The Arena Open – Day 2 – Historic – August 2020 – 7 Win Decklists

The Arena Open - Day 2

The first Historic Arena Open event is now in the books and all players who obtained 7 wins in the first day of the tournament gets one chance to compete in best-of-three Historic to win up to $2000 USD in cash prizes. Be sure to check out all the 7 day decks from day 1 below for best-of-one Historic decks:

Best-of-three Historic seems to have settled on a three way street between Temur Reclamation, Auras and Jund Sacrifice, with Field of the Dead and Goblins decks not too far behind. While we do not know the full metagame data for the Arena Open, it is clear that Wilderness Reclamation is dominating both Standard and Historic and suppressing many other strategies – primarily midrange. While aggro decks have been neutered somewhat with Burning-Tree Emissary and Winota, Joiner of Forces suspended and banned, we may see yet another ban announcement before the release of Amonkhet Remastered and Zendikar Rising, potentially targeting the powerful mana ramping strategies of the format.

We will be continuously adding all the known 7 win decks on this page throughout the day here. If you’d like your deck to be featured here please use our deck submission form (please be sure to include proof) or be sure to follow and tag us on Twitter at @mtgazone.

August 5, 2020: You can now find all the decklists here.

7 Win Decklists

Terence

Welcome to MTG Arena Zone!

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Neno
Neno
1 month ago

“it is clear that Wilderness Reclamation is dominating both Standard and Historic and suppressing many other strategies – primarily midrange.”

Rec’s performance in Standard is irrelevant when discussing Historic. Midrange in Historic has a lot more problems than Rec. The archetype has insufficient cards available to it to handle what many of the decks in Historic are capable of. Fair midrange plans fall apart in the presence of control (t3f) sacrifice (claim, priest, devil, cat/oven), fast aggression (embercleave and goblins), ramp (Ugin, Ulamog, faster access to haymakers), and a variety of other things. Midrange is just too slow and clunky when many of the other decks are capable of early game combo kills and extreme value production.

Last edited 1 month ago by Neno