Innistrad Crimson Vow Spoilers: Daily Roundup for November 4, 2021

Edgar, Charmed Groom art by Volkan Baga

It has now been a full week since the beginning of preview season for Innistrad: Crimson Vow, and we’re getting close to the conclusion – and drawing ever nearer to the set’s upcoming MTG Arena release on November 11. By the end of the day today, the majority of the previews should be finished.

In today’s previews, we finally get to see the new card for Edgar Markov, our groom, and we also get to learn the fate of Odric, the former Lunarch Marshall whose demise was implied by the flavor text of the Hero's Downfall reprint that was revealed on Monday.

This article is a part of our continuing Daily Spoiler Roundup, where all of the spoilers from each day of preview season are compiled onto one page for easy browsing. Cards are sorted by rarity with navigational links provided below to allow for easy jumping around.

Please note that this article will be updated throughout the day as more spoilers are added.

Navigation Links:

For additional information on Innistrad: Crimson Vow, see the links below:

Mythic

Avabruck Caretaker // Hollowhenge Huntmaster

  • Card Name: Avabruck Caretaker
  • Mana Cost: {4}{G}{G}
  • Card Type: Creature – Human Werewolf
  • Rarity: Mythic
  • Card Text:
    Hexproof
    At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
    Daybound
  • Power/Toughness: 4/4
  • Card Name: Hollowhenge Huntmaster
  • Card Type: Creature – Werewolf
  • Rarity: Mythic
  • Card Text:
    Hexproof
    Other permanents you control have hexproof.
    At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
    Nightbound
  • Power/Toughness: 6/6

“Cemetery Gatekeeper”

  • Card Name: “Cemetery Gatekeeper”
  • Mana Cost: {1}{R}
  • Card Type: Creature – Vampire
  • Rarity: Mythic
  • Card Text:
    First strike
    When “Cemetery Gatekeeper” enters the battlefield, exile a card from a graveyard.
    Whenever a player plays a land or casts a spell, if it has the same type as the exioled card, “Cemetery Gatekeeper” deals 2 damage to that player.
  • Power/Toughness: 2/1

Cemetery Illuminator

  • Card Name: Cemetery Illuminator
  • Mana Cost: {1}{U}{U}
  • Card Type: Creature – Spirit
  • Rarity: Mythic
  • Card Text:
    Flying
    Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
    You may look at the top card of your library any time.
    Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
  • Power/Toughness: 2/3

“Jacob Hauken, Investigator” // “Hauken’s Sight”

  • Card Name: “Jacob Hauken, Investigator”
  • Mana Cost: {1}{U}
  • Card Type: Legendary Creature – Human Advisor
  • Rarity: Mythic
  • Card Text:
    {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. Then, you may pay {4}{U}{U}. If you do, transform “Jacob Hauken, Investigator”.
  • Power/Toughness: 0/2
  • Card Name: “Hauken’s Sight”
  • Card Type: Legendary Enchantment
  • Rarity: Mythic
  • Card Text:
    At the beginning of your upkeep, exile the top card of your library face down. You may look at it for as long as it remains exiled.
    Once during each of your turns, you may play a land or cast a spell exiled this way without paying its mana cost.

Kaya, Geist Hunter

  • Card Name: Kaya, Geist Hunter
  • Mana Cost: {1}{W}{B}
  • Card Type: Legendary Planeswalker – Kaya
  • Rarity: Mythic
  • Card Text:
    {+1}: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
    {-2}: Until end of turn, if one or more tokens would be created under you control, twice that many of those tokens are created instead.
    {-6}: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
  • Starting Loyalty: 3

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Rare

Creepy Puppeteer

  • Card Name: Creepy Puppeteer
  • Mana Cost: {3}{R}
  • Card Type: Creature – Human Rogue
  • Rarity: Rare
  • Card Text:
    Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature’s base power and toughness become 4/3 until end of turn.
  • Power/Toughness: 4/3

Edgar, Charmed Groom // Edgar Markov’s Coffin

  • Card Name: Edgar, Charmed Groom
  • Mana Cost: {2}{W}{B}
  • Card Type: Legendary Creature – Vampire Noble
  • Rarity: Rare
  • Card Text:
    Other Vampires you control get +1/+1.
    When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner’s control.
  • Power/Toughness: 4/4
  • Card Name: Edgar Markov’s Coffin
  • Card Type: Legendary Artifact
  • Rarity: Rare
  • Card Text:
    At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov’s Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

“Grumpy Hermit” // “Howlpack Avenger”

  • Card Name: “Grumpy Hermit”
  • Mana Cost: {2}{R}{R}
  • Card Type: Creature – Human Werewolf
  • Rarity: Rare
  • Card Text:
    Whenever “Grumpy Hermit” is dealt damage, it deals that much damage to any target.
    {1}{R}: “Grumpy Hermit” gets +2/+0 until end of turn.
    Daybound.
  • Power/Toughness: 3/3
  • Card Name: “Howlpack Avenger”
  • Card Type: Creature – Werewolf
  • Rarity: Rare
  • Card Text:
    Whenever a permanent you control is dealt damage, “Howlpack Avenger” deals that much damage to any target.
    {1}{R}: “Howlpack Avenger” gets +2/+0 until end of turn.
    Nightbound.
  • Power/Toughness: 4/4

Hullbreaker Horror

  • Card Name: Hullbreaker Horror
  • Mana Cost: {5}{U}{U}
  • Card Type: Creature – Kraken Horror
  • Rarity: Rare
  • Card Text:
    Flash
    This spell can’t be countered.
    Whenever you cast a spell, choose up to one –
    • Return target spell you don’t control to its owner’s hand.
    • Return target nonland permanent to its owner’s hand.
  • Power/Toughness: 7/8

Howling Moon

  • Card Name: Howling Moon
  • Mana Cost: {2}{G}
  • Card Type: Enchantment
  • Rarity: Rare
  • Card Text:
    At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
    Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Odric, Blood-Cursed

  • Card Name: Odric, Blood-Cursed
  • Mana Cost: {1}{R}{W}
  • Card Type: Legendary Creature – Vampire Soldier
  • Rarity: Rare
  • Card Text:
    When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.
  • Power/Toughness: 3/3

“Olivia’s Attendants”

  • Card Name: “Olivia’s Attendants”
  • Mana Cost: {4}{R}{R}
  • Card Type: Creature – Vampire
  • Rarity: Rare
  • Card Text:
    Menace
    Whenever “Olivia’s Attendants” deals damage, create that many Blood tokens.
    {2}{R}: “Olivia’s Attendants” deals 1 damage to any target.
  • Power/Toughness: 6/6

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Common/Uncommon

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

We’ll be continuing to cover ongoing spoilers for Innistrad: Crimson Vow, so stay tuned and be sure to check out our full spoilers page in the meantime.

Paul

Dude from Vermont who likes to play Magic and Escape from Tarkov. Musician, writer, and gamer. Submit feedback or corrections to @Paul on the Discord.

1 Response

  1. Thalassemia says:

    markov waltzer as an uncommon is going to be pretty intense for limited. yikes. lol