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Adventures in the Forgotten Realm Spoilers: Daily Roundup for July 5, 2021

The final day of preview season for Adventures in the Forgotten Realms is finally upon us! This will be the last installment of the Daily Roundup for this set, and as usual we’ve compiled all of the spoilers from today onto one easy-to-browse page. A couple of quick reminders and then we’ll jump right in:

  • This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
  • This time around, there are far too many cards to provide analysis for each here.
  • Some cards have been previewed in languages other than English with no official translation currently available. Be aware that the exact wording of cards with non-English text may or may not be perfectly accurate.
  • The regular versions of cards have been listed here when available. Special card versions (Borderless, Showcase, etc) can be viewed on our main spoilers page.

Cards have been listed alphabetically and categorized by rarity. Here are some links if you’d like to jump around the page.

Quick Links:

Mythic

Acererak the Archlich

  • Card Name: Acererak the Archlich
  • Mana Cost: {2}{B}
  • Card Type: Legendary Creature – Zombie Wizard
  • Rarity: Mythic
  • Card Text:
    When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.
    Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

Grand Master of Flowers

  • Card Name: Grand Master of Flowers
  • Mana Cost: {2}{W}{W}
  • Card Type: Legendary Planeswalker – Bahamut
  • Rarity: Mythic
  • Card Text:
    As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible.
    {+1}: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn.
    {+1}: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
    Starting Loyalty: 3

Inferno of the Star Mounts

  • Card Name: Inferno of the Star Mounts
  • Mana Cost: {4}{R}{R}
  • Card Type: Legendary Creature – Dragon
  • Rarity: Mythic
  • Card Text:
    This spell can’t be countered.
    Flying, haste
    {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
    Power/Toughness: 6/6

Mordenkainen

  • Card Name: Mordenkainen
  • Mana Cost: {4}{U}{U}
  • Card Type: Legendary Planeswalker – Mordenkainen
  • Rarity: Mythic
  • Card Text:
    {+2}: Draw two cards, then put a card from your hand on the bottom of your library.
    {-2}: Create a blue Dog Illusion creature token with “This creature’s power and toughness are each equal to twice the number of cards in your hand.”
    {-10}: Exchange your hand and your library, then shuffle. You get an emblem with “You have no maximum hand size.”
  • Starting Loyalty: 5

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Rare

Eye of Vecna

  • Card Name: Eye of Vecna
  • Mana Cost: {2}
  • Card Type: Legendary Artifact
  • Rarity: Rare
  • Card Text:
    When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
    At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.

Hand of Vecna

  • Card Name: Hand of Vecna
  • Mana Cost: {2}
  • Card Type: Legendary Artifact – Equipment
  • Rarity: Rare
  • Card Text:
    At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
    Equip – Pay 1 life for each card in your hand.
    Equip {2}

Lair of the Hydra

  • Card Name: Lair of the Hydra
  • Card Type: Land
  • Rarity: Rare
  • Card Text:
    If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
    {T}: Add {G}.
    {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.

Skeletal Swarming

  • Card Name: Skeletal Swarming
  • Mana Cost: {3}{B}{G}
  • Card Type: Enchantment
  • Rarity: Rare
  • Card Text:
    Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
    At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

Common/Uncommon

Check for Traps

  • Card Name: Check for Traps
  • Mana Cost: {1}{B}
  • Card Type: Sorcery
  • Rarity: Uncommon
  • Card Text:
    Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose one life. Otherwise, you lose 1 life.

Divine Smite

  • Card Name: Divine Smite
  • Mana Cost: {1}{W}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.

Eyes of the Beholder

  • Card Name: Eyes of the Beholder
  • Mana Cost: {4}{B}{B}
  • Card Type: Instant
  • Rarity: Common
  • Card Text:
    Target creature gets -11/-11 until end of turn.

Monk of the Open Hand

  • Card Name: Monk of the Open Hand
  • Mana Cost: {W}
  • Card Type: Creature – Elf Monk
  • Rarity: Uncommon
  • Card Text:
    Flurry of Blows – Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
  • Power/Toughness: 1/1

Plate Armor

  • Card Name: Plate Armor
  • Mana Cost: {2}{W}
  • Card Type: Artifact – Equipment
  • Rarity: Uncommon
  • Card Text:
    Equipped creature gets +3/+3 and has ward {1}.
    Equip {3}. This ability costs {1} less to activate for each other Equipment you control.

Ray of Enfeeblement

  • Card Name: Ray of Enfeeblement
  • Mana Cost: {B}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Rust Monster

  • Card Name: Rust Monster
  • Mana Cost: {2}{R}
  • Card Type: Creature – Beast
  • Rarity: Uncommon
  • Card Text:
    First strike
    Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
    Power/Toughness: 2/1

White Dragon

  • Card Name: White Dragon
  • Mana Cost: {4}{W}{W}
  • Card Type: Creature – Dragon
  • Rarity: Uncommon
  • Card Text:
    Cold Breath – When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
  • Power/Toughness: 4/4

Wild Shape

  • Card Name: Wild Shape
  • Mana Cost: {G}
  • Card Type: Instant
  • Rarity: Uncommon
  • Card Text:
    Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
    •1/3 Turtle with hexproof.
    •1/5 Spider with reach.
    •3/3 Elephant with trample.

[Top of Page] • [Mythics] • [Rares] • [Commons/Uncommons]

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Paul
Paul

Dude from Vermont who likes to play Magic and Escape from Tarkov. Musician, writer, and gamer. Submit feedback or corrections to @Paul on the Discord.

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