Momir Vig, Simic Visionary Art by Victor Adame Miguez

Momir Basic – Midweek Magic Event Guide

Hello everyone! This week’s Midweek Magic is Momir Basic! Momir Basic is a fun and action packed format that originated on Magic Online. The way it works is that your deck is 60 basics and you have an Emblem that allows you to pay X and discard a card to get a random creature of that mana value! This will have a lot of swings and a lot of fun!

Players can enter the event for free, win some free Rare Individual Card Rewards (ICRs) and a random cosmetic item on the third win. Below is everything you need to know about the event as well as the list of decks you can use for this event.


Event Details

Welcome to Midweek Magic! Each week, try out a different way to play MTG Arena!

Now with multicolor spells! You receive a 60-card deck of all basic lands. Use the emblem, discard a card, and pay {X} to create a token copy of a random creature card with mana value X. Every turn is a surprise!

Find out more details about this and upcoming Midweek Magic events HERE.

  • Duration: June 28, 2021 @ 8:00 AM PST to June 30, 2021 @ 8:00 AM PST
  • Format: Momir Basic
  • Entry Fee: Free
  • Ends After: You can play as much as you like for the duration of the event.
  • Match Structure: Best-of-one matches (BO1)

Event Rewards

WinsReward
1 WinRare Individual Card Reward (ICR)
2 WinsRare Individual Card Reward (ICR)
3 WinsOne Random Cosmetic Item

Momir Tips and Strategies

You would think there isn’t much strategy to a format as random as this, but you’d be surprised! While it is a bit old, this guide from the Momir’s Madness event will outline a lot of the strategy behind knowing when to use your emblem! If you just want the tips rather than the whole breakdown, I’ll post those right under the linked article.

  • Playing first is generally better, because you get to create creatures that are (again, generally) one more CMC powerful than your opponent’s. For this reason also, creatures that generate additional mana (e.g. Paradise Druid) will give you a huge advantage.
  • Be mindful of the Basic Lands you play each turn which may be relevant if you need to use an activated ability of a creature that has requires a mana cost.
  • Summoning a creature before your combat phase if usually the correct move, as there are creatures that have haste, or pump your creatures. We had to learn that the hard way with cards like End-Raze Forerunners.
  • Consider skipping 1 CMC creatures and start with 2 CMC – especially if you are on the draw – unless you feel like you want to gamble for something like Llanowar Elves but the odds are not in your favor.
  • Plan ahead and use the table above to see the odds of what creature you need, especially if you are casting the higher costed creatures. You will want to set a target for the maximum mana you want to stop at depending on where the game is headed, and skip land drops or playing a creature for the turn. It may be relevant when the game becomes a stalemate and you need specific creatures to break out of it.
  • Creatures that draw you extra cards will give you an advantage, since you are essentially losing a card each turn (assuming you are playing a land and discarding a land card to create a creature token).
  • 7 to 8 are great stopping points to have a chance at summoning some powerful creatures. 9 mana can be a bit risky but Blazing Archon is can be game ending. 10 mana would most likely be your hard stopping point especially for a chance at Ulamog, the Ceaseless Hunger.

Momir Exclusive Cards

These creature cards only available to be summoned in MTG Arena’s Momir’s Madness format.

  • Older cards from Magic: The Gathering’s history with high converted mana costs were added to the pool of cards that the Factory of Momir Vig Emblem can pull from. The abilities all work, though some aren’t useful in a Momir context (e.g. Furnace Dragon‘s ability will not trigger since we did not play it from our hand).
  • This was done in order to get a higher diversity of cards at higher converted mana costs to make the format more in the spirit it was intended. Impervious Greatwurm being the only 10 and Zacama, Primal Calamity being one of only three 9s was not the play pattern desired for this event.
  • These cards are not obtainable nor legal for constructed play in other formats with the exception of Ulamog, the Ceaseless Hunger that was introduced later to Historic in Historic Anthology 3.

Converted Mana Cost: 8

Converted Mana Cost: 9

Converted Mana Cost: 10

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DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
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