Phyrexia: All Will Be One Day 2 Meta and Deck Highlights
Hello everyone! With Phyrexia: All Will Be One out, everyone is rushing to try out new strategies to see what sweet decks can rise to the top! While I have already tried a bunch of decks that I’ve been happy with, I want to highlight the decks from our community that look particularly sweet coming out of the first day.
We have a lot of different decks to already choose from, and this is just from the short list of what I’ve found. This Standard is already looking super promising, so without further ado, let’s take a look at what streamers have come up with so far!
Table of Contents
Esper Planeswalkers by AliEldrazi
What was considered the best deck a few Standard metagames ago, AliEldrazi is looking to bring Esper Planeswalkers back into the fold!
While there are many potential cards to talk about for this list, I think the card that inspired Ali and many others to try this deck out is Ichormoon Gauntlet. Gauntlet is a weird card that gives your Planeswalkers new loyalty abilities – a 0 to Proliferate and a -12 to get a Time Walk. Both are interesting, but the real reason that it’s seeing play is the passive ability. Every time you cast a noncreature, you get to add a counter to a permanent you control, and in this deck, it’s all about loyalty. While that doesn’t seem that crazy, being able to add loyalty for free on Planeswalkers can be extremely scary. Imagine attacking into a walker with multiple creatures thinking you’re about to kill it, but with a removal spell they can kill a creature and uptick their planeswalker? That is a common and scary play pattern. Then, if you have enough Walkers out, the 0 to Proliferate can be extremely powerful as a way to add a bunch of loyalty at once! The downside of Gauntlet is that it isn’t great in multiples, thus Ali opted for what I believe to be the perfect number of just two.
Beyond the Gauntlet, we have everything you would expect out of an Esper Planeswalkers build. Ali opted for a large diversity of planeswalkers so that not only could he have a bunch of walkers in play at the same time, but also gets a range of effects depending on what’s needed in the game. Combine that with plenty of interaction, a few pieces of card draw, and you have yourself quite the powerful deck!
What made Esper Planeswalkers so good in the past is that it didn’t need a specific win condition as the planeswalkers which got you value would find a way to win the game, saving you precious slots in your deck. Looking at how well this deck is constructed, I would say it may be time for Esper Walkers to have a resurgence in Standard!
Red Deck Wins by crokeyz
Alright I know I featured crokeyz yesterday, but then you should tell him to stop making such sweet decks! One of my favorite decks ever was Big Red back when Burning Earth was Standard legal, so I would be beside myself if I couldn’t highlight a spiritual successor in what crokeyz dubbed Red Deck Wins!
I knew I had a good feeling about you, Koth!
In a deck built around it, a Planeswalker that has a +2 to tutor a land, a -3 that’ll kill most creatures, and an ultimate that will end the game pretty quickly is definitely quite strong! The downside of Koth is that it does need to be built around and you have to be Mono Red, but if you do, that payoff seems quite high so far. Furthermore, it’s not just playing a bunch of Mountains that makes Koth good, it’s also building the deck with having access to more lands in mind, which crokeyz definitely took into consideration.
I’ll fully admit that I didn’t know this card existed until I saw this deck, but it seems really good in it! A two mana 0/4 is a sizable wall, but once you get to turn four, you suddenly have a huge attacker that’s going to grow every turn! Imagine the opponent being forced to trade a Sheoldred, the Apocalypse with this when it’s crashing in for 5+! The travesty!
To round out the new cards (not that Cliffstomper was new, but it may as well have been), this deck has a small counter subtheme in it as well. As we’ve established with crokeyz Jund list from yesterday, he’s a big fan of two VIndictive Flamestoker, and it seems excellent in this deck. Not only will this deck have a lot of lands naturally due to playing 25, but you also have Koth finding more for you, so while Flamestoker’s activated ability may be prohibitive to other decks if drawn late, you should have no problem activating it here. Furthermore, to abet the small counter subtheme, crokeyz opted for three Volt Charge. While this may look a little low impact, this can add loyalty to walkers, +1/+1 counters to Bloodthirsty Adversary or anything that was buffed by Kumano Faces Kakkazan, oil counters on Vindictive Flamestoker, or even a lore counter on Fable of the Mirror-Breaker to get your Reflection out sooner. So yeah, it’s actually very good!
It’s hard to say if a deck like Big Red can make it in Standard, but you better believe I’m hoping that this can be a real player in Standard!
Rakdos Anvil by ilDelmo
Since it’s inception, Rakdos Anvil has come in and out of the metagame more times than one could count, but with Phyrexia, it’s looking to make a resurgence! However, unlike many of the lists I’ve seen, ilDelmo is taking a bit of a spin on what most players are trying!
First let’s discuss the similarities before the differences!
Many players are opting for Exuberant Fuseling in Anvil and it certainly makes a lot of sense why. Many players have compared this to Ravenous Squirrel, and while this is obviously substantially weaker, it does bear resemblance. It comes in as a 1/1, then whenever a creature or artifact you control dies, you get to put an oil counter on it. While it’s not doing much early, over the course of the game you can pile on a bunch of counters, and since it has trample, can kill the opponent out of nowhere! Of course, you’ll have to get them in range first, and that’s where Vraan, Executioner Thane comes in.
Vraan is a bit finicky, it only triggers once per turn and for other creatures, not even itself, but the triggered ability is extremely powerful. Being able to drain the opponent for two life is a huge life swing, so if you have an Anvil out, that can easily be a six point life swing on your turn if you sacrifice an artifact creature. Anvil is already good at grinding opponents out, but Vraan turbocharges the rate that you’re killing the opponent!
Now where Delmo diverges from the pack is the more aggressive spin on Anvil! Generally you’re looking to play longer games with Anvil and slowly grind the opponent out, but what if we focused on going wide instead?
Gleeful Demolition currently ranges from a solid card to a genius card in this deck, depending on how the metagame pans out. Using this to kill an artifact of yours and get three 1/1s is a solid use, especially when it’s likely to be a random Blood token or something similar. That can leave your Anvil open so you can chump block with a 1/1, and then sacrifice it to the drain. Where this card could be genius though, is if the metagame has a lot of people playing artifacts main deck, such as Reckoner Bankbuster, then you just have a one mana answer to them! Either way, Demolition looks solid, but this could be killer in the right matchups!
Finally, we have some old Anvil tech with Sanguine Statuette. Simply put, this is two mana for two artifacts, and one of those artifacts can be a 3/3 if you want it to be. This can really speed up your clock as you’ll likely find situations where you can attack with the Statuette a few times, and then you’re that much closer to winning with drain or by going wide!
It hasn’t been easy for Anvil these past few months, but with great players looking on how best to build it, I’m sure we’re going to be seeing it a lot more often soon!
Simic Proliferate by Eliott_Dragon
While I’m not trying to play favorites, I’d be lying if I didn’t save the sweetest deck for last with Eliott_Dragon’s Simic Proliferate.
This deck is a trip. Elliot_Dragon is famous for his deckbuilding prowess as he sees power in cards that nobody else does, and looking at this deck, it’s not hard to see why. I don’t think I ever would’ve come up with a deck like this, but looking at it now, I really like what I’m looking at.
The first step to this deck’s game plan is to get a threat with a counter on board. Your entire deck is proliferate, so having something with a counter is going to make all your cards better. Once you do, you can go absolutely nuts.
You have Thrummingbird which Proliferates on hit, Experimental Augury which is Anticipate with Proliferate, Serum Snare which is Disperse with Proliferate, and Thirsting Roots which is Lay of the Land or Proliferate. So, a lot of Proliferate. Not only can this make any creature with a +1/+1 counter huge, but also increasing Lore counters so you get all your Saga effects quicker can be very powerful too.
Overall, what this deck is trying to do is play a normal game and have huge creatures and higher impact sagas way before anyone should. By playing cards that are normally fine that Proliferate as well, it seems very easy to get this done!
These are the streamer deck highlights for the second day of Phyrexia: All Will Be One!
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Thanks for reading!
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