Standard Metagame Report | Aetherdrift

Quick Standard Metagame Status, archetypes barging in on Standard some Goblins in some combos out!

Hello Ladies, Gentlemen, and Kavus, your friendly neighborhood Code again with an Standard Metagame Report Aetherdrift edition, there has been a rise in different mono red comps ranging from the typical mice archetype and the upcoming goblins which tend to be not as explosive in the early game as the mice, but quite powerful to mid and late game, we are going to be looking to a bit of the different archetypes in standard, and a personal favorite I came by but I going to leave the best for last.

Mono Red Mice

The typical Hate gang you know it by now Heartfire and Emberheart challenger leading the way and the cheeky Manifold Mouse for great ability interaction with both mice and some power up spell the ever polarizing Monstrous Rage

Hategang Mice Mono Red
by Code_Halcyon
Buy on TCGplayer $560.03
Standard
best of 3
4 mythic
19 rare
17 uncommon
20 common
0
1
2
3
4
5
6+
Creatures (23)
4
Hired Claw
$7.16
4
Heartfire Hero
$1.96
4
Manifold Mouse
$1.96
Instants (14)
4
Monstrous Rage
$1.40
4
Burst Lightning
$1.40
Artifacts (1)
Lands (22)
15
Mountain
$5.25
60 Cards
$78.2
Sideboard
4
Sunspine Lynx
$13.96
4
Torch the Tower
$2.76
1
Abrade
$0.35
15 Cards
$19.81

Mono Red Goblins

With the release of Burnout Bashtronaut a mighty bet to Star your engines! ability slowly but steady reach the Max Speed and profit of your creatures, Howlsquad Heavy turns into a mana source for a mighty Krenko, Mob Boss and more goblins to appear, but the significant difference goblins have is the Rundvelt Hordemaster topdecking to your needs, you might wipe the board but that will trigger more cards in advantage for goblins and this is the main difference with other mono red archetypes in mind.

Mono Red Goblin – Gabriel Doux
by Code_Halcyon
Buy on TCGplayer $658.4
Standard
Aggro
best of 3
0 mythic
25 rare
4 uncommon
31 common
0
1
2
3
4
5
6+
Instants (5)
Artifacts (1)
Lands (20)
20
Mountain
$7.00
60 Cards
$85.3
Sideboard
4
Abrade
$1.40
1
Dragon Fodder
$0.35
15 Cards
$5.25

Boros Enchants

Same Mice Hategang different spells, the main reason here to splash white is the protection effects Shardmage's Rescue provides and the removal and aura effects Sheltered by Ghosts provides, you might do some heavy damage on board wipes with Heartfire Hero

Boros Prowess by bless_von
by Strickles
Buy on TCGplayer $263.86
Standard
best of 3
0 mythic
24 rare
28 uncommon
8 common
0
1
2
3
4
5
6+
Instants (6)
4
Monstrous Rage
$1.40
2
Lightning Helix
$0.78
Lands (20)
5
Mountain
$1.75
3
Plains
$1.05
60 Cards
$80.2
Sideboard
2
Lightning Helix
$0.78
4
Exorcise
$2.36
2
Dewdrop Cure
$0.70
15 Cards
$49.77

Esper Pixies

Esper Pixies relies heavily on recursion, reusing the same enchants over and over again, how do they do that? well put simply Nurturing Pixie and Fear of Isolation and if not only that, when these creatures attack you can Ninjutsu Kaito, Bane of Nightmares for an additional creature cast and bounce back an enchant again.

On the enchants sides, the forever useful Stormchaser's Talent as creature and recursion source, Hopeless Nightmare discard and damage source, yeah all that for one black mana, and lastly a removal source Nowhere to Run.

Esper Pixies – vanexel
by Code_Halcyon
Buy on TCGplayer $164.73
Standard
best of 3
3 mythic
28 rare
21 uncommon
8 common
0
1
2
3
4
5
6+
Planeswalkers (3)
Creatures (14)
2
Mockingbird
$12.98
4
Nurturing Pixie
$2.76
Instants (8)
2
Spell Pierce
$0.70
1
Destroy Evil
$0.35
Enchantments (12)
4
Nowhere to Run
$3.96
Lands (23)
1
Swamp
$0.35
2
Adarkar Wastes
$1.58
3
Caves of Koilos
$3.87
4
Seachrome Coast
$3.16
60 Cards
$183.32
Sideboard
2
Destroy Evil
$0.70
2
No More Lies
$1.38
1
Stock Up
$2.29
2
Grim Bauble
$0.78
3
Rest in Peace
$2.97
15 Cards
$10.27

Dimir Aggro – Porkylorky518

Dimir Aggro on a Esper Pixies counterpart, a bit more control and removal even with Gix's Command and something I like to call the Slow Timers Preacher of the Schism slowly but steady might get a draw card in or a critter to the battlefield with Lifelink might not be much but its honest work, this deck specializes in removing all threats and scrathing damage to a win.

Dimir Aggro – Porkylorky518
by Code_Halcyon
Buy on TCGplayer $614.58
Standard
best of 3
2 mythic
31 rare
15 uncommon
12 common
0
1
2
3
4
5
6+
Planeswalkers (2)
Creatures (20)
4
Spyglass Siren
$1.56
Instants (11)
4
Cut Down
$2.36
3
Spell Stutter
$1.77
Sorceries (2)
2
Gix’s Command
$1.98
Lands (25)
4
Island
$1.40
4
Swamp
$1.40
4
Gloomlake Verge
$71.96
2
Restless Reef
$5.98
1
Fountainport
$4.49
60 Cards
$300.04
Sideboard
1
Spell Pierce
$0.35
1
Negate
$0.35
2
Faebloom Trick
$0.70
4
Duress
$1.40
2
Ghost Vacuum
$8.98
15 Cards
$70.09

Mono White Angels

This one has been a surprise a slowly but steady White Weenie Angels taking the Meta, Giada, Font of Hope a big time enabler with a mana source for white is big opportunity and to let Giada slide for turns this will output Angels left and right, Perilous Snare will slow everybody else down Steel Seraph will help other critters make the best of combat situations

Mono White Angels
by Code_Halcyon
Buy on TCGplayer $452.88
Standard
best of 3
6 mythic
25 rare
9 uncommon
20 common
0
1
2
3
4
5
6+
Instants (4)
4
Parting Gust
$7.16
Artifacts (5)
3
Perilous Snare
$1.47
Enchantments (2)
Lands (25)
20
Plains
$7.00
60 Cards
$76.34
15 Cards
$24.79

Zur Control

We couldn’t make this article without mentioning the heavily present Zur Control Overlords, this deck maximizes the Overlords capabilities on turn three and four respectively, and with that Leyline Binding costs only 1 mana, with Up The Beanstalk the early turns, and Temporary Lockdown diminishing the early plays, this deck is all about endgame creature enchantments with Hexproof thanks to Zur, Eternal Schemer and if that’s not all also Lifelink so they can mitigate the early damages and turn back up to health.

Zur Control
by Code_Halcyon
Buy on TCGplayer $388.92
Standard
Control
best of 3
19 mythic
29 rare
4 uncommon
8 common
0
1
2
3
4
5
6+
Instants (6)
2
Get Lost
$13.98
4
Ride’s End
$1.40
Sorceries (5)
2
Day of Judgment
$2.58
Enchantments (11)
4
Up the Beanstalk
$11.96
4
Leyline Binding
$2.76
Lands (25)
1
Forest
$0.35
1
Island
$0.35
1
Plains
$0.35
1
Swamp
$0.35
1
Brushland
$1.79
1
Wastewood Verge
$13.99
2
Cavern of Souls
$115.98
2
Floodfarm Verge
$23.98
4
Hushwood Verge
$35.96
3
Hedge Maze
$59.97
4
Lush Portico
$35.96
60 Cards
$475.38
15 Cards
$59.97

Omniscience Combo

Blue White Omniscience Combo, this deck plays defense aiming for a turn 4 Abuelo's Awakening to revive an Omniscience as a 1/1 Flying, but the terrifying issue is Invasion to Archavios which let’s you grab a spell from the sideboard or graveyard, and with Omniscience in play you can play it freely, be it whatever you want, Breach the Multiverse, Season of Weaving, whatever it takes to the win home.

Omniscience Combo
by Code_Halcyon
Buy on TCGplayer $530.85
Standard
Control
best of 3
5 mythic
25 rare
11 uncommon
19 common
0
1
2
3
4
5
6+
Creatures (5)
Instants (11)
4
Moment of Truth
$1.40
Sorceries (10)
3
Chart a Course
$1.05
3
Stock Up
$6.87
Enchantments (7)
4
Omniscience
$35.96
Lands (24)
5
Island
$1.75
3
Plains
$1.05
1
Blast Zone
$0.49
2
Adarkar Wastes
$1.58
4
Floodfarm Verge
$47.96
4
Seachrome Coast
$3.16
1
Cavern of Souls
$57.99
60 Cards
$237.58
15 Cards
$75.11

Turbo Fog

Saving the best for last, I’ve been thinking about this for about some time now, why there isn’t a Fog deck around and I did some digging and there is one! let’s take a look.

Eerie Interference as a fog source, and Aetherize as combat nullification, and Union of the Third Path for mitigation, this deck looks to turtle the game out by stalling everything, even Time Stop is present, Aether Syphon for a draw option with a Mill Wincon in the longrun, and the endgame is to keep the Stormchaser's Talent with some prowess Otters dealing damage every now and then, quite simple yet effective.

Turbo Fog – Code Halcyon
by Code_Halcyon
Buy on TCGplayer $489.22
Standard
Control
best of 3
0 mythic
17 rare
17 uncommon
25 common
0
1
2
3
4
5
6+
Creatures (1)
Instants (23)
4
Deduce
$1.40
3
Stall for Time
$1.05
4
Aetherize
$3.16
3
Time Stop
$1.47
Sorceries (3)
2
Day of Judgment
$2.58
1
Sunfall
$0.99
Artifacts (5)
1
Feldon’s Cane
$0.35
4
Aether Syphon
$1.40
Enchantments (4)
Lands (24)
6
Island
$2.10
5
Plains
$1.75
1
Floodfarm Verge
$11.99
3
Arid Archway
$2.97
4
Lonely Arroyo
$1.40
60 Cards
$144.96
15 Cards
$59.29

Final Thoughts

Standard metagame seems to be shifting to a more aggro setting despite Omniscience combo making it big time everywhere else its just time that decks adjusts to capitalize on the early turns of the match, I’ve been seeing a lot of brews on Diamond tiers that are catching up my attention half the decks want to do reanimation for a clean win, others want to stall it as much as possible, and there’s mono red making 18 points of damage turn 3, pick your poison.

Until the next one fellas Code out, may your spells never be counterspelled. Ciao!

Iroas, God of Victory Art

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Code_Halcyon
Code_Halcyon

Standard Mythic Player with a strong love for EDH

Professional Counterspell hater since birth

Articles: 57