Phyrexia: All Will Be One Constructed Set Review and Decklists: Multicolor
Hello everyone! With the full spoiler for Phyrexia: All Will Be One live, we can finally get into breaking down the cards with constructed applications!
Since I did individual card reviews already, rather than repeat myself, I’ll link the article, but still give the verdict and decklist if that’s what you’re more interested in. For this, I’m going to cover every Mythic, every Rare, and then choice uncommons and commons that have potential. Let’s get into it!
As always, here’s the scale I’ll be using to label the new cards that potentially have constructed applications.
- 0/5 – Unplayable in every sense.
- 1/5 – Extremely niche play or very unlikely to see play.
- 2/5 – Niche to no play, maybe playable in certain conditions.
- 3/5 – Reasonable playable. Not format breaking, but has the power level to see play in some strategy (or strategies).
- 4/5 – Very strong card, but not the best the format has to offer. Has the power level to see a lot of play.
- 5/5 – The very top of the format. This card will create a huge impact going forward on the format.
Table of Contents
- Phyrexia: All Will Be One Constructed Reviews
- Nahiri, the Unforgiving
- Lukka, Bound to Ruin
- Kaito, Dancing Shadow
- Atraxa, Grand Unifier
- Kaya, Intangible Slayer
- Tyvar, Jubilant Brawler
- Jor Kadeen, First Goldwarden
- Malcator, Purity Overseer
- Ria Ivor, Bane of Bladehold
- Ezuri, Stalker of Spheres
- Glissa Sunslayer
- Venser, Corpse Puppet
- Melira, the Living Cure
- Ovika, Enigma Goliath
- Kethek, Crucible Goliath
- Migloz, Maze Crusher
- Voidwing Hybrid
- Slaughter Singer
Phyrexia: All Will Be One Constructed Reviews
Nahiri, the Unforgiving
Lukka, Bound to Ruin
Kaito, Dancing Shadow
I feel like the first iteration of Kaito Shizuki didn’t capture the Ninja element super well, but this one certainly does! Being able to bounce your creatures for double ability activations is a very interesting design space which I can appreciate! That said, Kaito could definitely use it as three starting loyalty on a four mana walker that only has a +1 is a bit rough!
So first we have a +1 that takes a creature out of combat, a 0 that simply draws a card, and a -2 that creates a 2/2 Deathtouch that drains 2 on death. Three extremely solid abilities overall. With the abilities in mind versus the cost and loyalty, this reads to me as a very solid planeswalker, pretty comparable to Sorin the Mirthless. However, I think Kaito may be stronger than Sorin, and since I undervalued Sorin on first look, I should probably aim a bit higher this time!
Atraxa, Grand Unifier
Sheesh, that is a lot of words. To me, the best way to look at this card is like Niv-Mizzet Reborn – an expensive top end threat that’s hard to cast, but can draw you a bunch of cards. The unfortunate thing about Atraxa is that seven mana is substantially more than five, but being an unbeatable creature in combat does come with benefits as well. I’m torn on this card as the deckbuilding requirements to make this worth it seems rough, but if you are able to resolve this, it seems like there’s a relatively high chance you would win.
Personally, I think this will go the way of Jodah, the Unifier as it may be a cool win condition in one deck, but unlike Jodah, this is probably more gimmicky.
Kaya, Intangible Slayer
Tyvar, Jubilant Brawler
Tyvar is a weird planeswalker as based on its abilities, you want to play one thing with it – mana dorks. Every ability on that card works well with mana dorks, which is weird considering they have nothing to do with brawling, but I’m not going to question it. In Modern, people are quite excited by Tyvar for Devoted Druid combo decks as this will make them more explosive and consistent, but in Standard, we do have some mana dorks as well that we could work with to make Tyvar shine. The best shell I could think of was something that gave your creatures the ability to tap for mana, so Katilda, Dawnhart Prime and Tyvar are going to be getting along in this Standard season!
While Tyvar is pretty narrow, the abilities are definitely strong which gives me a relatively good feeling about it.
Jor Kadeen, First Goldwarden
It’s very weird to me that they made a card that likes seeing Equipment and then only made a few For Mirrodin! cards that were remotely playable. So it goes I guess! A two mana 2/2 Trample isn’t good, but if you manage to buff it to 4 power, you do get to draw a card with each attack which is interesting. Overall, the payoff isn’t worth the set up and the floor of this card is a 2/2, so I’m definitely not feeling it.
Malcator, Purity Overseer
Two color Legendary no First Strike on the Golem Blade Splicer? Honestly, I don’t think Blade Splicer was that good, but I’m still relatively in! If you have a way to blink Malcator, obviously you can get some nice value, and if you’re able to play multiple artifacts per turn, you can get more Golems as well! This is a bit of a weird card and there isn’t too much support for an Artifact deck either, but I like what’s going on here. Standard would need more reason to blink creatures for this to be truly great, but I think it’s even reasonable in its current form.
Ria Ivor, Bane of Bladehold
This is a super wacky card. This is a super obvious riff on Hero of Bladehold, but this seems like many more hoops you have to jump through. You don’t get creatures on attack and you have to prevent combat damage on one of your attackers to your opponent to even produce tokens! Personally, I don’t even think literal Hero of Bladehold would be too strong for this Standard, so a weaker two color version of it is a bit disappointing. This isn’t terrible, but it’s hard to imagine players being excited to build around this either.
Ezuri, Stalker of Spheres
Maybe I’m missing something, but a Legendary four mana 3/3 that draws a card when you Proliferate seems quite bad. Sure there are a lot of cheaper proliferate cards, but that means this card is pretty much useless until you can Proliferate. Ezuri can do it itself for 3 additional mana, but needing seven mana for this seems like a big ask. Considering the Proliferate cards are kind of weak already and begets that you need to build in such a way that counters also matter, this feels way too narrow.
Venser, Corpse Puppet
Poor Venser, he deserved better. I digress, a two color two mana 1/3 Lifelink Toxic 1 isn’t a great stat line, but getting a 3/3 Golem when you proliferate is definitely quite nice! Considering Dimir is the proliferate colors anyway, having Venser there to help create big bodies and creep closer to an Infect win is nothing crazy, but definitely reasonable.
Melira, the Living Cure
Wait, this is Watchwolf? No need to say more! While Legendary is a downside, being a hoser to Toxic and insulating your other creatures is quite powerful. Selesnya has not been great in a hot minute, but barring drawing multiples (which this helps mitigate anyway with the sacrifice ability), this card seems excellent. I’m still waiting for a two drop that beats Fleecemane Lion, but this gets very close.
Ovika, Enigma Goliath
Now that’s a Goliath! It’s hard to be a fan of seven mana threats, but this one can definitely end the game in a hurry which is exactly what I’m looking for. A 6/6 Flier that has Ward 3 and 3 Life is quite painful for the opponent, then if you untap, all your spells can convert into damage, Realistically, this should end the game within two turns if the deck can properly support it, which is what a seven drop should do in order to compete. That said, this still doesn’t do as much as something like Titan of Industry or Koma, Cosmos Serpent which can be game winners the turn they come down, but this seems reasonable none the less. This is probably still not good enough to see play, but it’s on the right track!
Kethek, Crucible Goliath
It’s not easy coming across free sacrifice outlets nowadays, but I’ve seen worse than Kethek! Being able to downgrade one of your creatures for free isn’t too bad, but considering tokens are the things you want to sacrifice the most, this is a bit painful. Nevertheless, just having a free way to sacrifice creatures may end up being good enough if you desperately need that effect, especially since this can replace what you sacrificed, but your deck would have to be completely built around this to justify the inclusion. This is probably too weak, but definitely an interesting card.
Migloz, Maze Crusher
Am I the only one who finds it weird that there are 2 three mana Green creatures that are 4/4s in this set with no downside? I know this is Legendary and Gruul, but still! I digress, there’s no real analysis needed for this card – it is clearly good and has a lot of utility on it as well. It’s tough to say if this is just an excellent aggro card or good enough for midrange decks as well, but overall, this card is definitely great.
A two mana 2/1 Flying Toxic 1 is not a particularly powerful card, but one that can be easily recurred? That’s much more interesting! While the base card isn’t good enough for play, if you build your deck in a way that you can constantly recur this when killed, this can easily give you your money’s worth. It’s narrow, but it can be solid in the right deck.
Toxic 2 creatures are definitely tempting for Toxic decks, and this one will even buff your Toxic creatures to make it easier to connect with them! I think Singer does get outclassed by the other Toxic options, but this is definitely close enough to be a consideration.
Per usual, Multicolor is always a mixed bag, but you’re almost always going to find some real gems in the mix as well!
Thank you for reading!
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