in a complete flux since then. However, after a week of testing, I can say with sincerity that Azorius Yorion is the definitive top dog of this format. Boasting an extremely strong late game engine and also excellent against fast decks, this is a hard deck to beat. Why work hard to beat the best deck when you can just play it? Let’s jump into my list.
Companion – Yorion Sky Nomad: Yorion is one of the three companions to survive the rules change in Standard, but is by far the best of them all. The ability to blink as many things as you want is ridiculously powerful and the restriction is hardly one at all considering mill to be a popular deck in the format!
4 Charming Prince: As I said in the Orzhov Yorion article, this handsome devil is one of the best cards in your deck. The ability to constantly loop Yorion is one of the engines that makes this deck so hard to out-grind, and this is one of the ways to make that happen. Furthermore, you can just play him early as a roadblock, to help smooth your hand, or accrue additional value by blinking a non-Yorion target.
3 Barrin, Tolarian Archmage: This can function as double duty in a lot of matchups. The most obvious application is to bounce opposing creatures (or Skyclave Apparition tokens you gave your opponent) and that’s more than fine. However, you can also bounce your Yorions or other ETB creatures to accrue even more value out of them. This is one of the harder cards to use in the deck so use it wisely.
4 Skyclave Apparition: One of the best white cards in Standard right now. The ability to answer ANY permanent that’s 4 CMC or less makes this extremely powerful. Furthermore, this combines super well with Glass Casket and Yorion as you can blink both, exile the token you just gave them with Glass Casket, and exile something else!
4 Solemn Simulacrum: I love Solemn Simulacrum. I don’t know what about him is so appealing to me, maybe it’s my EDH player roots. However, ramping for a land is really powerful in this strategy as the deck is extremely mana hungry. Furthermore, this is a great bridge spell against fast decks to help close out the game quickly if needed.
1 Thassa, Deep-Dwelling: I see a lot of UW lists playing either 0 or 3, but I think one is the perfect number. Blinking any creature in your deck once is reasonable value, but being able to do it continuously is very powerful. Also the games where you get this and Yorion out, so many triggers. I like 1 as every additional copy is pretty bad beyond having extras in case of ECD, but generally ECD has to go after your Yorions anyway.
3 Yorion, Sky Nomad: It’s the best card in your deck, of course you want to play 4. Blink all your stuff and win the game.
3 Dream Trawler: This is relatively newer tech for UW Yorion. Although it doesn’t really fit in the deck’s general gameplan, it’s just a powerful card that’s extremely hard to answer outside of board wipes. However, with wrath effects being at an all time low, it’s time for Dream Trawler to shine. Furthermore, some strategies like GW Yorion functionally can’t beat this card without a specific sideboard answer.
4 Emeria’s Call: In BW Yorion I only played 3, and I recently learned that was definitely a mistake. This is a Bolt Plains or a Broodmate Dragon that gives the rest of your team indestructible. I’ve even had games where I cast this into a Shatter the Sky for a build your own Plague Wind. I try to hold these as long as possible since chaining multiple copies of Emeria’s Call can kill your opponent extremely quickly.
4 Mazemind Tome: I never thought this card would see so much Standard play, but here we are. Good for smoothing draws early, drawing extra cards late, and life gain in a pinch. Try to keep these on 3 so you can blink them with Yorion to do it all again!
4 Omen of the Sea: Probably the biggest pull to being a Blue Yorion deck (maybe besides the sideboard cards). Having a card that draws cards in a Yorion deck is extremely important. Furthermore, this is a cheap and non-risky play unlike other options like Llanowar Visionary which can be easily killed or Treacherous Blessing which can kill you.
4 The Birth of Meletis: One of the best anti-aggro tools in Standard. Wall of Omens was excellent when it was Standard legal, and this card is excellent now. It doesn’t synergize the best with Yorion nor is it good late, but it’s the best turn 2 play in the deck.
4 Omen of the Sun: This deck just really hates aggro decks, doesn’t it? Omen of the Sun buys you so much time so you can work your way up to your expensive spells. Furthermore, the obvious strong synergy with Yorion is really what we’re after here.
4 Elspeth Conquers Death: The reason to play white in your Yorion deck instead of something like Dimir; this is one of the best cards in Standard and synergizes with Yorion extremely well. Exiling your opponent’s best card and recurring something of yours is just an insanely powerful effect. Small tip with this card, if you have a Dream Trawler out and nothing to get back, you can use Dream Trawler’s protection ability to discard a card and get a free permanent back!
1 Giant Killer: A relatively versatile card in this format. This isn’t amazing in any one place, but is solid against most of the popular strategies in Standard right now. This can kill an important creature, then sit back to tap your opponent’s stuff. This is also important in case Dream Trawler becomes more popular as this is a great answer to it (the creature half, not the adventure half which doesn’t work as often.)
2 Whirlwind Denial: I play this mostly for the blowout potential with Yorion’s SECOND trigger. You can let the Yorion player exile their board, then when the trigger to bring everything back happens, you can counter that and exile most of their board! I got this to work in the mirror already and I easily rode the game to victory after doing so.
2 Neutralize: Good against slow decks and the mirror. Hard counterspells are always nice.
4 Shatter the Sky: Even with all our anti-creature cards, sometimes you just need 4 more.
1 Dream Trawler: This card is excellent against some matchups and quite strong in the mirror as well. Having a high threat density is always helpful if decks start targeting this one with more counterspells and the like. Dream Trawler’s ability to win the game by itself is extremely useful.
MATCHUPS AND SIDEBOARD GUIDE
Evergreen statement: I’m not the biggest fan of definitive sideboard guides as they can harm your ability for on the fly decision making, but knowing how I approach each matchup is obviously extremely helpful. Now, onto the matchups:
Mono Green / Gruul Aggro
|+4 Shatter the Sky||-4 Mazemind Tome|
|+1 Giant Killer||-1 Omen of the Sea|
|+1 Essence Scatter||-1 Thassa, Deep-Dwelling|
Really simple boarding here. You just need to stall them long enough for your Yorion loops to take over, which should not be hard to do considering how many anti-aggro tools you have at your disposal. Trade often, as Yorion blinking even one Omen is generally good enough in these matchups.
Dimir Rogues / Mill
|+4 Shatter the Sky||-4 Elspeth Conquers Death|
|+3 Mystical Dispute||-3 Barrin, Tolarian Archmage|
|+2 Neutralize||-2 Dream Trawler|
|+1 Essence Scatter||-1 Thassa, Deep-Dwelling|
This matchup can be challenging as their game plan of casting a lot of cheap spells is rather effective against our more clunky deck. We do have a 20 card library buffer which is helpful, but won’t save you for long if your opponent has established a strong board position. Try to stop them from casting Into the Story and keep their board clear as much as possible.
|+1 Dream Trawler||-3 Omen of the Sun|
|+1 Giant Killer||-1 Thassa, Deep-Dwelling|
|+1 Essence Scatter|
A slow deck that isn’t Yorion? Sign me up! You have so many tools to mess up their game plan you should be winning this matchup more often than not. The only way they can really beat you is a fast, unanswered Kroxa, but that’s very unlikely with all the tools we have to beat it. With that in mind, always save your Glass Caskets for him.
|+3 Shatter the Sky||-4 Omen of the Sun|
|+2 Neutralize||-1 Thassa, Deep-Dwelling|
|+1 Essence Scatter||-1 Mazemind Tome|
This matchup is one of your better ones as you have so many ways to keep creatures off their board, thus making The Great Henge extremely difficult to cast. As long as you keep their board clear, it’s pretty hard to lose this matchup. If they are on a faster version of GB, you can board out more Mazemind Tome and bring in the last Shatter and some of the Omen of the Sun.
|+3 Mystical Dispute||-4 Glass Casket|
|+1 Giant Killer||-4 Omen of the Sun|
|+2 Neutralize||-2 The Birth of Meletis|
|+1 Essence Scatter|
|+2 Whirlwind Denial|
|+1 Dream Trawler|
The matchup you were likely waiting for. The mirrors completely revolve around who can stick their Yorion and get the most value out of it. We have a lot of different counterspells to try to stop that from happening, and unlike other lists, we have a higher threat density with the 4 Dream Trawlers. The Giant Killer may look weird here, but interrupting a Yorion loop is priority number one in this matchup. Furthermore, as I said before, Giant Killer is a great answer to Dream Trawler that will force your opponent to use removal on it if they want to attack.
That’s what I got for today! If you like my content and want to see more of it, you can find me on Twitch. Have a great day!