MTG Arena Patch 2022.16.0 brings 30 new cards for the Alchemy and Historic format, as well as updates to the user interface, Starter Decks folder, Historic Brawl unbans, bug fixes, new store items, and more!
The Decks menu now has a folder that contains the Starter Decks, so you have easy access even if you delete them
Decks in this folder can’t be edited, but you can copy them to your collection, and they don’t count against your deck limit. Other than that, they work like any other deck in your collection
Alchemy updates, including Hotswapping!
Whenever cards are rebalanced, they will be automatically swapped out in any decks that are set for Alchemy or Historic (or any other format that uses rebalanced cards)
Decks will also smartly swap between rebalanced and normal versions of cards based on the queue or event you are entering. If you have a standard deck that uses Goldspan Dragon, it will show as legal for Alchemy queues/events, and when you enter them it will automatically swap to A-Goldspan Dragon
Rebalanced cards have been updated to show the Alchemy logo rather than the Arena logo. The digital-only card indicator (at the bottom of the cards, in the holo-stamp area) now uses the Alchemy logo as well
Back button from Events
When going to events from the Play Blade’s Events tab, there is now a back button to quickly return to the Play Blade
This should make it much easier to browse around the events and see what is available
Brawl Commanders & Perpetual Effects
We are adjusting the rules around Brawl Commanders and Perpetual to make the two mechanics play better together
As you move your commander to the command zone, you may choose to remove all perpetual effects on that Commander
That this is all or nothing choice; you cannot pick and choose effects to keep
Notable Bug Fixes
Further work to reduce cases where players can encounter a “Network Error” when trying to play the 5th node of a Color Challenge
If you still encounter this error, please contact Customer Service
General Changes
Adjusted style, positions, and spacing of Craft All and Delete buttons on Decks screen to hopefully ensure no one hits the wrong one by accident
All packs can now be purchased with either Gems or Gold
Banned list hover text in the deckbuilder will now only show formats in active events
Cleaned up messaging around acquiring an Invitation Token to qualifier weekends.
The Vault can now also be collected from the Wildcards pop up
Deck Details now reflects when a deck and its cosmetics cannot be edited (such as during sideboarding)
Entries are now removed from Recently Played if the deck is deleted
Added menu title to Credits
Gameplay – All Platforms
We’ve added hangers with details around perpetually lost abilities.
Autotap is now even better at complicated Halo Fountain solutions. Wanna tap a creature to make white mana to spend to untap that same creature? Go for it. Wanna turn Halo Fountain into a creature, tap it, then pay the costs for one of its abilities out of order and untap it, potentially retapping it? Today is your day.
We refactored some code around paying costs out of order. As a result, you can now animate a Halo Fountain, tap it, then activate one of its abilities, untapping it as one of the creatures you intend to untap for the cost, then retapping it to finish paying the cost. I don’t believe that this deck wins games, but I bet you’re having fun
Now available for purchase through the Deckbuilder:
Depth Art:
Agent of Raffine Arming Gala Back-Alley Gardener Bank Job Big Spender Bind to Secrecy Brokers’ Safeguard Cabaretti Revels Celestial Vault Choice of Fortunes Diviner of Fates Effluence Devourer Giant Regrowth Graven Archfiend Herald of Vengeance Loose in the Park Menagerie Curator Nightclub Bouncer Obscura Polymorphist Pass the Torch Racketeer Boss Riveteers Provocateur Rope Line Attendant Shattering Finale Skyline Savior Spara’s Bodyguard Spelldrain Assassin Syndicate Recruiter Traumatic Prank Xander’s Wake
Fixed a bug that could make decks with uncollected cards appear invalid for events that allow you to play with uncollected cards (like the Alchemy Rebalance events)
Fixed a bug causing some Direct Challenge modes to give an unhelpful “Network Error” message instead of the proper “Options Mismatch” error
Fixed a bug where the social widget would overlap game UI in some menus on notched, mobile devices
Fixed a bug where switching the deck view between horizontal & vertical while sideboarding would make non-functional craft & style buttons appear
Fixed sorting issues on Reward pop ups in the Color Challenge on Mobile
Fixed a bug where editing a deck from the Last Played tab could cause it to take on the name of another deck from your collection
Fixed a bug in the deckbuilder where the commander slot would display dimmed when it was empty
Fixed a bug with mousewheel scrolling on the Play Blade’s Events tab
Gameplay
Fixed an issue where Thryx’s “can’t be countered” ability was applying to both players
Mutual Destruction once again has flash if you control a permanent with flash
Fixed a bug with the NEO battlefield that could make it difficult to target the opponent’s lands if they had 10 or more stacks
Shadow of Mortality was causing players to get stops to cause themselves to lose life even when it wasn’t in hand, but was visible. Now you can only hurt yourself if you’re actually able to play it
Davriel, Soul Broker‘s emblem that lowers the cost of spells by one black mana was lowering it too much in the scenario that the spell had hybrid mana including black AND was a split card. That’s been fixed
Fixed a bug that caused Adventure spells that gained triggered abilities (somehow) to display those triggered abilities improperly on the stack
There was a bug where you could attach Toralf, God of Fury to a Skirk Prospector, then, despite it not showing up as payable, try to force using the ability where you discard the hammer, pay for that by sacrificing the Skirk Prospector, and then, unable to pay the unattach cost, cause an exception. Now the game just says the cost is unpayable and undoes all of that
An equipment that has lost all abilities (including its Equip ability) was not able to be attached using other methods, like Nahiri. Now you can! Which I guess is useful in extremely narrow cases!
A handful of cards that conjure didn’t have a hanger explaining conjure. They do now
Fixed a bug where Magecraft VFX were not displaying properly for all cards
Two color tokens now have the correct non-gold frame when their ability is on the stack. Now the healing can begin
Fixed a bug causing the backside of XLN DFCs to display their titles in the wrong color; they’ll be more readable now
Conjure VFX weren’t ending on iPhone 8. Now they are!
Fixed a bug that prevented some pet reaction animations from playing properly
Fixed a bug that cause Fervent Champion’s VFX to play too low
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