Midnight Hunt Constructed Event Guide and Decklists

Florian, Voldaren Scion Art by Justine Cruz
Florian, Voldaren Scion Art by Justine Cruz

Hello everyone! Today we’re going over the event details and the best decklists for the Midnight Hunt Constructed Event! This is an unique opportunity to play exclusively with cards in Midnight Hunt and battle it out with other similarly powered decks!

This event is fairly casual and the prize payouts aren’t the best, but I made the most competitive decks I could come up with so if you’re looking to grind through it, you have the best options available. Let’s dive right in!

Event Details

Midnight Hunt Constructed

Bring a deck and play games using cards only from Midnight Hunt. You’ll receive rewards based on how many games you win.

  • Duration: October 1, 2021 at 8:00 AM PST – October 4, 2021 at 8:00 AM PST
  • Format: Innistrad: Midnight Hunt Constructed
  • Entry Fee: 100 Gems or 500 Gold
  • Ends After: 4 wins or 2 losses (whichever comes first)
  • Match Structure: Best-of-one matches (BO1)

Event Rewards

# of WinsGoldUncommon ICRsRare ICRs
003
11503
23003
34503
460021

Midnight Hunt Constructed Decklists

Here are our sample decklists here to get you started, with commentary and my top picks below.


Innistrad Monowhite Aggro
by DoggertQBones
Standard
Aggro
best of 1
10 mythic
15 rare
8 uncommon
27 common
0
1
2
3
4
5
6+
Instants (4)
4
Fateful Absence
$27.96
Lands (22)
19
Plains
$4.75
3
Hostile Hostel
$22.47
60 Cards
$152.46

No matter the format, you better believe a Monowhite deck will be possible in it. Here I took the intersection between the best and cheapest creatures to get your beat down on while many of the other decks are looking to fight in the mid game.

Innistrad Monoblack Midrange
by DoggertQBones
Standard
Midrange
best of 1
7 mythic
18 rare
8 uncommon
27 common
0
1
2
3
4
5
6+
Instants (8)
4
Infernal Grasp
$7.96
Sorceries (4)
4
Foul Play
$1.00
Artifacts (1)
Enchantments (6)
Lands (24)
23
Swamp
$5.75
1
Hostile Hostel
$7.49
60 Cards
$234.24

Black has a reasonably high card quality in Innistrad alongside a plethora of nice removal making a weird controlling/midrange deck a very reasonable option.

Innistrad Monored Aggro
by DoggertQBones
Standard
Aggro
best of 1
12 mythic
11 rare
8 uncommon
29 common
0
1
2
3
4
5
6+
Instants (12)
4
Play with Fire
$1.40
4
Cathartic Pyre
$1.00
Sorceries (3)
Lands (23)
23
Mountain
$13.57
60 Cards
$160.04

Like Monowhite, Monored can functionally always exist in any format. Surprisingly though, for an aggro deck, the card quality is quite high as there’s a good amount of strong Red rares and Mythics to fill out the curve.

Innistrad Monogreen Midrange
by DoggertQBones
Standard
Midrange
best of 1
9 mythic
17 rare
4 uncommon
30 common
0
1
2
3
4
5
6+
Planeswalkers (4)
4
Wrenn and Seven
$199.96
Sorceries (4)
Artifacts (3)
3
The Celestus
$11.97
Enchantments (3)
3
Unnatural Growth
$32.97
Lands (25)
24
Forest
$6.00
1
Hostile Hostel
$7.49
60 Cards
$325.94

The curve isn’t great, but Monogreen is going to be a monster once it starts to do it’s thing as it gets to play some of the best midrange tools in the entire format.

Innistrad UW Control
by DoggertQBones
Standard
Control
best of 1
8 mythic
14 rare
16 uncommon
22 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Creatures (8)
4
Enduring Angel
$21.96
Instants (10)
2
Fateful Absence
$13.98
4
Dissipate
$1.00
4
Memory Deluge
$37.96
Sorceries (4)
4
Sunset Revelry
$2.76
Artifacts (4)
4
Mysterious Tome
$1.00
Enchantments (4)
4
Borrowed Time
$1.00
Lands (26)
10
Island
$2.50
10
Plains
$2.50
2
Evolving Wilds
$0.50
4
Deserted Beach
$27.96
60 Cards
$177.04

There aren’t any excess of Control tools in Innistrad, but with reasonable interaction and card advantage, you could definitely try to grind out your opponents.

Innistrad Selesnya Humans
by DoggertQBones
Standard
Tribal
best of 1
8 mythic
22 rare
7 uncommon
23 common
0
1
2
3
4
5
6+
Sorceries (3)
3
Join the Dance
$0.75
Lands (23)
8
Forest
$2.00
10
Plains
$2.50
1
Evolving Wilds
$0.25
60 Cards
$142.8

Humans is one of the most heavily supported tribes in Innistrad and it shows with the power level of the deck. This has a solid curve and very strong mid game that can rival any of the top decks.

Innistrad Gruul Werewolves
by DoggertQBones
Standard
Tribal
best of 1
10 mythic
15 rare
12 uncommon
23 common
0
1
2
3
4
5
6+
Planeswalkers (8)
4
Wrenn and Seven
$199.96
Instants (6)
4
Play with Fire
$1.40
Sorceries (1)
Lands (25)
10
Forest
$2.50
10
Mountain
$5.90
1
Evolving Wilds
$0.25
4
Rockfall Vale
$33.96
60 Cards
$410.7

Another (unsurprisingly) heavily supported tribe, Werewolves has a lot of interplay and is likely the most powerful of all the decks between card quality and synergies.

Innistrad Rakdos Vampires
by DoggertQBones
Standard
Tribal
best of 1
8 mythic
17 rare
12 uncommon
23 common
0
1
2
3
4
5
6+
Instants (8)
4
Play with Fire
$1.40
4
Infernal Grasp
$7.96
Artifacts (1)
Enchantments (4)
Lands (23)
10
Mountain
$5.90
9
Swamp
$2.25
4
Haunted Ridge
$31.96
60 Cards
$181.46

Although it isn’t as supported as Humans or Werewolves, Vampires still has some very solid options and plenty of removal to tussle with the other creature decks of the format.

Innistrad Izzet Delver
by DoggertQBones
Standard
Tempo
best of 1
2 mythic
9 rare
20 uncommon
29 common
0
1
2
3
4
5
6+
Creatures (17)
2
Moonveil Regent
$27.98
Instants (19)
4
Consider
$9.16
4
Play with Fire
$1.40
4
Fading Hope
$1.00
4
Cathartic Pyre
$1.00
Sorceries (2)
Lands (22)
10
Island
$2.50
10
Mountain
$5.90
2
Evolving Wilds
$0.50
60 Cards
$76.7

Although Delver hasn’t taken off much in Standard, most of the pieces for the deck are in Innistrad so you’re left with a deck that looks the most like a Standard deck out of everything on the list.

Innistrad Simic Ramp
by DoggertQBones
Standard
Ramp
best of 1
10 mythic
17 rare
4 uncommon
29 common
0
1
2
3
4
5
6+
Planeswalkers (4)
4
Wrenn and Seven
$199.96
Creatures (22)
2
Primal Adversary
$21.98
4
Consuming Blob
$13.96
Sorceries (4)
Artifacts (2)
2
The Celestus
$7.98
Enchantments (3)
Lands (25)
13
Forest
$3.25
10
Island
$2.50
2
Evolving Wilds
$0.50
60 Cards
$287.96

The final deck of the list, Simic looks to go over the top of everything else with ramp spells into bombs which should be pretty powerful considering most of these decks are looking to fight in the mid game.

My Top Picks

Primal Adversary Art by Ilse Gort
Primal Adversary Art by Ilse Gort

This was pretty tough to decide as all the options are likely reasonable, but if you’re looking to specifically have the best deck, these would be my 5 recommendations.

  1. Monowhite Aggro
  2. Monoblack Midrange
  3. Izzet Delver
  4. Gruul Werewolves
  5. Selesnya Humans

Realistically, I think the top 3 are all around the same power level so it would moreso come down to preference at that point.

Thank you for reading! What are you thinking of playing? Let me know in the comments!

DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.

2 Responses

  1. 20pesos says:

    Thank you for all these decklists! I depend on these lists when trying out all the events on Arena. And I know others do too, because my opponents also use your lists! hahaha!

    my favorite decklist of all time is the historic artisan burn deck. super competitive list for low rank ladder or if you just want to get 4 wins for the day.

    Great work you guys are doing with mtgazone! (the site is a bit heavy though, chrome keeps crashing under the weight)

  2. 0x6772 says:

    There’s only about 9 hours left in this event, so this probably won’t make much difference to many people, but you don’t even need to get *close* to “owning” all the rare/mythic card in that Selesnya Humans deck. If you’ve got a few of some of them, just throw some stuff matching “t=human” in, and you’ll win way more games than you lose. (If you don’t believe me, go look at my history on untapped.gg, I’m 0x6772 there too. I’m sitting at 12-3 right now for this event.)

    I think that means that this is stronger than it may’ve externally appeared in Standard play. It probably needs more removal (especially of enchantments and lands: removal for the creatures is that your stuff is bigger, so they don’t attack, and then your stuff is *way* bigger, so their stuff dies) to really work there.

    Caveat: its often *very slow*. But, like, it’s a *game* that we’re spending time playing, right?