Hey all. Standard Rotation is here, the first rotation since the new rotation cycle was created a year ago. A lot of the top decks from pre-rotation Standard are out, and Bloomburrow is looking to make a big impact on the format. Below are a variety of Standard decks making use of Bloomburrow cards. I’ve included short descriptions so you can get a grasp of what each deck is trying to do. Let’s dive right into it!
The long awaited Alchemy and Standard rotation happens on July 30, 2024 to MTG Arena! Learn all about Bloomburrow and find all our related articles in our hub.
The goal of this deck is to play cheap creatures that get us some amount of value, get aggressive or trade them off, and then bring them back with Zoraline, Cosmos Caller. Helping Hand can bring back any of our creatures, including Zoraline, which will immediately trigger her ability and let us pay two mana to get back another creature.
This deck got a lot of new tools, including Bandit's Talentwhich is discard up front, a slow finisher at level 2, and a source of card advantage at level 3. We also got a couple of new good discard spells. This version is playing Iridescent Vinelasher, to give us some reach as the game goes along, but also because it commits a crime, to trigger our Kaervek, the Punisher and recast our discard spells and removal spells from our graveyard.
There are two gameplans with this deck. The first one is just a normal midrange game, removing our opponent’s creature and getting value with our own. The hidden game plan is to use Insatiable Avarice to put a big card like Vaultborn Tyrant or Breach the Multiverse on top of our deck, and then hit our opponent with The Infamous Cruelclaw discard a card, and cast that big card for free.
Bloomburrow gave us a couple of nice blink cards, with Splash Portal and Salvation Swan, and blinking works perfectly with the Prototype creatures from The Brothers' War as you can play them cheap and then blink them and have them return as their full size. As all of our Prototype creatures are artifacts, they dodge the most common removal spell in the format, Go for the Throat.
Picnic Ruiner is a very scary threat when not answered, and this deck got some great new creatures in Heartfire Hero and Emberheart Challenger, both great targets for our pump spells and auras thanks to the Valiant ability. This is a very linear deck that is just trying to kill the opponent as fast as possible. With the new War Squeak, and Hammerhand from Dominaria United, we have lots of ways to push through our opponents’ big blockers by making them unable to block for that turn.
The idea for this deck came by trying to make the most use of Valley Rotcaller, which drains when it attacks for the number of other Squirrels, Bats, Lizards, and Rats you control. The easiest way I saw to get the most value from this trigger were all of the rat tokens from Wilds of Eldraine, so this deck is trying to make as many rat tokens as possible and then close out the game by draining the opponent out. Or just by gnawing them to death.
There are a lot of ways to build Mono-Green Aggro nowadays. We have so many good one, two, and three drops now, that I’m not sure if this configuration is the best or not, but this should be a good place to start to try to run the opponent down before they can establish their game plan.
We thought that with the New Capenna sacrifice lands rotating that Aftermath Analyst and friends would be out of a job, but Iridescent Vinelasher is the perfect card to pair with returning a bunch of lands to play. With Fabled Passage, Evolving Wilds, and Terramorphic Expansewe can somewhat recreate the land base from before rotation, to try to fill up our graveyard, and then return them all to play to ping our opponent to death.
A lot of people have brewed Mice aggro, but this is my take on it, trying to make use of lords like Valley Questcaller and Mabel, Heir to Cragflame to keep our creatures relevant as the game goes on. We have a lot of good ways to trigger Valiant, including Lost Jitte and Monstrous Rage to push through damage.
A bit of a brew, this deck is trying to get various tokens into play and then use Baylen, the Haymaker to turn all of our tokens into value. The deck may just be worse than something like Boros Convoke, but I wanted to give Baylen a try and see if we can keep pace with those other aggressive decks, and then stay competitive with the midrange and control decks with the value that Baylen brings.
This deck is making use of a mix of food cards from Bloomburrow and Wilds of Eldraine, and several new Squirrel cards to play a midrange game plan that should keep us competitive against other midrange and control decks. Our cheap creatures and removal, plus access to a ton of food, should help us stabilize against aggressive decks and swing the game in our favor.
Wrapping Up
I hope these decklist give you a good starting spot for jumping into new Standard. As always, best of luck on the ladder and have fun playing with Bloomburrow!