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The Immortal Sun – Festival of the Gods: Heliod’s Glory Event Guide and Decklists

In the third week of Festival of the Gods, we are basking in Heliod’s Glory and The Immortal Sun Emblem! In this event, our spells cost 1 less, all our creatures get +1/+1 and we get to draw an extra card each turn but we are not able to use the loyalty abilities of Planeswalkers. Read on for event details, tips and strategies, and decklists tailor made for this event. If you wish, you can click here to skip straight to the decklists!


Event Details

Festival: Heliod's Glory

Daylight is breaking on this week’s Festival of the Gods event and the radiant glory of Theros’ God of he Sun. Heliod is burning brighter than ever. Each player has an emblem with the effects of The Immortal Sun and starts with only six cards. How will you outshine your opponent?

The following cards are banned:

Faerie Vandal
Narset, Parter of Veils
Irencrag Pyromancer
Lavinia, Azorius Renegade
Improbable Alliance

Due to the effects of The Immortal Sun emblem, Planeswalkers with only loyalty abilities are banned in this event.

Heliod is often invoked at dawn meals and in matters of family honor, legal proceddings, and marraiages to name a few. His areas of influence include the sun, law, justice, kinship, and retribution. He is occasionally symbolized by a pegasus.

  • Duration: March 7 2020 at 8:00 AM PST – March 10 at 8:00 AM PST
  • Format: The Immortal Sun Emblem
  • Entry Fee: 2500 Gold or 500 Gems
  • Ends After: You can keep playing, but rewards do not go past three wins.
  • Match Structure: Best-of-one matches (BO1)

In addition, the MTG Arena team has confirmed on reddit that Planeswalkers with passive abilities from War of the Spark can still be played, except these Planeswalkers that are banned but not displayed on the event page (not including Narset):

Event Rewards

To clarify, you do not have to re-enter the event and you only have to pay the entry fee once. There is no limit on the number of losses (or victories). Play as much as you want for the duration of the event.

Tips and Strategies

Firstly, let’s break down the Emblem’s abilities one by one and see how we can exploit it.

  1. Player’s can’t activate planeswalkers’ loyalty abilities: Apart from Narset, Chandra and Nicol Bolas, we can still make use of Planeswalkers with passive abilities from War of the Spark. Most of them aren’t really worth using without their loyalty abilities, but for some of them, the passive abilities can be quite useful in certain decks. Cards like Saheeli and Kiora allows you gain a lot of value off your (cheaper) spells, and Gideon is a hard to deal with 2 mana 4/4 creature.

    Ob Nixilis might be a bit too slow for this event, but could be an interesting inclusion. Jace, Wielder of Mysteries can also be used as a win condition.
  1. At the beginning of your draw step, draw an additional card: Getting two cards per turn is great, and we cannot shut it down with Narset or get value off cards like Irencrag Pyromancer since they are already on the banned list. We can, however still make use of cards like Nadir Kraken or Underworld Dreams.
  1. Spells you cast cos 1 less to cast: We think this is the most powerful ability of the Emblem, allowing us to fast track cards by one turn. This makes the deckbuilding exercise also more interesting. For maximum value, try to build around the powerful cards that you can cast on the first turn!
  1. Creatures you control get +1/+1: Cards like Hero of Precinct One or Worthy Knight can really shine here. Be wary of using Lovestruck Beast, since its 1/1 will become a 2/2 and won’t be able to attack.

So as many people might expect, a creature based aggro strategy is probably the best kind of deck for this event as it can make use of all the abilities very well. The normal run of the mill Mono Red Aggro, Rakdos Sacrifice and Gruul Aggro will perform great here. If you’re just looking for a cheap deck, play 20 Islands and 40 Persistent Petitioners!

Decks like Temur Reclamation and Jeskai Fires (remember to replace the Teferi) can also be very good as they have sweepers and powerful cards like Fires of Invention and Wilderness Reclamation that can come down a turn earlier. Do keep in mind once Fires of Invention is out, its normal rules will still apply, meaning the number of lands will dictate what you can play without paying its mana cost.

The Immortal Sun – Heliod’s Glory Decklists

All decks below are built around making best use of The Immortal Sun Emblem!

eld-187-doom-foretold-art-crop

Esper Doom – The Immortal Sun (Heliod's Glory)

I really like Doom Foretold in this event, and can shut down aggro decks pretty well combined with Shatter the Sky and Oath of Kaya. As a bonus, Dance of the Manse's cost is reduced by 1 and the creatures are buffed too!
gruul-spellbreaker-art

Gruul Aggro – The Immortal Sun (Heliod's Glory)

A stock Gruul build but now that we have access to turn 1 Paradise Druid, everything just gets much better.
grn-91-arclight-phoenix-art-crop

Izzet Phoenix – The Immortal Sun (Heliod's Glory)

If you have been missing Arclight Phoenix, we can give it another shot in a world without Planeswalkers. We can cut the pesky Goblin Electromancers and try Bonecrusher Giant and Brazen Borrower in its place.
worthy-knight-art-by-Yongjae-Choi

Mardu Knights – The Immortal Sun (Heliod's Glory)

The deck is built around Worthy Knight to build a huge army quickly and get Embercleave out as soon as possible.
Rankle-Master-of-Pranks-Throne-of-Eldraine-MtG-Art

Mono Black Aggro – The Immortal Sun (Heliod's Glory)

Remember, Stonecoil Serpent can come down as X=2 on the first turn to kick things off. Agonizing Remorse is also a very strong first turn play, though it does get diluted due to the extra card draw.
m20-179-leyline-of-abundance

Mono Green Stompy – The Immortal Sun (Heliod's Glory)

We have access to 10 turn one mana accelerants, so naturally we want the most broken starts as possible. Leyline of Abundance is great here because of the extra card draw and acts as a mana sink.
thb-125-anax-hardened-in-the-forge-crop

Mono Red Aggro – The Immortal Sun (Heliod's Glory)

No doubt the default go-to deck for the players who want to get the event over and done with as soon as possible. The best turn will involve turn 1 Robber of the Rich, turn 2 Anax, and turn 3 Embercleave.
Steel Overseer Art by Chris Rahn

Mono White Artifacts – The Immortal Sun (Heliod's Glory)

Do you like free spells and dumping everything in your hand on the first turn?
thb-55-nadir-kraken

Simic Nadir Kraken – The Immortal Sun (Heliod's Glory)

This is a Simic Ramp shell with Nadir Kraken. The dream will be power out End-Raze Forerunners with a bunch of Tentacle Tokens! The 8 mana accelerants that can be cast for one mana will be a huge boon for this deck archetype.

Wrapping Up

We will be back this weekend with Standard decks from MagicFest Lyon, and next week’s Festival is also going to be very exciting as we get Historic Brawl officially supported for the first time! Enjoy the event, as games are sure to be quick and dirty.

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  • Leave a comment below if you have any feedback or just want to let us know how the decks went!
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Terence

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1 Response

  1. Thiago Aquino says:

    The format seems fun, but unfortunately events with an entry fee and only cosmetic rewards suck. Better to save for a draft or play 5 constructed events or just buy packs.

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