Alchemy: Phyrexia is the seventh installment in MTG Arena’s exclusive digital-first format, Alchemy. The set is a companion to the February 2023 Standard set Phyrexia: All Will Be One, and the cards will continue to extend the themes and flavor of the set with 30 new cards. In this article, you’ll find all of the information we currently have available concerning Alchemy: Phyrexia, including all of the cards that have been revealed so far. This guide will be updated daily as more information is revealed.
Collection: Alchemy boosters from the store or rewards, Alchemy: The Brothers’ War Premier Draft, or craft them using Wildcards.
Legality: New cards will be legal for the Alchemy format, and will be automatically introduced to live digital-only eternal formats, such as Historic and Historic Brawl.
Proliferate: Any time you’re instructed to proliferate, you choose any number of players or permanents that already have counters on them. For each one, and for each kind of counter it has, add another one.
For Mirrodin!: The Equipment enters the battlefield unattached like other Equipment. If for some reason it leaves the battlefield before the triggered ability resolves, you’ll still create the Rebel creature token, although they’ll be sadly empty-handed. Equipment with For Mirrodin! behaves just like other Equipment. You can use the equip ability to attach such an Equipment onto another creature you control.
Toxic: Any time a creature with toxic deals combat damage to a player, that player gets a number of poison counters equal to the toxic value of that creature. That’s the number after the toxic keyword. These poison counters are handed out in addition to the damage being dealt, so bad news for that player on multiple axes. A player with ten or more poison counters loses the game, but in the next section, we’ll learn that advantages for poisoning your opponents kick in much sooner.
Corrupted: Corrupted is a new ability word that highlights abilities that make cards stronger if an opponent has three or more poison counters.
Oil Counters: Although oil counters aren’t a keyword ability, and they have no inherent rules meaning, they play a key role in Phyrexia’s operation. Some cards, such as Urabrask's Forge, put oil counters on themselves and then use those counters for various effects. Other cards care about how many permanents you control with oil counters on them. Still others move oil counters around.
Alchemy’s digital-only mechanics:
Conjure: Creates cards out of thin air as a digital object that acts just like a normal card would (as compared to tokens).
Seek: Cards with this mechanic will have the game randomly choose a card from the library that meets the criteria specified on the card and put it in to your hand.
Perpetual: Permanently changes a card’s properties, whether they are in exile, graveyard, hand, or battlefield.
Spellbook: Conjure one from among three randomly selected (draft) from a card’s Spellbook.
Intensity: Cards with intensity will start with their intensity at a certain value, and the card’s text will include mechanics for perpetually increasing or decreasing its intensity as the game goes on.
Boon: Boon is a way to represent delayed triggers, similar to an emblem, but once they trigger, they disappear.
Limited
Premier Draft Alchemy: Phyrexia runs from February 28 to March 10.Players draft three packs of ONE, but one common card in each pack is replaced with a card from Alchemy: Phyrexia. This card can be any rarity as follows:
Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.