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Conjure Mechanic

Reminder Text

A conjured card is added to the game.


Description

Conjure is a digital-only, Magic: The Gathering Arena exclusive keyword action mechanic first introduced in Jumpstart: Historic Horizons. Conjure creates cards out of thin air as a digital object that acts just like a normal card would (as compared to tokens).

Powerful spells and artifacts can conjure up iconic, powerful, or just plain useful cards – from Tropical Island, Stormfront Pegasus, to Ponder, and more. These cards are cards that did not exist in the player’s main deck or sideboard previously, nor is it a token or a copy of any spell. It is treated like a normal card once created, and can be conjured directly into the hand, graveyard, or battlefield.


Cards

As of March 6, 2022 there are 20 cards in MTG Arena referencing the Conjure keyword. As this is a digital-only ability, cards have been designed only for the digital MTG Arena formats such as Alchemy or Historic.

Jumpstart: Historic Horizons

8 cards with conjure was first introduced with Jumpstart: Historic Horizons, to herald the first digital-only cards in MTG Arena. As the set name suggests, these cards were made legal in Historic formats but not in Standard.

Alchemy: Innistrad

12 new cards with conjure was introduced with Alchemy: Innistrad, the first digital-only set for the brand new Alchemy format. These cards subsequently also became legal in Historic.

Alchemy: Kamigawa

2 cards with seek was added in Alchemy: Kamigawa.


Decks

Alchemy

Sacrifice themes have been a staple archetype in MTG Arena, as it generates a lot of value and can outlast most decks if given the chance. Sanguine Brushstroke conjures Blood Artist, one of the most powerful sacrifice payoffs from Magic’s past, and if combined with other sacrifice outlets such as Oni-Cult Anvil, creates a very powerful result.

Rakdos Sacrifice by TheNerdySteve – #1 Mythic
by MTG Arena Zone
Buy on TCGplayer $259.63
Historic
best of 3
5 mythic
21 rare
9 uncommon
25 common
0
1
2
3
4
5
6+
Creatures (13)
4
Shambling Ghast
$2.36
Instants (8)
1
Village Rites
$0.35
3
Voltage Surge
$0.75
4
Deadly Dispute
$9.96
Sorceries (3)
Artifacts (8)
4
Oni-Cult Anvil
$1.00
Enchantments (7)
60 Cards
$341.86
Sideboard
1
Voltage Surge
$0.25
2
Abrade
$0.50
4
Duress
$1.00
15 Cards
$20.01

Historic

Merfolk decks want to be as fast a possible, and any one drop that fits into its tribal theme is worth a consideration if it has a decent effect attached to it. Shoreline Scout is one of the best ones currently available in Historic, with a 2/1 (most of the time) body and a mana fixing ability.

Historic Merfolk by Mike Greenbaum – #265 Mythic
by Paul
Buy on TCGplayer $207.62
Historic
Aggro
best of 3
3 mythic
22 rare
28 uncommon
7 common
0
1
2
3
4
5
6+
Instants (6)
2
Spell Pierce
$0.58
Lands (21)
5
Island
$1.25
4
Breeding Pool
$83.96
60 Cards
$278.92
Sideboard
2
Scavenging Ooze
$0.70
3
Negate
$0.75
3
Savage Swipe
$0.75
1
Shadowspear
$23.99
15 Cards
$28.29

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