The final day of preview season for Adventures in the Forgotten Realms is finally upon us! This will be the last installment of the Daily Roundup for this set, and as usual we’ve compiled all of the spoilers from today onto one easy-to-browse page. A couple of quick reminders and then we’ll jump right in:
This page is a WIP and will be regularly updated throughout the day as more cards are previewed.
This time around, there are far too many cards to provide analysis for each here.
Some cards have been previewed in languages other than English with no official translation currently available. Be aware that the exact wording of cards with non-English text may or may not be perfectly accurate.
The regular versions of cards have been listed here when available. Special card versions (Borderless, Showcase, etc) can be viewed on our main spoilers page.
Cards have been listed alphabetically and categorized by rarity. Here are some links if you’d like to jump around the page.
Card Text: When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Grand Master of Flowers
Card Name: Grand Master of Flowers
Mana Cost: {2}{W}{W}
Card Type: Legendary Planeswalker – Bahamut
Rarity: Mythic
Card Text: As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible. {+1}: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn. {+1}: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. Starting Loyalty: 3
Inferno of the Star Mounts
Card Name: Inferno of the Star Mounts
Mana Cost: {4}{R}{R}
Card Type: Legendary Creature – Dragon
Rarity: Mythic
Card Text: This spell can’t be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. Power/Toughness: 6/6
Mordenkainen
Card Name: Mordenkainen
Mana Cost: {4}{U}{U}
Card Type: Legendary Planeswalker – Mordenkainen
Rarity: Mythic
Card Text: {+2}: Draw two cards, then put a card from your hand on the bottom of your library. {-2}: Create a blue Dog Illusion creature token with “This creature’s power and toughness are each equal to twice the number of cards in your hand.” {-10}: Exchange your hand and your library, then shuffle. You get an emblem with “You have no maximum hand size.”
Card Text: When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Hand of Vecna
Card Name: Hand of Vecna
Mana Cost: {2}
Card Type: Legendary Artifact – Equipment
Rarity: Rare
Card Text: At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip – Pay 1 life for each card in your hand. Equip {2}
Lair of the Hydra
Card Name: Lair of the Hydra
Card Type: Land
Rarity: Rare
Card Text: If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.
Skeletal Swarming
Card Name: Skeletal Swarming
Mana Cost: {3}{B}{G}
Card Type: Enchantment
Rarity: Rare
Card Text: Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Card Text: Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose one life. Otherwise, you lose 1 life.
Divine Smite
Card Name: Divine Smite
Mana Cost: {1}{W}
Card Type: Instant
Rarity: Uncommon
Card Text: Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
Eyes of the Beholder
Card Name: Eyes of the Beholder
Mana Cost: {4}{B}{B}
Card Type: Instant
Rarity: Common
Card Text: Target creature gets -11/-11 until end of turn.
Monk of the Open Hand
Card Name: Monk of the Open Hand
Mana Cost: {W}
Card Type: Creature – Elf Monk
Rarity: Uncommon
Card Text: Flurry of Blows – Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
Power/Toughness: 1/1
Plate Armor
Card Name: Plate Armor
Mana Cost: {2}{W}
Card Type: Artifact – Equipment
Rarity: Uncommon
Card Text: Equipped creature gets +3/+3 and has ward {1}. Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Ray of Enfeeblement
Card Name: Ray of Enfeeblement
Mana Cost: {B}
Card Type: Instant
Rarity: Uncommon
Card Text: Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Rust Monster
Card Name: Rust Monster
Mana Cost: {2}{R}
Card Type: Creature – Beast
Rarity: Uncommon
Card Text: First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. Power/Toughness: 2/1
White Dragon
Card Name: White Dragon
Mana Cost: {4}{W}{W}
Card Type: Creature – Dragon
Rarity: Uncommon
Card Text: Cold Breath – When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Power/Toughness: 4/4
Wild Shape
Card Name: Wild Shape
Mana Cost: {G}
Card Type: Instant
Rarity: Uncommon
Card Text: Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. •1/3 Turtle with hexproof. •1/5 Spider with reach. •3/3 Elephant with trample.