Ebondeath, Dracolich Art by Lars Grant-West

Standard 2022 Guide and Rotation-Proof Decklists

Looking to play without Companions or Adventure cards? DoggertQBones has your back! Here's 15 lists ton get you started in your 2022 queue!
D&D: Adventures in the Forgotten Realms (AFR)
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Limited Review

Hello everyone! Today we’re going over decklists for the Standard 2022 queue! The main attraction to the 2022 event is that you get to play Standard as if it’s the September rotation which leaves us with: Zendikar Rising, Kaldheim, Strixhaven, and Dungeons & Dragons: Adventures in the Forgotten Realms. As much as everyone totally loved Throne of Eldraine and Ikoria, I think having a change of pace would be pretty nice.

With that, I made up 15 deck lists for the event, one of each mono-color and dual-colored guild for your playing pleasure! You could try to branch into three-color decks, but the mana is pretty bad right now with only the Pathways and half the Snarls so I wouldn’t necessarily recommend it. We will be updating this guide and adding new decks here for the next two months, so be sure to bookmark this page and come check back frequently. Let’s dive right in!

Format Information

  • Duration: July 8, 2021 until September, 2021 (Innistrad: Midnight Hunt Release)
  • Format: Standard 2022
  • Match Structure: Single matches (BO1)

Standard 2022 is a format that prepares players for rotation and a preview of what Standard might look like after it. This is a great opportunity for players to catch up on their card collection, take a break from the current Standard and test out some potential post-rotation cards and decks in the process. Upon the release of Dungeons & Dragons: Adventures in the Forgotten Realms on July 8, there will be two additional queues made available for players to join.

  • Standard 2022 Play
  • Standard 2022 Ranked

These queues are available until the release of Innistrad: Midnight Hunt on September 2021 at which point timelines converge, rotation happens, and Standard 2022 and Standard become one and the same. Only cards from the following sets that will be staying in Standard are allowed:

  • Arena Base Set (ANB)
  • Zendikar Rising (ZNR)
  • Kaldheim (KHM)
  • Strixhaven (STX)
  • Dungeons & Dragons: Adventures in the Forgotten Realms (AFR)

If you need more information regarding Standard rotation, please check out our guide using the link below.

Standard 2022 Metagame

We also have an-ever evolving snapshot of the Standard 2022 metagame in our guide below. The tier list and rankings will give you an idea of what the best decks are.

Standard 2022 Decklists

Here are all our Standard 2022 decks to get you started, and we will be adding more every day! Our dedicated section for Standard 2022 can be found here, as we find decks from streamers, pro players, tournaments, and more.


[sd_deck deck=”iXSkIbGGb”]

A classic in any Standard format. This list utilizes the best aggressive creatures available to us combined with extremely powerful cards like Luminarch Aspirant, Skyclave Apparition, and Elite Spellbinder for a scary proactive deck. If you like being disruptive while beating down, this is a great choice.

[sd_deck deck=”T68PWjMY2″]

A more offbeat option. Monoblue Snow gained some traction at the beginning of Kaldheim as a reasonable midrange deck, but ultimately got pushed out by Sultai Ultimatum. However, with the power level of this event significantly lower, it may be time for Snow to shine again.

[sd_deck deck=”2oQ3ipW6z”]

I’ve been trying to make Monoblack Aggro work for the longest time and I believe AFR finally gave the deck enough cards not just to be viable, but powerful. With new heavy hitters such as Wight and Ebondeath, Dracolich combined with old hits like Skyclave Shade and Nighthawk Scavenger, this deck packs a very strong punch.

[sd_deck deck=”_7ez0K-jE”]

It’s Standard, of course we have to make a Monored deck. With Eldraine rotating, Monored is actually looking pretty mopey considering all their best cards came from that set. Despite that, Monored still boasts a strong curve with a good amount of removal to boot. If you can’t get away from being a Red mage, this should still serve you quite well.

[sd_deck deck=”lH1Uas6FK”]

The final monocolored deck of the list. It’s not surprising that most of the single colored decks are aggressive, but that’s how the cookie crumbles. Channel your inner Rumti by casting a bunch of fatties and overrun the opponent! Pretty much everything in this deck hits hard which makes the base power level of the deck high and allows it to mulligan better compared to the other monocolored decks as well!

[sd_deck deck=”98mSLjFcf”]

Now we’re getting into the more interesting decks! Utilizing the power of the new Monk Class alongside other synergistic pieces like Monk of the Open Hand and Clarion Spirit, this deck is looking to cast a bunch of spells and reward you for doing so! In essence, this is a slightly clunkier, but more synergistic Monowhite.

[sd_deck deck=”6HVxhrm_R”]

Taking advantage of AFR’s weirdest mechanic, Venture, this deck looks to put the pressure on early while simultaneously accrue value with Dungeons. We have plenty of ways to venture into the dungeon including Nadaar, Selfless Paladin, Acerak, Lord of Undeath, and Triumphant Adventurer and a lot of powerful cards like Elite Spellbinder, Vanishing Verse, and Ebondeath, Dracolich. Combining a lot of powerful cards with strong synergy cards is generally a recipe for success.

[sd_deck deck=”mpDVV9f8i”]

A tribe that didn’t quite make it the first time but seems strong enough now, Warriors has been on the cusp of playability for quite awhile. With 3 different Anthem effects in Rally the Ranks, Kargan Warleader, and Resplendent Marshal, there’s plenty of rewards for dedicating yourself to Warriors. This may be less consistent than the monocolored aggro decks, but being 2 color allows us to play significantly stronger cards.

[sd_deck deck=”NveM4PSd0″]

Another deck that has been on the cusp of playability for a long time. Selesnya Landfall looks to combine Ramp and midrange into one neat package. With a huge swath of Ramp spells at your disposal, you can get ahead of your opponent easily and start accruing massive amounts of advantage from every land drop!

[sd_deck deck=”5nFtwmZpY”]

My bread and butter for Standard decks. Dimir Control has always been a favorite of mine as combining counterspells and kill spells makes it so hard for your opponent to operate efficiently. Now backed by the insanely powerful Iymrith, Desert Doom, this deck works well as either a purely reactive deck or a proactive one with your big Dragon backed up by Alrund's Epiphany. If you love playing hard control, this is your deck.

[sd_deck deck=”SAzAwgC04″]

If it ain’t broke, don’t fix it. Izzet Dragons has been a fixture in Standard for a few months now and most of the cards are still legal. We still have all the same power cards in Galazeth Prismari, Goldspan Dragon, and Alrund's Epiphany to help end games quickly. On top of those, we’re treated to Iymrith, Desert Doom as another mid game threat and Dragon's Fire for a solid removal spell. If you already enjoy playing Izzet Dragons, why stop?

[sd_deck deck=”Rs1jNAu1S”]

The second Ramp deck on the list, Simic looks to utilize more late game power cards rather than accruing advantages like Selesnya does. This has a very simple game plan, ramp quickly and start slamming powerful spells like Koma, Cosmos Serpent, Alrund's Epiphany, and Iymrith, Desert Doom!

[sd_deck deck=”wBgaZL8eX”]

Rakdos has been hit and miss in Standard for the past few months, but we’re utilizing the amazing Strixhaven Learn package to full effect. Although we do lose classic elements like Claim the Firstborn and Kroxa, Titan of Death's Hunger, we still have plenty of power with Extus, Oriq Overlord and Immersturm Predator. Beyond the power cards, we have a slew small creatures that are solid by themselves and love to be sacrificed for double duty in this deck. Just because Claim is gone doesn’t mean we can’t sacrifice things!

[sd_deck deck=”ORHaaSVjv”]

Gruul Legends may be one of the wonkiest looking decks coming out of AFR, but it also looks surprisingly good. You have insane payoffs with Bard Class coupled with Kolvori, God of Kinship to supercharge your deck’s theme. Beyond that, we’re using Snow mana to get access both to Frost Bite and a great removal spell and Jorn, God of Winter as an extremely scary proactive play. No matter what playstyle you prefer, I would implore everyone to give this weird deck a try!

[sd_deck deck=”ZXLQ0W8mm”]

A lot of people love tribal decks, and what’s a more iconic tribe than Elves? All the Elf payoffs were from Kaldheim so they finally have a chance to shine and show us why they’re one of the best tribes. You have insane threats like Tyvar Kell and Harald Unites the Elves to help justify some of your more mopey cards and great synergy pieces like Elvish Warmaster, Skemfar Avenger, and Harald, King of Skemfar. Elves hasn’t seen it’s time in the sun, but now it’s time to let them shine.

Thank you for reading! What decks are you excited to play in Standard 2022? Let me know in the comments!

Card Kingdom - Double Masters 2022
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DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
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