MTG Arena Zone Premium
MTG Arena Zone Premium

Alchemy: Phyrexia – Card Spoilers, Set Information, Release Date, and More

Everything you need to know about MTG Arena's Alchemy: Phyrexia set, including a complete card list, details, guides, and more.

Alchemy: Phyrexia is the seventh installment in MTG Arena’s exclusive digital-first format, Alchemy. The set is a companion to the February 2023 Standard set Phyrexia: All Will Be One, and the cards will continue to extend the themes and flavor of the set with 30 new cards. In this article, you’ll find all of the information we currently have available concerning Alchemy: Phyrexia, including all of the cards that have been revealed so far. This guide will be updated daily as more information is revealed.

Set Details and Overview

Release DateFebruary 28, 2023
Set SymbolA23
Set CodeY23
Promotional Code6 free packs now sent to the inbox!
  • Collection: Alchemy boosters from the store or rewards, Alchemy: The Brothers War Premier Draft, or craft them using Wildcards.
  • Legality: New cards will be legal for the Alchemy format, and will be automatically introduced to live digital-only eternal formats, such as Historic and Historic Brawl.

Review and Decks

Coming Soon!


March Toward Perfection’s Spellbook

  1. Entomber Exarch
  2. Phyrexian Fleshgorger
  3. Phyrexian Gargantua
  4. Phyrexian Obliterator
  5. Phyrexian Rager
  6. Phyrexian Revoker
  7. Toxic Abomination
  8. Vault Skirge
  9. Scrapwork Rager
  10. Bilious Skulldweller
  11. Archfiend of the Dross
  12. Myr Convert
  13. Zenith Chronicler
  14. Soulless Jailer
  15. Diminished Returner

Bladehold Cleaver’s Spellbook

  1. Accorder Paladin
  2. Ardent Recruit
  3. Auriok Sunchaser
  4. Blade-Tribe berserkers
  5. Goblin Gaveleer
  6. Hero of Bladehold
  7. Hero of Oxid Ridge
  8. Jor Kadeen, the Prevailer
  9. Mirran Crusader
  10. Oxidda Scrapmelter
  11. Sunspear Shikari
  12. Oxidda Finisher
  13. Barbed Batterfist
  14. Bladehold War-Whip
  15. Dragonwing Glider

Contagion Dispencer’s Spellbook

  1. Bloom Hulk
  2. Contagion Engine
  3. Contagion Clasp
  4. Evolution Sage
  5. Contentious Plan
  6. Flux Channeler
  7. Inexorable Tide
  8. Merfolk Skydiver
  9. Pollenbright Druid
  10. Roalesk, Apex Hybrid
  11. Sword of Truth and Justice
  12. Thrummingbird
  13. Smell Fear
  14. Cankerbloom
  15. Tezzeret's Gambit


Phyrexia: All Will Be One mechanics:

  • Proliferate: Any time you’re instructed to proliferate, you choose any number of players or permanents that already have counters on them. For each one, and for each kind of counter it has, add another one.
  • For Mirrodin!: The Equipment enters the battlefield unattached like other Equipment. If for some reason it leaves the battlefield before the triggered ability resolves, you’ll still create the Rebel creature token, although they’ll be sadly empty-handed. Equipment with For Mirrodin! behaves just like other Equipment. You can use the equip ability to attach such an Equipment onto another creature you control.
  • Toxic: Any time a creature with toxic deals combat damage to a player, that player gets a number of poison counters equal to the toxic value of that creature. That’s the number after the toxic keyword. These poison counters are handed out in addition to the damage being dealt, so bad news for that player on multiple axes. A player with ten or more poison counters loses the game, but in the next section, we’ll learn that advantages for poisoning your opponents kick in much sooner.
  • Corrupted: Corrupted is a new ability word that highlights abilities that make cards stronger if an opponent has three or more poison counters.
  • Oil Counters: Although oil counters aren’t a keyword ability, and they have no inherent rules meaning, they play a key role in Phyrexia’s operation. Some cards, such as Urabrask's Forge, put oil counters on themselves and then use those counters for various effects. Other cards care about how many permanents you control with oil counters on them. Still others move oil counters around.

Alchemy’s digital-only mechanics:

  • Conjure: Creates cards out of thin air as a digital object that acts just like a normal card would (as compared to tokens).
  • Seek: Cards with this mechanic will have the game randomly choose a card from the library that meets the criteria specified on the card and put it in to your hand.
  • Perpetual: Permanently changes a card’s properties, whether they are in exile, graveyard, hand, or battlefield.
  • Spellbook: Conjure one from among three randomly selected (draft) from a card’s Spellbook.
  • Intensity: Cards with intensity will start with their intensity at a certain value, and the card’s text will include mechanics for perpetually increasing or decreasing its intensity as the game goes on.
  • Boon: Boon is a way to represent delayed triggers, similar to an emblem, but once they trigger, they disappear.


Premier Draft Alchemy: Phyrexia runs from February 28 to March 10. Players draft three packs of ONE, but one common card in each pack is replaced with a card from Alchemy: Phyrexia. This card can be any rarity as follows:

  • 55% of packs contain an uncommon card.
  • 38.57% of packs contain a rare card.
  • 6.43% of packs contain a mythic card.
  • Each rare appears twice as often as each mythic.

Limited Guide and Set Review

Limited Tier List


Alchemy: Phyrexia Card Reviews and Decklists

Enjoy our content? Wish to support our work? Join our Premium community, get access to exclusive content, remove all advertisements, and more!

MTG Arena Zone Premium

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
Twitch and Discord.

Articles: 658

Leave a Reply