Historic Greenie Weenie: Fun & Jank Episode 15

“Green creatures? In my Historic meta?” You bet. Greenie Weenie is here to prove that turning sideways is still the best win condition. Fast, aggressive, and criminally underplayed, this deck is ready to stomp its way through the competition—one 1/1 at a time.

Heyo! It’s me Plum! Welcome back to Fun & Jank! Today, we’re diving into a strategy that’s near and dear to any Timmy’s heart: smashing face with creatures. And not just any creatures—small, green, aggressive ones that get bigger and bigger until your opponent regrets ever keeping their opening hand. If that’s the kind of Magic that gets your mana dorks tapping, then this is the deck for you.

We’re talking about Greenie Weenie, a mono-green aggro deck that’s all about explosive starts, growing threats, and turning sideways for lethal. Whether you’re a weenie fan from way back or just looking to out-muscle the meta, this deck might be your next obsession.

But don’t let the name fool you—this isn’t some flimsy pile of weaklings. These are weenies with muscles. These are weenies on a protein shake and Ranger Class diet, ready to rumble. So, grab your Burning-Tree Emissary, pump up those Aspect of Hydra, and let’s stomp our way through this deck!

The Deck

Greenie Weenie v2.0
by _Plum_
Buy on TCGplayer $190.28
Historic
best of 3
0 mythic
29 rare
24 uncommon
7 common
0
1
2
3
4
5
6+
Instants (4)
4
Aspect of Hydra
$1.40
Sorceries (4)
Enchantments (8)
4
Audacity
$3.96
4
Ranger Class
$2.36
Lands (20)
3
Forest
$1.05
4
Hushwood Verge
$33.96
4
Hashep Oasis
$1.40
4
Temple Garden
$39.96
60 Cards
$172.72
Sideboard
1 Cards
$3.49

Now guys I’m going to be straight with ya. This deck is nothing fancy and not every deck we brew is going to be a winner. It’s just a low-to-the-ground aggro list in that had life breathed into by the recent addition of Aspect of Hydra from Pioneer Masters. It’s been giving me big “Charging Badger, Hidden Hydra” vibes. So I thought it warranted an article because I’m all about exploring new deck ideas (or revisiting old ones) in our eternal formats.

Greenie Weenie doesn’t mess around with fancy combos or intricate synergies—it’s all about smashing face. The plan is simple but effective: flood the board with efficient, scaling threats, pump them to absurd sizes, and run over anything that stands in your way.

Early-Mid Game: Establish the Board

The opening turns are all about going wide and getting a solid board presence. Cards like Experiment One and Pelt Collector are your MVPs here, growing bigger with any of our 2-drops. Burning-Tree Emissary enables explosive starts, letting you double-spell on turn two and put your opponent on the back foot immediately.

Here’s a common start:

We want to end the game as quickly as possible, because honestly we lose if the opponent can take us to the late game.


Once the board is established, it’s time to turn those weenies into meanies. Cards like Ranger Class and Audacity start to shine here, giving your creatures the power boost they need to swing for lethal. Don’t forget about Aspect of Hydra, which can turn even your smallest creature into a game-ending threat if you’ve got enough devotion to green.


Werewolf Pack Leader and Resilient Khenra add more value here. The Pack Leader’s built-in card draw keeps the pressure going, while Khenra’s eternalize ability ensures you’ve got gas in the tank even if the game drags on (but we really don’t want to get to that point).

And let’s talk about Appeal // Authority, a sleeper hit in this deck. The Appeal half is a sneaky one-mana pump spell that can create some absolutely absurd damage out of nowhere. Combine it with Syr Faren, the Hengehammer’s triggered ability, and you’ve got yourself a massive, trampling, game-ending swing. The fact that it can tap down blockers and gives everything vigilance is so freakin’ good. Highly recommend trying it out in other green based aggro shells.

Late Game: Close It Out

If the game somehow goes long, you’ve still got tools to finish the job. Ranger Class’s level 3 ability lets you cast creatures off the top of your library, keeping the pressure up even when your hand is empty. Hashep Oasis gives you a mana sink to push through extra damage, and don’t forget about Lurrus of the Dream-Den chilling in the companion zone, ready to bring back your key threats for a final push.

Key Cards

Let’s break down some of the all-stars in this list:

Experiment One & Pelt Collector

These two are the heart and soul of the deck, providing early pressure and commonly grow into 3/3s as the game progresses. Their “grow when something bigger enters” ability means every play builds toward a stronger board state.

Burning-Tree Emissary

The queen of explosive starts. Emissary’s ability to generate free mana lets you chain multiple plays in a single turn, overwhelming opponents before they can set up. This is also important for Appeal since it pumps based on creature count.

Aspect of Hydra

This card is straight-up lethal. With enough devotion to green, it’s not uncommon to pump a creature by +7/+7 or more for a single mana. Combine it with trample from Audacity, and you can make anything lethal.

Audacity

The closest thing we have to Rancor and a criminally underrated card. It not only boosts power but also provides card draw when the creature dies, helping us not run out of gas.

Ranger Class

This card does everything. Early game, it creates a body. Mid game, it pumps our attackers. Late game, it lets you play creatures off the top of your library. Ranger Class is the glue that holds this deck together. Very strong chained off of an Emissary as well.

Appeal // Authority

An absolute blowout in combat. The Appeal side can turn a single creature into a monster, while Authority disrupts blockers, letting you swing when the board gets clogged up.

Syr Faren, the Hengehammer

Double devotion for Aspect of Hydra and pumping it also pumps something else. Syr Faren carries an Audacity very well, giving something else +4/+4 when it attacks. This card is consistent performer and is what leads to most of our Turn 3 or Turn 4 wins.

Matchups

Against Control:

Control is tough, but this deck’s speed and resiliency give it a fighting chance. Your goal is to overload their removal with quick, wide boards and force them to answer your threats one-for-one. Pretty hard to overcome a board wipe if we can’t find the kill before then.

Against Aggro:

In aggro mirrors, your scaling threats give you the edge. Cards like Pelt Collector and Werewolf Pack Leader grow out of reach of opposing burn spells, while Syr Faren, the Hengehammer can turn trades into blowouts. Burn based aggro is hard. UR Wizards is just as fast as we are and they have no problems spending their burn our creatures while still pumping their board for heavy damage.

Against Midrange:

Midrange decks rely on value and interaction, but you can often outpace them with a fast start. Aspect of Hydra and Appeal // Authority are your MVPs here, allowing you to go over the top of their blockers and close out games before they stabilize.

Gameplay

This is just a very quick game against a Mono-W List, showing off the power of Syr Faren. You can always come join the fun and help out as we brew and discuss new lists on stream!

Closing Thoughts

Greenie Weenie is the perfect mix of simplicity and explosiveness. It’s fast, easy to pilot, and rewards you for doing what green does best: turning creatures sideways until your opponent’s life total hits zero. Despite being a powerful archetype, it feels surprisingly underplayed in the current Historic meta, which makes it an even juicier pick if you’re looking to catch opponents off guard.

It’s a deck that asks very little of you but demands everything of your opponent. You’re just here to play creatures, pump them up, and have a blast while your opponent tries desperately to hold back the flood. And if they don’t have an answer? Well, let’s just say they’re gonna need a bigger boat.

Now go out there and stomp responsibly.

Thanks for reading.

As always feel free to comment and leave any questions you have below! Make sure to come back next week for even more Fun & Jank!

If you want to see these decks in action, come hang out with me on stream where we test, refine, and have a ton of fun together!

Happy Brewing!

Iroas, God of Victory Art

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_Plum_
_Plum_

Plum is the creator of the Jank Tank.
He started playing at the ripe old age of 12 and immediately fell in love with the infinite possibilities that deck building could lead to.
He truly understands that jank is a mindset, and spends most of his free time brewing and concocting new and exciting deck lists to help inspire and promote creativity within the MTG community.

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