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2022.17.0 Patch Notes

2022.17.0 Patch Notes – Alchemy Horizons: Baldur’s Gate Update

The full patch notes for MTG Arena’s digital-exclusive Alchemy Horizons: Baldur's Gate game update brings new cards for the Alchemy and Historic format, rebalanced cards, more stuff to buy, and as always, a bunch of fixes and improvements.

For further information about the update, card list, content, upcoming events, and more, check out our dedicated set guide. Remember to claim your 3 free packs using the code PlayHBG!

Remember to report any issues directly to Wizards of the Coast Support for any issues.

Game Update Highlights

  • Alchemy Horizons: Baldur's Gate is released! Go check new cards, limited modes, mastery pass, stickers, and yes, a Minsc avatar
  • 10 new dual-color decks: All players past the Color Challenge can now find 10 new dual-color decks in the Starter Decks folder, updated for rotation. 
    • Any cards needed for these decks have also been granted

Upcoming MTG Arena Events

Additional events added to MTG Arena. Read the MTG Arena Weekly Announcements to learn more!


  • When you acquire multiple cosmetics at once, clicking “Set Default” will no longer dismiss the reward presentation, allowing you to continue to set others as defaults as well
  • Jump In Packets have been updated to use cards that won’t be affected by Rotation later in the year.
  • Improved the deck import code so that any deck that declares a commander will be imported as a Brawl deck, even if it would be invalid as a Brawl deck
  • Draft modes now go into “Recently Played” on the Play Blade after completing the draft portion, not just after playing a match there
  • Visual updates to the Settings menu to better unify desktop & mobile
  • After joining a preconstructed event, the ‘inspect deck’ button will be replaced by the ‘select deck’ button, preventing confusion when players are attempting to submit a deck. Decks will still be viewable before submitting one to play in the event.


  • When a known card is being moved from the hand to a hidden zone, we no longer clear visibility (since you know it’s not the card that had been revealed)
  • We’ve tweaked autotap’s preference for sacrificing to basically always sac non-creatures before creatures (even if the creature would produce more mana)


Now Available

Alchemy Horizons: Baldur’s Gate has arrived! New cards and styles await, along with pets and all-new sticker emotes!


Chromatic Dragons Pet Bundle

Cost: 3,000 Gems or 15,000 Gold

Secret Lair x Beadle & Grimm: Showcase Styles

Cost: 1,200 Gems or 6,000 Gold

Baldur’s Gate Sticker Bundle

  • Mimic Devour Sticker Emote
  • Minsc & Boo Topdeck Sticker Emote
  • Tasha leave Sticker Emote
  • Tasha Return Sticker Emote

Cost: 1,600 Gems or 8,000 Gold

Dragons Sticker Bundle

Cost: 2,000 Gems or 10,000 Gold

Beholder Pet Bundle

Cost: 3,000 Gems or 15,000 Gold

Tasha Avatar Bundle

  • Tasha Avatar
  • Tasha Sleeve

Cost: 550 Gems or 2,750 Gold

Borderless Planeswalkers

Cost: 800 Gems or 4,000 Gold

Borderless Dragons

Cost: 2,000 Gems or 10,000 Gold

Card Styles

Now available for purchase through the Deckbuilder:

Depth Art:

Phyrexian Style:

Golden Age Showcase Styles:

Skyscraper Showcase Styles:

Bug Fixes


  • Fixed a bug where sometimes the client would hang while attempting to claim rewards on the home screen
  • Fixed a bug that prevented constructed decks using the “Limited” format from having more than 15 cards in their sideboard (Yes, you can make constructed decks in the limited format. It’s mostly for Direct/Friend challenge.)
  • Fixed a bug that cause uncollectible cards (used only for special events) to be visible in the collection
  • In deckbuilder, made the red tint for invalid cards more obvious
  • Reduced the size of the “edit deck name pencil” on mobile
  • Commander and Companion slots in the horizontal deck builder now properly display the associated crest.
  • Fixed a bug that would rarely cause match results to be ignored and not properly applied to an event
  • Fixed a bug where two players who issue Friend Challenges to each other at the same time could run into errors
  • Fixed a bug where Historic nameplates were not being properly used for Historic decks
  • Fixed a rare bug where using the “Recommend” option when placing Mastery Orbs could result in losing orbs


  • Copies of spells with adventures weren’t showing the adventure on the stack, just a blank space where you could imagine your own adventure. We have replaced the imaginary adventure with the printed text.
  • Fixed an issue with the display of adventures using the depth art style.
  • Fixed a bug that caused the Ukiyo-E lands to not show up properly
  • Fixed the prompt for Exotic Pets when adding +1/+1 counters.
  • We fixed one of my favorite bugs ever, which was that every copy of a transforming card had a hanger explaining it can’t transform, but also claiming it was Nicol Bolas, the Ravager. Now only copies of Nicol Bolas, the Ravager say that.
  • Added Perpetual hangers to a number of cards that were missing them
  • There was some wonkiness with the hangers for modified P/T, but they are wonky no more.
  • Y’know that bug where if you destroy a Skyclave Apparition while its ability is on the stack you’d get a tiny card just sitting on the battlefield? I thought it was kinda cute, but we fixed it.
  • Fixed the translation of “Legitimate Businessperson” in multiple languages.
  • Fixed presentation of planeswalkers that were given an additional type.
  • Predictive payments didn’t understand that “can’t pay life” effects mean you can’t pay life for Phyrexian Mana, and were giving players stops where they couldn’t actually cast anything. It’s fixed.
  • Cleaned up Mill VFX on some cards that can mill both players, but don’t always.


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