Streets of New Capenna Constructed Articles
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- The Winners and Losers of Streets of New Capenna Standard
- The Top 5 Brews That Could Be Excellent in Streets of New Capenna Standard
- My Top 5 Standard Decks Going Into Streets of New Capenna – Full Bo1 and Bo3 Lists
Standard / Alchemy
- Standard Preliminary Metagame Snapshot: The Best Decks for Streets of New Capenna Week One
- Streets of New Capenna Decks from Day 1
- 35 New Standard Decks with Streets of New Capenna
- Streets of New Capenna Early Access Streamer Event Decklists
- Three New Aggro Decks Made Competitive by Streets of New Capenna
- Three New Grindy Decks Made Possible by Streets of New Capenna
Explorer / Pioneer
- Explorer Preliminary Metagame Snapshot: The Best Decks for Streets of New Capenna Week One
- Five Underrated Historic Decks That May Be Excellent in Explorer
- Three Tier 2 Pioneer Decks That Could Be Tier 1 in Explorer
- Top 10 Pioneer and Explorer Cards from Streets of New Capenna
- Porting Pioneer to Explorer: 7 Easy Decks for Day One
- Explorer Beginner’s Guide: Format Details and Starter Decks
The first day of Streets of New Capenna is under wraps, though a large chunk of the day was mired by game issues that left players unable to play. Remember to claim your free compensation code “PATCHUP“ to redeem 4,000 Mastery XP and check out the full patch notes!
The first day of the format has players tentatively experimenting with the new cards, though with the largest Standard card pool before this year’s Standard Rotation, it will be hard for them to break through existing archetypes.
However, there’s no lack of excitement as we look to take advantage of the first tricolor theme set in eight years since Khans of Tarkir (but only 3 years since Ikoria although the 3 color themes were much less prominent there), as well as a fresh new format called Explorer! In this article, we’re going to look at a wide compilation of decklists we’ve collected from content creators and brewers across the internet. We’ve got new archetypes, existing archetypes with significant upgrades, and everything in-between. For more pre-meta decklists, you will also find more at the Streets of New Capenna Early Access Streamer Event:
Remember, use your Wildcards wisely especially before the metagame settles, as a lot of the new cards may not prove to be too competitive! Be sure to check out our Budget Deck Guides for Standard and Explorer. Let’s get started with a brief rundown on some of the most popular archetypes that have been showing up so far.
Streets of New Capenna Day 1 Standard Decklists
It’s a race to see who can break Ob Nixilis, the Adversary first, with some extremes even calling for its ban even before its ban! Indeed, creating copies of itself for a mere cost of sacrificing some fodder creatures seem powerful on the surface, and it slides in smoothly like butter in the popular Rakdos Oni-Cult Anvil decks that have seen play before Streets of New Capenna:



Planeswalkers (4)
Lands (24)
60 Cards
$672.46
if you want to go bigger, Black-based midrange decks, especially Mardu Midrange, saw its meta share climb during Kamigawa: Neon Dyansty thanks to the ubiquitous Fable of the Mirror-Breaker.



Planeswalkers (8)
Lands (24)
60 Cards
$766.48
Sideboard
15 Cards
$92.25
Standard may now have a critical mass of Angels to make a decent tribal deck, as Orzhov Angels were fringe playable in the past.



Planeswalkers (3)
Creatures (23)
Sorceries (2)
Enchantments (3)
Lands (24)
60 Cards
$233.48
Sideboard
3 Cards
$2.37
Streets of New Capenna Day 1 Explorer Decklists
As player’s focus turns towards the shiny new Explorer format, cards that are banned in Historic but still legal in Explorer and Pioneer have been the talk of the town. Winota, Joiner of Forces is obviously one of them! The reason why the deck is so powerful is that due to the increased quality of the creatures since Ikoria, even without her the deck can still function perfectly fine.



Creatures (28)
Artifacts (4)
Enchantments (4)
Lands (24)
60 Cards
$451.74
Fires of Invention and Agent of Treachery are the other two cards that have been usually played together in the past and banned (and the former subsequently rebalanced) early on in the Historic lifecycle.


