Five New Aggro Decks for Strixhaven Standard
Hello everyone! Today, I’m bringing you 5 new aggro brews using the new Strixhaven cards! I didn’t realize immediately, but due to both Red and Green sadly lacking good aggressive options, all the decks I made today are base white. We have one Monowhite deck, 2 Boros decks, and 2 Orzhov decks. These brews make the most sense out of the gate as getting a new dual land is pivotal to making any aggro deck work. Without further adieu, let’s dive into the new cards and brews!
MONO WHITE AGGRO
So I know what you’re thinking, Monowhite isn’t a new archetype! True, but this list has a new take on it! Monowhite Aggro was traditionally a low to the ground archetype to start with, but recently branched into slower cards like Skyclave Apparition (which should be in the sideboard if you’re playing Bo3) and Halvar, God of Battle.
This build is clearly very viable, but generally makes you more susceptible to decks that can go over the top of you. Instead of slowing down the archetype, I want to accelerate it as much as possible. With 20 1 drops, 11 creatures that liking flooding the board, and 8 anthem effects, you can be swinging for ridiculous amounts as early as turn 3!
Furthermore, with Faceless Haven and Shaile, Dean of Radiance, we still very much have the ability to grind as the games go longer as well. This version of Monowhite is more susceptible to Wrath effects, but Monowhite has always had that issue. To help combat that, you can add plenty of Reidane, God of the Worthy to the sideboard to help you out there as well.
I tried to make Orzhov Humans work last time, but unfortunately it didn’t quite get there. With some really powerful Strixhaven additions though, this time it may be enough. So let’s get the obvious out of the way. You have a decent curve, individually strong cards, and a few universal buffs to help you out as well. Silverquill Silencer and Elite Spellbinder are both welcome additions to the pantheon of Humans to round out this deck’s curve.
All of this is well and good, but the most exciting part about being Ozrhov right now is the sideboard. Vanishing Verse is a situational, but extremely powerful option for removal. Humiliate is a better version of Agonizing Remorse for any deck that plays creatures. Fracture is an extremely versatile removal spell that seems insane against any sort of Control strategy. Lastly and likely the most underappreciated, Closing Statement is a surprisingly powerful removal spell as a functionally better Hero’s Downfall as long as you’re willing to time it right. In the realm of Humans themselves, Kitesail Freebooter is also an excellent choice for your anti-control tech. Humans may be the best Orzhov shell, but there’s another tribe looking to contend for the Orzhov spot.
Similar to Humans, I have been working on Clerics for a bit, and the same cards that might make Humans tick could do the same for Clerics. Silverquill Silencer and Elite Spellbinder on top of both being Humans are also Clerics! Instead of more individually powerful cards like Humans has, you get more synergistic options in Clerics.
Unlike Humans, you actually have two different synergy engines to work towards: one obviously being clerics, the other being lifegain. The clerics half of your deck synergizes well with
Come on this is a Bob brew article, of course it has to have Winota in it! I’ve been trying to make Winota work in Standard for the longest time, and it may be time for it to finally shine. First of all, the introduction of Venerable Warsinger gives the deck an amazing non-human to use. I mentioned this previously, but Venerable Warsinger works incredibly well with Selfless Savior to give you a very annoying loop for your opponent to deal with.
Although Warsinger is great, if that’s all the archetype got I wouldn’t be so excited. However, with the introduction of Blade Historian, we may now have the perfect top end. When Historic first came out, Winota was by far the best deck as it used the insanely powerful
Per Bob fashion, I have to save the most exciting list for last. We haven’t had a Heroic style deck in Standard since Feather, the Redeemed was legal, and although this version doesn’t have the insane threats like Dreadhorde Arcanist and Feather herself, we have some very suitable replacements.
To start, Clever Lumimancer is a weird hybrid between Monastery Swiftspear and Steppe Lynx, but looks great for it. Gaining +2/+2 with every spell is a humongous buff and she’ll be an absolute nightmare to deal with in combat. Leonin Lightscribe also joins the team by functionally giving your entire team Prowess, another amazing ability.
Beyond the threat package, we have a bunch of cheap spells to get the deck moving, and the brand new Show of Confidence as a unique way to close out the game (doubly so when you have a Lightscribe or a Lumimancer out). If you liked playing Feather (or Heroic if you’re a boomer like me), this deck is a great place to start!
That’s all the decks I have for today! If you like my content and want to see more of it, you can check me out on Twitch! Have a great day!