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Ulvenwald Oddity Art by Brent Hollowell

Standard Best of Three Meta Snapshot – November 2021

Hello everyone! Like I said in the Bo1 Standard snapshot, we’ll be doing snapshots for each of the tier lists we provide so you can get an idea on why the meta is the way it is! If you want to know what the top decks are, where the meta is going, and how to successfully navigate it, you came to the right article!


CREATURES ARE KING

Ulvenwald Oddity Art by Brent Hollowell
Mtgmeta Monowhite Aggro
by DoggertQBones
Buy on TCGplayer $57.63
Standard
Aggro
best of 3
2 mythic
27 rare
12 uncommon
19 common
0
1
2
3
4
5
6+
Enchantments (3)
3
Paladin Class
$2.07
Lands (24)
4
Faceless Haven
$2.36
60 Cards
$80.12
15 Cards
$14.69

It’s a weird world we’re living in right now, but somehow we entered the Twilight Zone where the Bo1 and Bo3 metagames somehow flipped. The Bo1 metagame is focused on the creature decks (as it’s always been), but there’s a resurgence of natural foils for the strategy that may even overtake the aggressive decks themselves.

In the Bo3 metagame though, the creature decks are king and it doesn’t look like they’re going to be toppled soon. Sitting atop the throne (for both Bo1 and Bo3) is Monowhite Aggro. Monowhite was already a promising strategy pre Crimson Vow, but with the reintroduction of Thalia, Guardian of Thraben back into Standard, the deck went nuts. If you like at Monowhite’s matchup matrix, you’ll see that it has functionally no bad matchups.

standard
16 Sep 2021 - 25 Jan 2022
scroll right
Powered by
win
rate
vs
mono-green aggro
vs
izzet turns
vs
mono-white aggro
vs
izzet dragons ️
vs
dimir control
vs
temur aggro
vs
jund midrange
vs
grixis turns
vs
azorius control
vs
orzhov midrange
vs
mono-black control
vs
gruul werewolves
vs
esper control
vs
sultai midrange
mono-green aggro
17.83% metagame
8090 matches
global 54.0% [52.9%-55.1%]
-
57.8%
1786 matches
40.9%
1539 matches
61.6%
778 matches
58.5%
289 matches
52.5%
385 matches
52.0%
279 matches
55.5%
328 matches
61.8%
220 matches
46.6%
174 matches
52.2%
182 matches
68.7%
147 matches
52.9%
87 matches
47.1%
136 matches
mono-green aggro
17.83% metagame
8090 matches
global 54.0% [52.9%-55.1%]
izzet turns
16.56% metagame
7620 matches
global 52.2% [51.1%-53.3%]
42.2%
1786 matches
-
49.8%
1540 matches
57.3%
641 matches
59.3%
312 matches
43.2%
271 matches
42.3%
324 matches
59.4%
212 matches
60.6%
175 matches
69.2%
240 matches
69.9%
156 matches
37.7%
106 matches
51.0%
98 matches
50.0%
110 matches
izzet turns
16.56% metagame
7620 matches
global 52.2% [51.1%-53.3%]
mono-white aggro
14.28% metagame
6831 matches
global 54.0% [52.8%-55.2%]
59.1%
1539 matches
50.2%
1540 matches
-
51.4%
591 matches
57.8%
249 matches
52.3%
260 matches
47.2%
305 matches
50.0%
198 matches
54.7%
139 matches
38.4%
177 matches
53.3%
137 matches
51.3%
76 matches
58.1%
86 matches
54.9%
71 matches
mono-white aggro
14.28% metagame
6831 matches
global 54.0% [52.8%-55.2%]
izzet dragons ️
7.39% metagame
3635 matches
global 47.1% [45.5%-48.7%]
38.4%
778 matches
42.7%
641 matches
48.6%
591 matches
-
48.5%
97 matches
49.0%
208 matches
33.6%
110 matches
50.0%
108 matches
44.4%
81 matches
71.1%
45 matches
57.4%
61 matches
47.1%
70 matches
51.5%
33 matches
56.7%
60 matches
izzet dragons ️
7.39% metagame
3635 matches
global 47.1% [45.5%-48.7%]
dimir control
3.68% metagame
1626 matches
global 43.8% [41.4%-46.2%]
41.5%
289 matches
40.7%
312 matches
42.2%
249 matches
51.5%
97 matches
-
30.4%
46 matches
41.3%
46 matches
28.6%
42 matches
46.4%
28 matches
45.7%
35 matches
45.8%
24 matches
28.6%
28 matches
50.0%
28 matches
44.0%
25 matches
dimir control
3.68% metagame
1626 matches
global 43.8% [41.4%-46.2%]
temur aggro
3.22% metagame
1655 matches
global 52.9% [50.5%-55.3%]
47.5%
385 matches
56.8%
271 matches
47.7%
260 matches
51.0%
208 matches
69.6%
46 matches
-
32.0%
50 matches
53.1%
49 matches
83.3%
30 matches
50.0%
6 matches
44.4%
18 matches
56.3%
16 matches
76.5%
17 matches
53.8%
26 matches
temur aggro
3.22% metagame
1655 matches
global 52.9% [50.5%-55.3%]
jund midrange
3.14% metagame
1656 matches
global 54.8% [52.4%-57.2%]
48.0%
279 matches
57.7%
324 matches
52.8%
305 matches
66.4%
110 matches
58.7%
46 matches
68.0%
50 matches
-
48.6%
37 matches
73.3%
30 matches
38.3%
47 matches
28.0%
25 matches
41.7%
12 matches
76.7%
30 matches
35.0%
20 matches
jund midrange
3.14% metagame
1656 matches
global 54.8% [52.4%-57.2%]
grixis turns
2.67% metagame
1313 matches
global 47.8% [45.1%-50.5%]
44.5%
328 matches
40.6%
212 matches
50.0%
198 matches
50.0%
108 matches
71.4%
42 matches
46.9%
49 matches
51.4%
37 matches
-
50.0%
32 matches
38.5%
26 matches
44.0%
25 matches
42.9%
14 matches
57.1%
14 matches
47.1%
17 matches
grixis turns
2.67% metagame
1313 matches
global 47.8% [45.1%-50.5%]
azorius control
2.14% metagame
1017 matches
global 44.1% [41%-47.1%]
38.2%
220 matches
39.4%
175 matches
45.3%
139 matches
55.6%
81 matches
53.6%
28 matches
16.7%
30 matches
26.7%
30 matches
50.0%
32 matches
-
71.4%
14 matches
52.2%
23 matches
41.2%
17 matches
44.4%
9 matches
56.3%
16 matches
azorius control
2.14% metagame
1017 matches
global 44.1% [41%-47.1%]
orzhov midrange
1.80% metagame
1021 matches
global 49.8% [46.7%-52.8%]
53.4%
174 matches
30.8%
240 matches
61.6%
177 matches
28.9%
45 matches
54.3%
35 matches
50.0%
6 matches
61.7%
47 matches
61.5%
26 matches
28.6%
14 matches
-
47.1%
17 matches
55.6%
9 matches
46.7%
15 matches
33.3%
6 matches
orzhov midrange
1.80% metagame
1021 matches
global 49.8% [46.7%-52.8%]
mono-black control
1.78% metagame
923 matches
global 46.5% [43.3%-49.7%]
47.8%
182 matches
30.1%
156 matches
46.7%
137 matches
42.6%
61 matches
54.2%
24 matches
55.6%
18 matches
72.0%
25 matches
56.0%
25 matches
47.8%
23 matches
52.9%
17 matches
-
62.5%
16 matches
36.4%
11 matches
33.3%
12 matches
mono-black control
1.78% metagame
923 matches
global 46.5% [43.3%-49.7%]
gruul werewolves
1.45% metagame
735 matches
global 48.8% [45.2%-52.5%]
31.3%
147 matches
62.3%
106 matches
48.7%
76 matches
52.9%
70 matches
71.4%
28 matches
43.8%
16 matches
58.3%
12 matches
57.1%
14 matches
58.8%
17 matches
44.4%
9 matches
37.5%
16 matches
-
60.0%
5 matches
27.3%
11 matches
gruul werewolves
1.45% metagame
735 matches
global 48.8% [45.2%-52.5%]
esper control
1.21% metagame
581 matches
global 46.5% [42.5%-50.5%]
47.1%
87 matches
49.0%
98 matches
41.9%
86 matches
48.5%
33 matches
50.0%
28 matches
23.5%
17 matches
23.3%
30 matches
42.9%
14 matches
55.6%
9 matches
53.3%
15 matches
63.6%
11 matches
40.0%
5 matches
-
57.1%
7 matches
esper control
1.21% metagame
581 matches
global 46.5% [42.5%-50.5%]
sultai midrange
1.17% metagame
649 matches
global 50.4% [46.5%-54.2%]
52.9%
136 matches
50.0%
110 matches
45.1%
71 matches
43.3%
60 matches
56.0%
25 matches
46.2%
26 matches
65.0%
20 matches
52.9%
17 matches
43.8%
16 matches
66.7%
6 matches
66.7%
12 matches
72.7%
11 matches
42.9%
7 matches
-
sultai midrange
1.17% metagame
649 matches
global 50.4% [46.5%-54.2%]
vs
mono-green aggro
vs
izzet turns
vs
mono-white aggro
vs
izzet dragons ️
vs
dimir control
vs
temur aggro
vs
jund midrange
vs
grixis turns
vs
azorius control
vs
orzhov midrange
vs
mono-black control
vs
gruul werewolves
vs
esper control
vs
sultai midrange

How is that possible? The deck is kind of capable of doing it all. It’s very fast, it has a decent ability to grind, and in a sense, it has a lot of interaction. Between old favorites like Skyclave Apparition, Brutal Cathar, and Portable Hole for creature decks and Elite Spellbinder and Reidane, God of the Worthy for slower decks, White already had a lot of tools.

However, now with Thalia for the slower decks (while still being solid against the green strategies and really everywhere) alongside Valorous Stance for both the bigger creature decks and Blue decks, White has all it’s bases covered and then some. Unlike Bo1, you can’t just jam Blood on the Snow for free as there’s an excess of Blue strategies still (more on this later), so it’s significantly more difficult to topple the throne. Monowhite is pretty insane right now and it doesn’t look like it’s going anywhere soon.

Mtgmeta Monogreen Aggro
by DoggertQBones
Buy on TCGplayer $44.8
Standard
Aggro
best of 3
0 mythic
29 rare
6 uncommon
25 common
0
1
2
3
4
5
6+
Instants (4)
1
Snakeskin Veil
$0.35
Sorceries (4)
4
Blizzard Brawl
$1.40
Artifacts (4)
Enchantments (1)
1
Ranger Class
$0.49
Lands (23)
3
Faceless Haven
$1.77
60 Cards
$63.96
15 Cards
$13.37

Similarly popular and with a similar win rate, Monogreen Aggro is still alive and well. It does actually have bad matchups unlike Monowhite (including Monowhite itself), but it also has one of the best matchup spreads in Standard as well. The deck didn’t gain particularly much, nor did it need to but it certainly picked up nice pieces from Crimson Vow. Ascendant Packleader finally solves Monogreen’s problem of not having a quality 1 drop to play. Jaspera Sentinel and Swarm Shambler were acceptable, but a 1 mana 2/1 is just a league above them.

Ulvenwald Oddity is the second new addition to the squad and allows Monogreen to trim down and have a more aggressive curve. The 5s like Unnatural Growth and Wrenn and Seven were decent, but not needing them and topping the curve at 4 makes the deck faster, have a lower failure rate, and significantly better against Blue strategies as Divide by Zero and Fading Hope are less effective against them. Like Monowhite, Monogreen is not going anywhere anytime soon.

Mtgmeta Temur Aggro
by DoggertQBones
Buy on TCGplayer $230.2
Standard
Aggro
best of 3
12 mythic
29 rare
3 uncommon
16 common
0
1
2
3
4
5
6+
Planeswalkers (2)
2
Wrenn and Seven
$14.98
Instants (6)
4
Dragon’s Fire
$1.40
2
Negate
$0.70
Sorceries (4)
Artifacts (4)
Enchantments (2)
2
Ranger Class
$0.98
Lands (22)
5
Forest
$1.75
1
Mountain
$0.35
60 Cards
$278.06
Sideboard
3
Play with Fire
$13.47
1
Test of Talents
$0.35
3
Tangletrap
$1.05
4
Burning Hands
$1.40
15 Cards
$17.67

The final strong creature deck in Standard, Temur is more or less the Gruul deck from last season splashing Blue for counterspells. It isn’t the prettiest on the mana base nor did it gain anything from Crimson Vow, but as long as Blue remains popular, having an aggro deck that also runs counterspells is going to be viable. Since the mana is much clunkier, Temur doesn’t have stellar creature mirrors, but with solid Blue matchups and being a 49% deck otherwise, it’s likely to be a mainstay in Standard.


BLUE IS THE UNDERDOG?

Alrund's Epiphany Art by Kieran Yanner
Alrund’s Epiphany Art by Kieran Yanner
Mtgmeta Izzet Turns
by DoggertQBones
Buy on TCGplayer $146.79
Standard
Combo
best of 3
3 mythic
18 rare
21 uncommon
18 common
0
1
2
3
4
5
6+
Creatures (2)
Instants (26)
3
Fading Hope
$5.37
2
Cinderclasm
$0.70
1
Abrade
$0.35
2
Demon Bolt
$0.70
3
Divide by Zero
$1.05
Sorceries (7)
Enchantments (2)
Lands (23)
5
Island
$1.75
6
Mountain
$2.10
2
Field of Ruin
$0.78
60 Cards
$107.72
15 Cards
$39.95

It’s weird for Alrund's Epiphany to go from an easy ban to not even a Tier 1 option in the span of a set, but here we are. Turns has seen a huge decrease in play and it may seem calls for bans were pre-emptive, but there are a lot of factors that are affecting it’s performance that I believe have to be addressed.

The first and probably most underrated reason is players getting bored. What do I mean? Whenever a new set comes out, there’s a rush to find the new thing or an improvement to the old thing. Considering Turns didn’t get any obvious improvements (Hullbreaker Horror more so spawning a new archetype rather than building on old), Turns somewhat gets left out in the cold. Players don’t like playing the same old deck time and time again if they can help it, so that is definitely a contributor to less Turns, at least temporarily.

Second is reasons we discussed, the aggro decks have become better while Turns remained mostly static. Having to fit through fast curves was already difficult, but now with Thalia, Guardian of Thraben in the mix? Definitely harder. Similar effect with Monogreen where Fading Hope and some wraths can normally be enough to stall them, but with Ascendant Packleader and Ulvenwald Oddity significantly speeding them up, you don’t have as much time to set up.

Third has to do with the aforementioned Hullbreaker Horror and the cannibalization of Blue decks. Hullbreaker has helped to revitalize more traditional Control strategies, at least to a small degree, which cuts into Turns metagame share. Beyond Hullbreaker Horror being an absolute house against Turns, the decks can also be so similar that they literally cut into each other’s metagame share. Where does the Turns end and Control begin when they play 85% of the same cards?

The final reason, and likely the most important, is Turn’s humongous target. Everyone knew it was the deck to beat going into the new set and weeks later there’s still such a respect for the deck. Even with it’s meta share consistently dropping, you’re still privy to see plenty of Temur, Wash Away, Test of Talents, Curse of Silence and whatever else players can play to try to improve their win percentage against Epiphany. I’ll be the first in line to say that I hate losing to the deck as it’s such a frustrating experience watching your opponent combo you off as you sit there helplessly waiting for them to finally deliver the fatal blow. Beyond the deck being obviously powerful, how annoying it is to lose to is a subsidiary of having a target since it’s good, but just as important as a lot of deck building is from the gut, and if you hate Alrund's Epiphany with a burning passion, you may be privy to play 2 more Test of Talents than normal.

Now with all this said, are Blue decks not good right now? I still think they are. Crimson Vow Standard is only a few weeks old and Blue always needs time to find it’s bearings. Between not knowing exactly what answers it needs and other decks heavily respecting Turns, I bet we’re coming to the point in the meta where there’s going to be a big resurgence of Blue. Particularly there’s likely a push for the Blue decks to become better and better against the creature decks until they can tip the scales in their favor.

It’s far from an impossible task as if you’re Izzet and you want to beat Monowhite, just play 4 Spikefield Hazard and a bunch of Cinderclasm. Dimir? A bunch of 2 mana removal and The Meathook Massacre, Path to Peril, Crippling Fear, etc. White? Circle of Containment, Faithbound Judge, and ol Doomskar. It’s not like the tools aren’t there to win, Blue just needs more time to adjust as they aren’t generally the proactive decks; they can’t just jam their game plan and have it work, they need to stifle the opposing one.

Anticreature Izzet Control
by DoggertQBones
Buy on TCGplayer $126.36
Standard
Control
best of 3
3 mythic
19 rare
23 uncommon
15 common
0
1
2
3
4
5
6+
Creatures (9)
4
Smoldering Egg
$2.76
Instants (22)
2
Consider
$1.98
4
Fading Hope
$7.16
1
Abrade
$0.35
4
Divide by Zero
$1.40
1
Demon Bolt
$0.35
Sorceries (7)
Artifacts (2)
2
The Celestus
$3.98
Lands (20)
4
Island
$1.40
5
Mountain
$1.75
1
Field of Ruin
$0.39
60 Cards
$117.66
15 Cards
$11.43

For the next few weeks, I would say that Control wants to probably be Izzet and focus more on Lier than Hullbreaker Horror. I love Horror, but you need a lot of interaction right now and Lier to help flash it back. I’m thinking that 4 Spikefield Hazard and 3-4 Fading Hope are going to start being the standard and should substantially help your win rate out.


IS MIDRANGE COMING BACK?

Immersturm Predator by Nicholas Gregory
Immersturm Predator Art by Nicholas Gregory

No.

What? Not good enough? Alright maybe it’s a bit more nuanced than that.

Mtgmeta Jund Midrange
by DoggertQBones
Buy on TCGplayer $265.36
Standard
Midrange
best of 3
10 mythic
36 rare
6 uncommon
8 common
0
1
2
3
4
5
6+
Instants (2)
2
Infernal Grasp
$4.58
Sorceries (4)
Artifacts (4)
Enchantments (3)
3
Ranger Class
$1.47
Lands (22)
4
Forest
$1.40
4
Haunted Ridge
$35.96
4
Darkbore Pathway
$33.96
60 Cards
$296.68
Sideboard
2
Snakeskin Veil
$0.70
2
Power Word Kill
$0.70
1
Soul Shatter
$2.79
3
Duress
$1.05
2
Go Blank
$1.38
15 Cards
$62.29

Sitting in second place on our meta matrix is Jund midrange, which within the context of the metagame, is a midrange deck. Maybe I’m an old fogey, but I remember midrange being a blend of threats and interaction so you have game against every deck. Jund is more or less just stompy with a light splash of interaction. Am I splitting hairs? Probably. However, there’s a reason the midrange decks are constructed like this. With aggressive decks becoming so efficient and the Blue decks so dominant in the late game, midrange, in the traditional sense, would have an extremely difficult, if not impossible time existing.

Trying to split the difference between threats and removal that are good against both Monowhite and Turns is likely to leave you soft to both. Jund’s approach is really smart right now as they give up the reactivity that normally comes along with midrange and just pushes their threats. Early Immersturm Predator and Goldspan Dragon are going to be good everywhere, Infernal Grasp may not always be.

Mtgmeta Orzhov Midrange
by DoggertQBones
Buy on TCGplayer $124.41
Standard
Midrange
best of 3
6 mythic
16 rare
12 uncommon
26 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Creatures (18)
4
Eyetwitch
$1.40
4
Shambling Ghast
$1.96
2
Fell Stinger
$1.18
Instants (8)
3
Vanishing Verse
$1.47
4
Deadly Dispute
$5.96
1
Infernal Grasp
$2.29
Sorceries (4)
Enchantments (2)
60 Cards
$155.08
Sideboard
1
Infernal Grasp
$2.29
1
Soul Shatter
$2.79
3
Duress
$1.05
3
Go Blank
$2.07
1
Necrotic Fumes
$0.35
2
Crippling Fear
$1.38
15 Cards
$12.15

What about the Blood on the Snow decks that are taking over Bo1? If you play one and you see an Island, you’re probably 25% to win that match. You’re much too polarized to beating creature decks generally speaking to have a good matchup against the Blue strategies. Maybe you can overload your board with Skyclave Shade, Duress, and Go Blank to get it closer, but it’s always going to be an uphill battle. In Best of One you have a much better chance against Blue as sometimes you’ll just get there with little creature beats and a well timed Lolth, Spider Queen can close the door, but you’re unlikely to do that multiple times.

Mtgmeta Selesnya Festival
by DoggertQBones
Buy on TCGplayer $99.09
Standard
Midrange
best of 3
8 mythic
26 rare
12 uncommon
14 common
0
1
2
3
4
5
6+
Planeswalkers (4)
4
Wrenn and Seven
$29.96
Creatures (11)
Sorceries (10)
3
Doomskar
$2.97
Artifacts (4)
Enchantments (8)
4
Borrowed Time
$1.40
4
Felidar Retreat
$3.96
Lands (23)
5
Forest
$1.75
5
Plains
$1.75
4
Evolving Wilds
$1.40
60 Cards
$121.86
15 Cards
$16.59

How about something like Selesnya Storm the Festival? Well you may be ok against something like Monogreen, but you’re probably too slow against Monowhite and not fast enough to beat Turns or Control. This metagame really pulls you in such diametrically opposed directions that I think the major lesson is don’t let it. Play one end of the spectrum or the other as that’s going to be the most successful strategy in the immediate future.

Is that necessarily a bad thing? Not completely, but I do like midrange being a viable archetype. It really hasn’t been since the days of Rogues and Sultai Ultimatum and that trend seems to be persisting now as well. Once Blue stops having 7 mana win the games in every form, midrange can come back to play, but until then, you’re going to need to play by the format’s rules.

Thank you for reading!

Iroas, God of Victory Art

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DoggertQBones
DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
Twitch and Discord.

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