College Cup: Test of Wit Event Guide and 100 Card Treasure Standard Decklists

Sudden Breakthrough Art by Colin Boyer
Sudden Breakthrough Art by Colin Boyer

Strixhaven College Cup Guide

Week 1: May 13-18Week 2: May 20-25Week 3: May 27-31
Test of KnowledgeTest of WitTest of Leadership

Hello everyone! Today will be the second guide on the three part event series that is the College Cup. Each week there will be a different variation of a Standard format you can battle in to earn points for your preferred Strixhaven School! Make sure to check out the main guide for the full details and the leaderboard on which college is leading!

The first event is called Test of Wit and the format is 100 Card Treasure Standard. That means the minimum deck size is 100 cards and you get a Treasure token every upkeep!

Treasure Token

The following cards will also be banned for this particular event:

Event Details

  • Duration: May 20, 2021 at 8:00 AM PST – May 25, at 8:00 AM PST
  • Format: 100-Card Treasure Standard
  • Entry Fee: 2,500 Gold or 500 Gems
  • Ends After: You can keep playing, but rewards do not go past four wins.
  • Match Structure: Best-of-one matches (BO1)

Event Rewards

100 Card Treasure Standard Decklists

I have 7 lists to start you out with, but definitely flex those brewing muscles to see what you can come up with as well. To help you out, there are three things you should consider when building your 100 Card Treasure Standard deck.

1. Play Lower Land Counts

I don’t know if this is still the case, but back when I played EDH the general rule of thumb was 40 lands in your 99 card deck. This seems like a solid benchmark, however, we’re also getting a Treasure every turn. That means we can definitely afford fewer lands than you’d expect, but don’t go too low either as missing too many land drops can hamper your ability to play, especially since most Treasure decks are going to be pretty high curve.

2. Have a Higher Curve

I mentioned this with the last section, but you’ll have access to way more mana so you should opt to play more high impact spells than low impact. There are certainly exceptions, but you don’t want to have a low curve and run out of gas within the first few turns while the opponent pops off on you.

3. It’s Going to Be a War of Top End

This also feeds right into the last point I made. Since deck curves are going to be much higher, most matchups are going to be slugfests to see who can draw more high impact cards. I built all my decks with this concept in mind so you should frequently come out on top in top deck battles.


Monored Aggro 100 Card Treasure Standard 

Creatures (48)
4
Akoum Hellhound
4
Fervent Champion
4
Fireblade Charger
4
Weaselback Redcap
4
Kargan Intimidator
4
Rimrock Knight
4
Robber of the Rich
4
Arni Brokenbrow
4
Bonecrusher Giant
4
Embereth Paladin
4
Leyline Tyrant
4
Torbran, Thane of Red Fell
Spells (8)
4
Shock
4
Slaying Fire
Artifacts (4)
4
Embercleave
Enchantments (8)
4
Anax, Hardened in the Forge
4
Fiery Emancipation
Lands (32)
3
Castle Embereth
4
Faceless Haven
25
Snow-Covered Mountain
Cards (100)

Here’s that exception to the rule I was talking about. If everyones expecting to play clunky mirrors, you can mise people by going low to the ground! Get on the board quickly as most decks won’t have too much removal and finish them off with Burn or a big spell!

Monored Ramp 100 Card Treasure Standard 

Planeswalkers (4)
4
Ugin, the Spirit Dragon
Creatures (16)
4
Magmatic Channeler
4
Bonecrusher Giant
4
Leyline Tyrant
4
Brash Taunter
Spells (36)
4
Valakut Awakening
4
Crash Through
4
Cathartic Reunion
4
Crackle with Power
4
Fire Prophecy
4
Teach by Example
4
Thrill of Possibility
4
Tundra Fumarole
4
Irencrag Feat
Artifacts (4)
4
Mazemind Tome
Enchantments (4)
4
Fiery Emancipation
Lands (36)
4
Dwarven Mine
4
Faceless Haven
28
Snow-Covered Mountain
Cards (100)

A second Monored deck for your fancy! As I mentioned before, you want to make sure you have excellent top end for this format, and a one turn lethal Crackle in Power is definitely strong! Draw towards your Crackle while also having alternative win cons like Fiery Emancipation and Leyline Tyrant.

Bant Gyruda 100 Card Treasure Standard 

Companion
1
Gyruda, Doom of Depths
Creatures (52)
4
Tangled Florahedron
4
Charming Prince
4
Ilysian Caryatid
4
Lotus Cobra
4
Maraleaf Pixie
2
Thassa's Oracle
2
Legion Angel
3
Luminous Broodmoth
4
Quandrix Cultivator
2
Questing Beast
1
Toski, Bearer of Secrets
4
Dream Trawler
3
Gyruda, Doom of Depths
2
Kogla, the Titan Ape
1
Vorinclex, Monstrous Raider
4
Bookwurm
4
Icebreaker Kraken
Spells (6)
2
Semester's End
4
Sublime Epiphany
Enchantments (4)
4
Thassa, Deep-Dwelling
Lands (38)
4
Barkchannel Pathway
4
Branchloft Pathway
4
Hengegate Pathway
6
Snow-Covered Forest
6
Snow-Covered Island
2
Snow-Covered Plains
4
Temple of Enlightenment
4
Temple of Mystery
4
Temple of Plenty
Cards (100)
Sideboard (3)
2
Legion Angel
1
Gyruda, Doom of Depths

Bant Gyruda hasn’t been good in a hot minute, but that doesn’t mean it can’t shine here! We can establish a nasty board state extremely quickly which is a nice draw to the archetype. Although this may be weaker in power level compared to other decks, it has much higher consistency due to having Gyruda as a companion.

Temur Ramp 100 Card Treasure Standard 

Planeswalkers (4)
4
Ugin, the Spirit Dragon
Creatures (31)
1
Glasspool Mimic
4
Bonecrusher Giant
4
Brazen Borrower
4
Quandrix Cultivator
4
Elder Gargaroth
4
Terror of the Peaks
4
Thryx, the Sudden Storm
4
Beanstalk Giant
2
Koma, Cosmos Serpent
Spells (29)
1
Bala Ged Recovery
1
Sea Gate Restoration
1
Silundi Vision
4
Disdainful Stroke
4
Negate
4
Cultivate
2
Saw It Coming
4
Sublime Epiphany
4
Genesis Ultimatum
4
Magma Opus
Enchantments (3)
3
Kiora Bests the Sea God
Lands (33)
4
Barkchannel Pathway
4
Cragcrown Pathway
6
Forest
4
Island
4
Ketria Triome
3
Mountain
4
Riverglide Pathway
4
The World Tree
Cards (100)

A very common take on building a deck in this format. Jam a bunch of high cmc spells into your deck and overwhelm the opponent!

Jeskai Cycling 100 Card Treasure Standard 

Creatures (26)
4
Flourishing Fox
4
Drannith Healer
4
Drannith Stinger
4
Valiant Rescuer
4
Imposing Vantasaur
2
Lava Serpent
4
Yidaro, Wandering Monster
Spells (36)
4
Go for Blood
4
Hampering Snare
4
Raking Claws
4
Startling Development
4
Memory Leak
4
Neutralize
4
Zenith Flare
4
Frostveil Ambush
4
Boon of the Wish-Giver
Enchantments (8)
4
Footfall Crater
4
Ominous Seas
Lands (30)
4
Hengegate Pathway
7
Mountain
4
Needleverge Pathway
7
Plains
4
Raugrin Triome
4
Riverglide Pathway
Cards (100)

While your opponents are messing around, you can Cycle to your hearts content! This deck may also be on the weaker end compared to other decks, but you’re going to rip through your deck so quickly with the extra Treasure token every turn that you can start having lethal Zenith Flares really early in the game! Deploy some Cycling threats while sandbagging Treasures then pop off when the time is right.

Dimir Combo Control 100 Card Treasure Standard 

Creatures (4)
4
Murderous Rider
Spells (44)
2
Hagra Mauling
2
Sea Gate Restoration
4
Silundi Vision
4
Opt
4
Disdainful Stroke
4
Heartless Act
2
Negate
4
Thassa's Intervention
2
Neutralize
4
Saw It Coming
4
Behold the Multiverse
4
Rewind
4
Peer into the Abyss
Artifacts (10)
4
Witching Well
4
Mazemind Tome
2
Midnight Clock
Enchantments (8)
4
Underworld Dreams
4
Shark Typhoon
Lands (34)
4
Clearwater Pathway
4
Dismal Backwater
4
Fabled Passage
2
Ice Tunnel
8
Island
8
Swamp
4
Temple of Deceit
Cards (100)

While your opponents will be windmill slamming spells, you can lie patiently for the right opportunity. Most players will be tempted to spend a lot of their Treasure tokens early to get ahead, and we can blow them out by just countering the big spell they wasted all the Treasure on! When their shields are down, you can quickly combo them with Underworld Dreams and Peer into the Abyss for instant lethal (generally with protection as well!)

Temur Song Combo 100 Card Treasure Standard 

Creatures (35)
4
Birgi, God of Storytelling
4
Edgewall Innkeeper
4
Fae of Wishes
3
Thassa's Oracle
4
Bonecrusher Giant
4
Brazen Borrower
4
Lovestruck Beast
4
Rosethorn Acolyte
4
Beanstalk Giant
Spells (16)
1
Bala Ged Recovery
4
Opt
4
Curate
4
Expressive Iteration
3
Genesis Ultimatum
Artifacts (8)
4
Stonecoil Serpent
4
Witching Well
Enchantments (6)
3
Underworld Breach
3
Song of Creation
Lands (35)
4
Barkchannel Pathway
4
Cragcrown Pathway
4
Forest
4
Island
4
Ketria Triome
2
Mountain
4
Riverglide Pathway
2
Temple of Abandon
1
Temple of Epiphany
2
Temple of Mystery
4
The World Tree
Cards (100)
Sideboard (7)
1
Shadowspear
1
Disdainful Stroke
1
Negate
1
Once and Future
1
Song of Creation
1
Genesis Ultimatum
1
Ugin, the Spirit Dragon

Always have to save the spice for last. I really like the look of this deck at you have a good amount to do early and then you can randomly win the game when you find a Song of Creation! Set yourself up to play Song of Creation and Birgi the same turn and ideally win from there with a flurry of spells.

Thank you for reading! Hope you enjoy the College Cup!

DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on Twitch and Discord.

11 Responses

  1. shammond says:

    As always, great a deck list for these events! The Temur Ramp deck is fun to play and easily went 4-1. Thanks for the lists.

  2. beholden87 says:

    any “budget” options?

    • DoggertQBones says:

      Thats definitely rough as this format is very much a power level brawl, but modifying the Monored deck to include fewer rares/mythics would probably be your best bet.

      • beholden87 says:

        Thanks, I think I’ll go with this one or Temur Ramp, missing just a couple Mythics/Rares for both

        • DoggertQBones says:

          If you’re only a few Rares/Mythics off I wouldn’t craft anything. Just replace it with really anything you have. With Temur for example, can always add more counterspells or something.

  3. Nimo says:

    Any budget suggestions for anyone short of most of the Rares/Mythics in those lists?

  4. BazaarOfBaghdad says:

    I tried your Gyruda list and had a fun 4-1 showing. Thanks, as always, for supplying them.

  5. TheGreedyKing says:

    I’m so glad y’all brew these just went 4/0 with femur ramp in like 1 hour. Thank you