Forgotten Realms Constructed Event Guide and Decklists

Froghemoth Art by Brent Hollowell
Froghemoth Art by Brent Hollowell

Hello everyone! Today we’re going over the event details and the best decklists for the Adventures in the Forgotten Realms Constructed Event! This is an unique opportunity to play exclusively with cards in AFR and battle it out with other similarly powered decks! This event is fairly casual and the prize payouts aren’t the best, but I made the most competitive decks I could come up with so if you’re looking to grind through it, you have the best options available. Let’s dive right in!

Event Details

Forgotten Realms Constructed

Bring a deck and play games using cards only from Adventures in the Forgotten Realms. You’ll receive rewards based on how many games you win.

  • Duration: July 24, 2021 at 8:00 AM – July 27, 2021 at 8:00 AM
  • Format: Adventures in the Forgotten Realms Constructed
  • Entry Fee: 100 Gems or 500 Gold
  • Ends After: 4 wins or 2 losses (whichever comes first)
  • Match Structure: Best-of-one matches (BO1)

Event Rewards

# of WinsGoldUncommon ICRsRare ICRs
003
11503
23003
34503
460021

Adventures in the Forgotten Realms Constructed Decklists

Here are our sample decklists here to get you started, with commentary and my top 5 picks below.


AFR Constructed Monowhite 

Planeswalkers (2)
2
Grand Master of Flowers
Creatures (18)
4
Monk of the Open Hand
4
Loyal Warhound
2
Guardian of Faith
4
Priest of Ancient Lore
4
Icingdeath, Frost Tyrant
Spells (2)
2
You Hear Something on Watch
Artifacts (6)
2
Portable Hole
4
Dancing Sword
Enchantments (8)
4
Paladin Class
4
Minimus Containment
Lands (24)
4
Cave of the Frost Dragon
20
Plains
Cards (60)

First on the list we have Monowhite. There weren’t enough small creatures to go into a dedicated Aggro shell, but the card quality is high enough for a solid midrange deck! There’s a nice mix of threats and answers that this should be a solid all around deck.

AFR Constructed Monoblack 

Planeswalkers (2)
2
Lolth, Spider Queen
Creatures (28)
4
Dungeon Crawler
4
Forsworn Paladin
4
Shambling Ghast
4
Grim Wanderer
4
Wight
4
Vampire Spawn
4
Ebondeath, Dracolich
Spells (4)
4
Power Word Kill
Artifacts (2)
2
Vorpal Sword
Lands (24)
4
Hive of the Eye Tyrant
20
Swamp
Cards (60)

Unlike Monowhite, Monoblack has enough tools to go into a more dedicated Aggro shell. Furthermore, the card quality is also quite high with plenty of power cards like Ebondeath and Lolth to support a low curve.

AFR Constructed Monored Goblins 

Planeswalkers (4)
4
Zariel, Archduke of Avernus
Creatures (20)
4
Goblin Javelineer
4
Battle Cry Goblin
4
Hobgoblin Captain
4
Hobgoblin Bandit Lord
4
Hulking Bugbear
Spells (8)
4
Dragon's Fire
4
You See a Pair of Goblins
Artifacts (4)
4
Goblin Morningstar
Lands (24)
4
Den of the Bugbear
20
Mountain
Cards (60)

Surprisingly, there are enough Goblins to go in on the theme, and better yet, the deck looks very solid! Most of the AFR decks are likely to be rather clunky, so this deck focuses on speed to go under the clunky decks and punish opponents before they can stabilize.

AFR Constructed Monogreen  

Planeswalkers (3)
3
Ellywick Tumblestrum
Creatures (27)
3
Neverwinter Dryad
4
Ochre Jelly
4
Intrepid Outlander
4
Werewolf Pack Leader
4
Circle of Dreams Druid
4
Varis, Silverymoon Ranger
4
Froghemoth
Spells (2)
2
Hunter's Mark
Enchantments (4)
4
Ranger Class
Lands (24)
20
Forest
4
Lair of the Hydra
Cards (60)

The last monocolored deck for the list, Green has a high density of strong rares which makes making a solid midrange deck easy. This deck does lack interaction, but it makes up for it in power and speed.

AFR Constructed Boros Dragons 

Planeswalkers (2)
2
Grand Master of Flowers
Creatures (18)
4
Dragon's Disciple
4
Nadaar, Selfless Paladin
3
Icingdeath, Frost Tyrant
4
Adult Gold Dragon
3
Inferno of the Star Mounts
Spells (7)
4
Dragon's Fire
1
Magic Missile
2
Meteor Swarm
Artifacts (4)
4
Orb of Dragonkind
Enchantments (4)
4
Minimus Containment
Lands (25)
2
Cave of the Frost Dragon
11
Mountain
8
Plains
4
Temple of the Dragon Queen
Cards (60)

It’s the Dungeons and Dragons set, of course we need to see some Dragons! Boros has the highest concentration of Dragons with a whopping 14 which makes Orb of Dragonkind, Dragon’s Fire, and Temple of the Dragon Queen that much more potent. This deck isn’t the fastest, but it does have enough interaction and top end to keep you alive while your Dragons crush the opponent.

AFR Constructed Rakdos Control 

Planeswalkers (2)
2
Lolth, Spider Queen
Creatures (13)
3
Kalain, Reclusive Painter
4
Ebondeath, Dracolich
3
Orcus, Prince of Undeath
3
Inferno of the Star Mounts
Spells (19)
4
Check for Traps
4
Dragon's Fire
4
Power Word Kill
4
Magic Missile
3
Meteor Swarm
Lands (26)
2
Den of the Bugbear
9
Mountain
11
Swamp
4
Temple of the Dragon Queen
Cards (60)

Rakdos has the most removal spells out of any color combination, so of course we had to go for a Control deck! This deck is looking to control the board for the entire game and then slam a large threat that can kill the opponent quickly. Considering most AFR decks are looking to be creature based, having the counter to them seems strong.

AFR Constructed Azorius Venture 

Planeswalkers (3)
3
Grand Master of Flowers
Creatures (20)
4
Monk of the Open Hand
4
Loyal Warhound
4
Yuan-Ti Malison
4
Eccentric Apprentice
4
Nadaar, Selfless Paladin
Artifacts (4)
4
Cloister Gargoyle
Enchantments (10)
4
Fly
2
Paladin Class
4
Monk Class
Lands (23)
2
Cave of the Frost Dragon
10
Island
9
Plains
2
Temple of the Dragon Queen
Cards (60)

Venture is one of the set’s flagship mechanics and there’s a good amount of support for it in Azorius! Although this deck lacks interaction, it has a lot of synergy and can be brutally fast given the right draws.

AFR Constructed Azorius Control 

Planeswalkers (6)
3
Grand Master of Flowers
3
Mordenkainen
Creatures (10)
4
Loyal Warhound
2
Priest of Ancient Lore
4
Iymrith, Desert Doom
Spells (10)
2
Shocking Grasp
4
You Find the Villains' Lair
4
Contact Other Plane
Enchantments (8)
4
Ray of Frost
4
Minimus Containment
Lands (26)
2
Cave of the Frost Dragon
2
Hall of Storm Giants
11
Island
9
Plains
2
Temple of the Dragon Queen
Cards (60)

The second Azorius deck on the list, this version is looking to go hard control. Control the opponent’s board, slam a Planeswalker or an Iymrith, and ride it to victory. Azorius does lack the strong interaction of Red or Black, but getting access to better early game and an additional Planeswalker makes it a reasonable tradeoff.

AFR Constructed Dimir Control 

Planeswalkers (3)
3
Mordenkainen
Creatures (7)
3
Ebondeath, Dracolich
4
Iymrith, Desert Doom
Spells (20)
4
Power Word Kill
4
Shocking Grasp
4
You Find the Villains' Lair
4
Contact Other Plane
4
Grim Bounty
Enchantments (4)
4
Ray of Frost
Lands (26)
3
Hall of Storm Giants
10
Island
11
Swamp
2
Temple of the Dragon Queen
Cards (60)

More control! Like the other control decks, you’re looking to mitigate the opponent’s threats then kill them with one of your great threats yourself. Black affords you more hard removal which is a boon compared to the other colors that have to work harder to kill creatures.

AFR Constructed Izzet Dragons 

Creatures (11)
4
Dragon Turtle
4
Iymrith, Desert Doom
3
Inferno of the Star Mounts
Spells (16)
4
Dragon's Fire
2
Magic Missile
2
Meteor Swarm
4
You Find the Villains' Lair
4
Contact Other Plane
Artifacts (4)
4
Orb of Dragonkind
Enchantments (4)
4
Ray of Frost
Lands (25)
2
Hall of Storm Giants
9
Island
10
Mountain
4
Temple of the Dragon Queen
Cards (60)

The final control deck on the list. Izzet has all the Control elements of the other decks, but has a lot more early plays compared to the other decks which makes you even stronger against the creature decks. Furthermore, getting access to Orb of Dragonkind is a rather large boon for any deck with expensive spells.

AFR Constructed Orzhov Venture 

Planeswalkers (4)
2
Grand Master of Flowers
2
Lolth, Spider Queen
Creatures (23)
4
Loyal Warhound
4
Triumphant Adventurer
4
Wight
3
Acererak the Archlich
4
Nadaar, Selfless Paladin
1
Barrowin of Clan Undurr
3
Ebondeath, Dracolich
Spells (4)
4
Power Word Kill
Enchantments (4)
4
Minimus Containment
Lands (25)
11
Plains
11
Swamp
3
Temple of the Dragon Queen
Cards (60)

The last deck of the list, Orzhov Venture was so promising I’ve actually tried it in both Standard 2022 and normal Standard! The card quality is quite high, it has good interaction, and a lot of great synergies. This should serve you well whether you’re racing other creature decks or grinding against Control.

My Top 5 Picks

Hall of the Storm Giant Art by Alex Stone
Hall of the Storm Giant Art by Alex Stone

As I said before, this event is more so on the casual side, but if you’re adamant about getting your wins, I’ll rank what I believe are the best 5 decks.

  1. Dimir Control
  2. Izzet Dragons
  3. Boros Dragons
  4. Orzhov Venture
  5. Mono Black Aggro

This is not to say the other options aren’t viable, I just think these are the best. Control seems very strong in this format as the threats like Iymrith and Mordenkainen are extremely powerful compared to the rest of the set. With that, 2/3 Iymrith decks take the top spot.

Boros Dragons is similar to the Blue decks, but more proactive and has great interaction. Finally, both Black decks are quite fast and have strong interaction making them well balanced.

Thank you for reading! What are you thinking of playing? Let me know in the comments!

DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.

3 Responses

  1. Umberto says:

    Any acceptable budget deck without mythic/rares?

    • DoggertQBones says:

      I don’t want to say no since I’m not positive but realistically the power level difference between the commons/uncommons vs rares/mythics is pretty large

    • Ben says:

      You can play goblins without the planeswalker and just use magic missile/dragon fire instead. I think that’s actually probably better. I do suggest crafting the goblin lord, but that’s not even necessary.

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