Fountainport Charmer

Alchemy: Bloomburrow Limited Guide & Best Cards

J2SJosh reviews and rates every card from Alchemy: Bloomburrow for limited!

Hey everyone! We just finished up the Bloomburrow edition of the Arena Open and you might be feeling a bit of fatigue with drafting the set. Luckily, we have the Alchemy version about to hit Arena and I am here to review all of the new additions.

I always have to preface these with the reminder that these cards were designed for Constructed formats. That means they tend to either be wildly broken or unplayable garbage in Limited. The running joke is that if the Alchemy card seems like it actually does something, you should probably take it.

Here’s the usual grading scale:


Awestruck Cygnet

Awestruck Cygnet/
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Rating: 1.5/5

Nobody is awestruck by a Savannah Lions these days especially in a world stacked with Carrot Cake. It’s doubtful that you get doubles of this rare so you need to play three flyers while this is in play to get the upgrade. That’s not that likely to happen so I’m staying realistic on this grade.

Cottontail Caretaker

Cottontail Caretaker/
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Rating: 3.0/5

Adding Offspring can get crazy as long as you have the right cards to go with it. While being a bear doesn’t hold as much weight as it did back in the days of the dinosaurs (that’s me), it does mean the floor isn’t too low for a card with a bunch of upside.

Sandcloud Harbinger

Sandcloud Harbinger/
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Rating: 2.5/5

This card conjures Sunscorched Desert.

You can gain a whole mess of life off of this, but you are also taking the chance that they get to draw their cards before you do. If you’re in a deck that wants to stall on the ground while winning in the air or in the life gain deck, then this horse could be what you’re looking for.

Three Tree Battalion

Three Tree Battalion/
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Rating: 3.5/5

The obvious comparison is going to be Collected Company, but this might be a little better in limited since you only have to hit one three drop in your top six cards. The second one is only going to be a 1/1, but hopefully you’re playing plenty of critters with good comes into play abilities.

Archival Whorl

Archival Whorl/
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Rating: 1.5/5

This card conjures a Rhystic Study.

Most of these Timetwister effects are terrible limited cards, but this might be playable since it can be one-sided as long as you’re willing to give them a Rhystic Study. The problem is that most of the blue decks don’t have a problem with card advantage so this doesn’t really have a place. I’d be willing to give it a whorl in the right deck.

Pool Resources

Pool Resources/
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Rating: 2.5/5

Instant speed Divination is certainly a playable card even by todays standards and this has the option to toss them a fish to ensure that you get two nonlands. Sounds like a much better deal than agreeing to a car pool.

Shellfish Scholar

Shellfish Scholar/
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Rating: 3.5/5

This card conjures Think Twice

I had this whole diatribe written about this before I reread it and noticed this said “or another rat”. That makes this a potential card advantage engine in your Dimir decks. It also means the ability make a lot more sense when you can conjure more than one.

Tempest Trapper

Tempest Trapper/
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Rating: 2.0/5

Could this potentially do some really stupid things? Sure. Is the Otter spells deck bad enough that you don’t want to take this unless you’re already committed? Also, yes.

Chittering Skullspeaker

Chittering Skullspeaker/
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Rating: 3.0/5

An Elvish Visionary is still a good card even if you do have to pay one life for the privilege of drawing a card. If you end up with multiples (which is possible since it is an uncommon) then this can turn into a real card advantage machine.

Putrefying Rotboar

Putrefying Rotboar/
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Rating: 4.5/5

You had me at 4/5 with life link for the bargain price of only four mana. This stinky piggie (some may call him Pumbaa and you should definitely watch the hot tub scene from Lion King 1 and a 1/2 for some laughs) leaves your opponent gagging when he attacks. That can add up fast especially if they have more than one trigger on a card.

Sanguine Soothsayer

Sanguine Soothsayer/
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Rating: 4.5/5

This card conjures Sanguine Bond.

This could end up playing like a 5.0, but it does die to removal without doing anything. A two power evasive lifelinker for two is a great deal, but putting a free (normally five drop) cantrip into your deck every time you attack really puts it over the top. Sanguine Bond is no joke especially when there is an entire archetype built around life gain. Food turning into Lightning Bolt etc.

Tasteful Offering

Tasteful Offering/
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Rating: 2.0/5

In the right deck (aka the food deck because it’s tasty…get it?) this can turn into some real cards and it even provides you with the first food to kick it off.  

Brave Meadowguard

Brave Meadowguard/
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Rating: 3.0/5

This card conjures Might of the Meek.

Replacing itself while also growing up fast is a nice little deal for two mana (plus one for the Might of the Meek). Boros will love this card, but it will still be fine in almost any red deck. Even Otters will want it because it comes with that cantrip spell.

Charged Conjuration

Charged Conjuration/
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Rating: 1.0/5

This card conjures:

This is a constructed shenanigans card. You just aren’t going to gain enough velocity to really make it worth it. Sure, the cards you can get off of it are nicely situational, but you do have to pay full rate for them after you sacrifice this to get one. How many spells are you really pulling off before that?

Cindercone Smite

Cindercone Smite/
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Rating: 3.0/5

One mana removal feels amazing in this format letting you catch right back up and this even gives you a treasure token if you lost the almighty coin flip.

Bramblearmor Brawler

Bramblearmor Brawler/
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Rating: 4.5/5

As we used to say about cards (way) back in the day, this is some good. Uncounterable 5/5 trample for four is obviously a beating. Perpetually growing all the creatures in your deck when they cast a noncreature spell is just the icing on top.

Fountainport Charmer

Fountainport Charmer/
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Rating: 3.0/5

I never trust a bard and I doubt being a frog is going to change my mind about that. As far as the card goes, it’s pretty solid.

A Centaur Courser that makes every creature in your hand a bit cheaper is fine and dandy, but with Offspring it can let you really blow up the next turn dropping multiple chonkers.

Traverse Valley

Traverse Valley/
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Rating: 1.0/5

You’ll probably only have one or two nonbasic lands in your deck so this could very easily be a dead draw even early in the game. None of the ones in the set are powerful enough to take that chance.

Vigorous Farming

Vigorous Farming/
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Rating: 0.5/5

Maybe there’s a world where this ends up letting you ramp like crazy, but its pretty much dead later in the game and might not even do much early if your next land is a few cards down.

Ace Flockbringer

Ace Flockbringer/
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Rating: 4.5/5

This is a card advantage machine letting you dupe up all of your nonflyers with new and improved versions. It’s even got good stats for the cost on top of that.

Darkstar Banisher

Darkstar Banisher/
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Rating: 4.0/5

A three mana Faceless Butcher with flying feels great. The replacement going to their hand instead of adding to the battlefield is premium. Depending on what you hit with it (such as their only enchantment), they might not even get anything back when they kill this.

Dazzling Flameweaver

Dazzling Flameweaver/
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Rating: 4.5/5

This card conjures:

This does require combat damage so none of the lizard shenanigans such as Agate-Blade Assassin or Glidedive Duo to get a free trigger. It does let you take advantage of first strike to potentially get two triggers in the same turn. All of the cards have spectacle so you will be able to cast them on a discount.

Thought Rattle

Thought Rattle/
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Rating: 2.5/5

In a lot of cases your opponent will be empty handed by the time you get threshold. Obviously its great if you get both, but mostly it’s a discard spell or seeking a rat.

Marshland Hordemaster

Marshland Hordemaster/
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Rating: 3.5/5

This has to be in the lizard deck to really shine, but it can add up quickly especially when you are dropping some of the Offspring ones for extra triggers and attackers. It can also drain them out with a swiftness.

Resourceful Collector

Resourceful Collector/
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Rating: 4.0/5

This trash panda is perfectly fine on rate and he provides you with a steady source of food or cards once they are in your graveyard.

Buxton, Decorated Host

Buxton, Decorated Host/
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Rating: 5.0/5

This is another of those cards that I thought was silly until I noticed the part where it puts them onto the battlefield. That upgrades this from a “groan” to a “GG”. It can come down really early (turn three on a perfect draw) immediately adding more board presence and a fresh permanent. It’s not like rabbits has a problem going wide for this.

Indris, the Hydrostatic Surge

Indris, the Hydrostatic Surge/
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Rating: 3.5/5

This card conjures Lightning Bolt.

This is kind of pricy and it doesn’t guarantee that you will ever see that Lightning Bolt (with storm). The turning all of your instants and sorceries into cantrips can be a really big deal. If you find yourself in the Otter spells deck, this guy can be a bomb for you, but in any other deck he’s a no go.

Euru, Acorn Scrounger

Euru, Acorn Scrounger/
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Rating: 4.5/5

This card conjures Chitterspitter.

For those of you that didn’t have the pleasure of playing Modern Horizons 2 drafts, Chitterspitter was both a bomb and an extremely fun card to play. This guy brings his own along with him and gives you the opportunity to pump up the jams even further.

Recruit Instructor

Recruit Instructor/
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Rating: 4.5/5

This card conjures:

The Boros decks are never going to have trouble having mice around to trigger this including itself. There are so many platinum hits off of this like actual factual Embercleave or Angelfire Ignition. On top of that this produces plenty of tokens every time you target it with one of the many spells it produces.

Leaf-Leap Guide

Leaf-Leap Guide/
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Rating: 4.5/5

This can grow crazy big as well as buffing up your other creatures along the way. Since it’s perpetual, it even means that the other creature keeps it when you bounce it for more value. I’m sure the ever-present Pond Prophet will have a great time with this.


Wrap Up

Thanks for reading! I’ll be back soon with some more of that hot content that you all crave. Until then, stay classy people!

If you have any questions, let me know in the comments below.

You can also find me at:

Iroas, God of Victory Art

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j2sjosh
j2sjosh

Josh is a member of the elite limited team The Draft Lab as well as the host of The Draft Lab Podcast. He was qualifying for Pro Tours, Nationals, and Worlds literally before some of you were born. After a Magic hiatus to play poker and go to medical school, he has been dominating Arena with over an 80% win percentage in Bo3 as well as making #1 rank in Mythic.

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