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Innistrad Crimson Vow Spoilers: Daily Roundup for November 3, 2021

Today marks the seventh day of card preview season for Innistrad: Crimson Vow! We’re starting to draw towards the end of the spoilers, but there are plenty more new cards to ogle for now.

This article is a part of our continuing Daily Spoiler Roundup, where all of the spoilers from each day of preview season are compiled onto one page for easy browsing. Cards are sorted by rarity with navigational links provided below to allow for easy jumping around.

Please note that this article will be updated throughout the day as more spoilers are added.

Navigation Links:

For additional information on Innistrad: Crimson Vow, see the links below:

Mythic

Cemetery Desecrator

  • Card Name: Cemetery Desecrator
  • Mana Cost: {4}{B}{B}
  • Card Type: Creature – Zombie
  • Rarity: Mythic
  • Card Text:
    Menace
    When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one –
    Remove X counters from target permanent, where X is the mana value of the exiled card.
    • Target creature an opponent controls get -X/-X, where X is the mana value of the exiled card.
  • Power/Toughness: 4/4

Faithbound Judge // Sinner’s Judgement

  • Card Name: Faithbound Judge
  • Mana Cost: {1}{W}{W}
  • Card Type: Creature – Spirit Soldier
  • Rarity: Mythic
  • Card Text:
    Defender, flying, vigilance
    At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
    As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender.
    Disturb {5}{W}{W}
  • Power/Toughness: 4/4
  • Card Name: Sinner’s Judgement
  • Card Type: Enchantment – Aura Curse
  • Rarity: Mythic
  • Card Text:
    Enchant player
    At the beginning of your upkeep, put a judgment counter on Sinner’s Judgement. Then if there are three or more judgment counters on it, enchanted player loses the game.
    If Sinner’s Judgement would be put into a graveyard from anywhere, exile it instead.

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Rare

“Dream-Chain Spirit”

  • Card Name: “Dream-Chain Spirit”
  • Mana Cost: {1}{U}{U}
  • Card Type: Creature – Spirit
  • Rarity: Rare
  • Card Text:
    At the beginning of combat on your turn, choose one –
    • Tap target creature
    • Target creature doesn’t untap during its controller’s next untap step.
  • Power/Toughness: 3/1

Eruth, Tormented Prophet

  • Card Name: Eruth, Tormented Prophet
  • Mana Cost: {1}{U}{R}
  • Card Type: Legendary Creature – Human Wizard
  • Rarity: Rare
  • Card Text:
    If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
  • Power/Toughness: 2/4

“Hiveheart Shaman”

  • Card Name: “Hiveheart Shaman”
  • Mana Cost: {3}{G}
  • Card Type: Creature – Human Shaman
  • Rarity: Rare
  • Card Text:
    Whenever “Hiveheart Shaman” attacks, you may search your library for a basic land card that doesn’t share a land type with any land you control, put it onto the battlefield, then shuffle.
    {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
  • Power/Toughness: 3/5

Katilda, Dawnhart Martyr // Katilda’s Rising Dawn

  • Card Name: Katilda, Dawnhart Martyr
  • Mana Cost: {1}{W}{W}
  • Card Type: Legendary Creature – Spirit Warlock
  • Rarity: Rare
  • Card Text:
    Flying, lifelink, protection from Vampires
    Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
    Disturb {3}{W}{W}
  • Power/Toughness: */*
  • Card Name: Katilda’s Rising Dawn
  • Card Type: Legendary Enchantment – Aura
  • Rarity: Common
  • Card Text:
    Enchant creature
    Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or Enchantments.
    If Katilda’s Rising Dawn would be put into a graveyard from anywhere, exile it instead.

“Optimistic Initiate”

  • Card Name: “Optimistic Initiate”
  • Mana Cost: {W}
  • Card Type: Creature – Human Warlock
  • Rarity: Rare
  • Card Text:
    Training
    {2}{W}, remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
  • Power/Toughness: 1/2

Splendid Reclamation

  • Card Name: Splendid Reclamation
  • Mana Cost: {3}{G}
  • Card Type: Sorcery
  • Rarity: Rare
  • Card Text:
    Return all land cards from your graveyard to the battlefield tapped.

Winged Portent

  • Card Name: Winged Portent
  • Mana Cost: {1}{U}{U}
  • Card Type: Instant
  • Rarity: Rare
  • Card Text:
    Cleave {4}{G}{U}
    Draw a card for each creature [with flying] you control.

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Common/Uncommon

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

We’ll be continuing to cover ongoing spoilers for Innistrad: Crimson Vow, so stay tuned and be sure to check out our full spoilers page in the meantime.

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Paul
Paul

Dude from Vermont who likes to play Magic and Escape from Tarkov. Musician, writer, and gamer. Submit feedback or corrections to @Paul on the Discord.

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