Hello everyone! Today will be the second guide on the three part event series that is the College Cup. Each week there will be a different variation of a Standard format you can battle in to earn points for your preferred Strixhaven School! Make sure to check out the main guide for the full details and the leaderboard on which college is leading!
The first event is called Test of Wit and the format is 100 Card Treasure Standard. That means the minimum deck size is 100 cards and you get a Treasure token every upkeep!
The following cards will also be banned for this particular event:
- Blood Aspirant
- Emergent Ultimatum
- Galazeth Prismari
- Gilded Assault Cart
- Goldspan Dragon
- Korvold, Fae-Cursed King
- Lutri, the Spellchaser
- Magda, Brazen Outlaw
- Shimmer Dragon
- Yasharn, Implacable Earth
- Duration: May 20, 2021 at 8:00 AM PST – May 25, at 8:00 AM PST
- Format: 100-Card Treasure Standard
- Entry Fee: 2,500 Gold or 500 Gems
- Ends After: You can keep playing, but rewards do not go past four wins.
- Match Structure: Best-of-one matches (BO1)
- 1 Win: Strategic Planning Japanese Mystical Archive card style
- 2 Wins: Shock Japanese Mystical Archive card style
- 3 Wins: Defiant Strike Japanese Mystical Archive card style
- 4 Wins: Eliminate Japanese Mystical Archive card style
100 Card Treasure Standard Decklists
I have 7 lists to start you out with, but definitely flex those brewing muscles to see what you can come up with as well. To help you out, there are three things you should consider when building your 100 Card Treasure Standard deck.
1. Play Lower Land Counts
I don’t know if this is still the case, but back when I played EDH the general rule of thumb was 40 lands in your 99 card deck. This seems like a solid benchmark, however, we’re also getting a Treasure every turn. That means we can definitely afford fewer lands than you’d expect, but don’t go too low either as missing too many land drops can hamper your ability to play, especially since most Treasure decks are going to be pretty high curve.
2. Have a Higher Curve
I mentioned this with the last section, but you’ll have access to way more mana so you should opt to play more high impact spells than low impact. There are certainly exceptions, but you don’t want to have a low curve and run out of gas within the first few turns while the opponent pops off on you.
3. It’s Going to Be a War of Top End
This also feeds right into the last point I made. Since deck curves are going to be much higher, most matchups are going to be slugfests to see who can draw more high impact cards. I built all my decks with this concept in mind so you should frequently come out on top in top deck battles.
Here’s that exception to the rule I was talking about. If everyones expecting to play clunky mirrors, you can mise people by going low to the ground! Get on the board quickly as most decks won’t have too much removal and finish them off with Burn or a big spell!
A second Monored deck for your fancy! As I mentioned before, you want to make sure you have excellent top end for this format, and a one turn lethal Crackle in Power is definitely strong! Draw towards your Crackle while also having alternative win cons like Fiery Emancipation and Leyline Tyrant.
Bant Gyruda hasn’t been good in a hot minute, but that doesn’t mean it can’t shine here! We can establish a nasty board state extremely quickly which is a nice draw to the archetype. Although this may be weaker in power level compared to other decks, it has much higher consistency due to having Gyruda as a companion.
A very common take on building a deck in this format. Jam a bunch of high cmc spells into your deck and overwhelm the opponent!
While your opponents are messing around, you can Cycle to your hearts content! This deck may also be on the weaker end compared to other decks, but you’re going to rip through your deck so quickly with the extra Treasure token every turn that you can start having lethal Zenith Flares really early in the game! Deploy some Cycling threats while sandbagging Treasures then pop off when the time is right.
While your opponents will be windmill slamming spells, you can lie patiently for the right opportunity. Most players will be tempted to spend a lot of their Treasure tokens early to get ahead, and we can blow them out by just countering the big spell they wasted all the Treasure on! When their shields are down, you can quickly combo them with Underworld Dreams and Peer into the Abyss for instant lethal (generally with protection as well!)
Always have to save the spice for last. I really like the look of this deck at you have a good amount to do early and then you can randomly win the game when you find a Song of Creation! Set yourself up to play Song of Creation and Birgi the same turn and ideally win from there with a flurry of spells.
Thank you for reading! Hope you enjoy the College Cup!