Innistrad: Crimson Vow Standard Wildcard Crafting Guide

Hello everyone! Today I’m going to harken back to my very first article here on MTG Arena Zone, a Wildcard Crafting Guide! With a new set coming out, Wildcards are always going to be strained so many players like to know ahead of time what are the safest crafts so they don’t waste all of their wildcards. With that, I combed through the entire set and separated every single Rare and Mythic into particular categories so you know how safe they are to craft. Here are the parameters I used:

1. Lands

Lands should always be your first priority as those are generally going to be the most ubiquitous cards in Standard. The cycle of Innistrad duals are all excellent so those are extremely safe crafts.

2. Ubiquitous Rares

This is a pretty general category, but what I mean here is to next craft Rares you see in multiple decklists. Examples of this could include Esika’s Chariot or Luminarch Aspirant as they see play in functionally any deck that can cast them. Furthermore you want to start with Rares as Mythics are going to be much harder to stockpile.

3. Ubiquitous Mythic Rares

Although you generally want to avoid crafting Mythics if you’re just upgrading budget decks, there are plenty of Mythics that see so much play they are very safe crafts. The most popular ones that come to mind are something like Alrund’s Epiphany or Goldspan Dragon as they’re cards that have literally no replacement.

4. Specific Rares

These are Rares that may see minimal play or some small amounts of play, but are really just for the deck you are making such as Werewolf Pack Leader or Orcus, Prince of Undeath.

5. Specific Mythic Rares

These are mythics that see minimal or small amounts of play. These are definitely the last thing you want to craft as these will be hard to use in other strategies with cards like Galazeth Prismari or Turntimber Symbiosis.

6. Junk/Extremely Specific Rares

These rares are unlikely to see any play and even if they do, it’s likely in 1 strategy that can somehow make good use of their effect. Unless you have an excess of Wildcards, I would generally avoid these.

7. Junk/Extremely Specific Mythics

These rares are unlikely to see any play and even if they do, it’s likely in 1 strategy that can somehow make good use of their effect. Unless you have an excess of Wildcards, I would generally avoid these.

The best way to use this list is as a means of deciding which decks to go for based on how likely the cards you craft can be applied to other strategies. So if you have limited Wildcards to spare, crafting decks that have a high amount of Ubiquitous Rares or Mythics is definitely your best bet, or a budget deck that forgoes as much rares and mythic rares as possible (pending a full update for Innistrad: Crimson Vow):

As a final note, these cards aren’t in order within their grouping. With that out of the way, let’s get to the list!


Lands


Ubiquitous Rares


Ubiquitous Mythic Rares


Specific Rares


Specific Mythic Rares


Junk/Extremely Situational Rares


Junk/Extremely Specific Mythic Rares


End Step

If you haven’t heard about it already, with the release of Innistrad: Crimson Vow we are relaunching our YouTube channel! We plan to post videos of varying topics to accompany our articles – from improving your competitive play, deck guides, and much more. Be sure to enter our small giveaway below and please support us by subscribing to the channel!

I hope this guide helps you decide on which deck you should go for next! Thanks for reading!

DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.

5 Responses

  1. Thalassemia says:

    savior of ollenbock as ubiquitous when we already have skyclave app and brutal cathar? it seems worse than the other options to me, and certainly has more of a deck building requirement, which isn’t what i’d call ubiquitous. not to mention the rest of the crowd of awesome cards in the white 3 drop slot. we will see… but i’d be really hesitant to throw 4 mythic wild cards away to test it.
    i’d probably have put it in the junk mythics section. not because it’s bad, but for the same reason that volatile arsonist is there. the competition is too steep.

    • Thalassemia says:

      sorry, that maybe came out as too negative. i didn’t mean it as negative at all. overall i love the idea of the crafting guide and agree with most of the suggestions. but that one just stuck out as an odd suggestion, especially when it comes to suggesting how people should use their mythic wild cards.

      • DoggertQBones says:

        Oh no that’s very reasonable, didn’t take it badly at all! I think Savior of Ollenbock is really powerful but I could be off. With that, I kind of agree I may be too high on it so I’ll move it down.

    • Draugdur says:

      While “ubiquitous” may very well be a bit overrated (specific is probably more correct since only monowhite and maybe Selesnya Humans really wants it), the cool thing about the Saviour is not (just) that it eats the opponent’s creatures, but that it can reanimate yours too! In a monowhite deck with all its other removal, I’d certainly be looking out for the latter rather than the former. I think picking 1-2 up is probably reasonable and will likely to it at some point.