Artisan – FNM at Home Event Guide and Decklists
Zendikar’s new decks might look sweet, but aren’t they just chock full of rares and mythics you’d need to craft? Wouldn’t you rather wait a bit, try some of the archetypes out and see what you really love before you invest? See the results of some bans coming up first, perhaps? What if you could do that, all in a completely new powered down format, where you’ll be on even footing with other people? Well, have I got news for you!
Today’s weekly FNM at Home event has returned to give you free stuff once again; you can receive a code for an Arena FNM Promo Pack from your local game store for participating (see details below). This week’s format is Standard Artisan, where you can only use commons & uncommons that are legal in Standard (shocking, I know). Read on for more information and plenty of decklists you can use in the event!
- Duration: September 24th 2020 @ 4:00 PM PT – September 26th 2020 @ 12:00 AM PT
- Format: Artisan
- Entry Fee: Free
- Ends After: You can play as much as you like for the duration of the event.
- Match Structure: Best-of-one matches (BO1)
- 1 Win: Rare Individual Card Reward (ICR)
- 2 Wins: Rare Individual Card Reward (ICR)
You can also redeem one code for a MTG Arena Promo Pack every week, which will reward you two in-game cosmetic items – includes all 36 (the Ajani sleeve will be temporarily unavailable as it was recently featured as a separate reward). Sleeves featuring the Japanese Planeswalker alternate art, new Guild-themed sleeves, Ikoria card styles, the Tamiyo player avatar, and more. The code is obtained from your local game store’s online community, as outlined in the Wizard’s official article:
HOW TO GET A REWARD CODE FROM YOUR STORE
Some stores have robust online communities, and others will be forming them for the first time. If you’re already part of such a community, great! Check with them and get connected.
If you aren’t part of a local game store’s online community, or if they don’t have one set up, there are a couple ways you can get connected. One is to simply reach out to your store and ask (give them a little bit of time—many of them are getting this information today as well). Another is to head to locator.wizards.com to find your local game store’s website. Not every store has a website on there right now, but our teams here are reaching out to our stores to help them set up options and connect them to our store locator. Many of them will be setting up online communities through Discord, WhatsApp, and Facebook, so you may have to join or download one of those applications.
Step-by-step, here’s how it works:
- Play in the event (win or lose as much as you want)
- Take a screenshot of your event page
- Go to locator.wizards.com to find your local game store’s website
- Join their social media channel
- Share your screenshot with a nice message on their channel
- Store will message you a code* through that social media channel
*Note: While supplies last. Not all stores are participating. Limit one code per account. Sharing a screenshot with your local game store does not guarantee you will receive a code.
If you cannot find an appropriate store or just don’t want to bother with the whole process, you can buy the codes directly from trusted MTG Arena code vendors such as Gray Viking Games. For a few dollars, you can instantly obtain the code to the MTG Arena Promo Pack as well as codes from other products such as Prerelease, Planeswalker decks, Secret Lair sleeves, and more. For more information of MTG Arena codes, consult our full guide. Be sure to check them out!
- The Artisan format tends to be much more small creature-oriented than Standard; even non-aggressive decks tend to have plenty of Shock targets, since the last few Standard formats have introduced a whole host of cheap good creatures at lower rarities and there aren’t many wraths to punish go-wide strategies. For that reason, you’ll see many of these decks are much more low-to-the-ground than you might be used to!
- Artisan’s fixing is bad (and its 2-colour lands entirely come into play tapped), and the card quality isn’t usually good enough for good mono-colour decks. For this reason, most decks will be 2-colour, and even the aggro decks will sadly be weighed down by some number of taplands; having reasonable mana is worth some awkwardness.
- Find some more decks (mostly obsolete, but that you might enjoy updating) in our Standard Artisan section!
- Visit the link below for more decks I brewed up with mostly commons and uncommons, that you can adapt for this event. Or if you really love one of these decks, consider upgrading to a Standard version over there!
Scroll down for deck descriptions!
Emeria Captain is an exciting new addition to the fliers deck, the Tempest Djinn to our Mono Blue! Many of our creatures have Party types naturally, so we don’t have to make many sacrifices to enable this strategy, and it adds a powerful axis of resiliency – many decks will struggle to outrace a 4/4 flying vigilance for 4 mana in a small-creature format like Artisan, and we’ll be able to steal games where our main strategy isn’t panning out.
This build of Boros is more of a value aggro deck than the ones we’ve seen before, looking to leverage the new card Alpine Houndmaster to go really wide and outgrind opposing removal spells. Selfless Savior is a fantastic boon for this kind of strategy, allowing you to protect your Houndmasters and other high value targets for just one mana, and I’ve been very impressed with Selfless Hallowblade and Siege Striker in the M21 draft format, and suspect they’re good enough to make it big in Artisan! Siege Striker is especially great with Faerie Guidemother, and threatens to deal colossal damage by itself, especially with all the ways to buff it this list has.
Dimir is the king of spell-lands, being able to play lots at a low cost, and staving off flood that way. Teferi’s Tutelage combines fantastically with all this card draw, and we picked up Bloodchief’s Thirst from Zendikar Rising, which is the best removal spell in the entire Artisan format.
Gruul has all the aggressive landfall creatures for your hard-hitting needs, alongside Roiling Regrowth to provide huge buffs to them. I expect this deck to be able to reach tons of mana in short order, so we have some spell-lands, Dragons, and scaling spells to make good use of that! It’s possible the Dragons are just worse than additional copies of Volcanic Geyser, but I do expect people to be packing a lot of lifegain so burn might not always cut it – feel free to make that switch if you’re unimpressed with them!
The goal is to flood your opponent with tokens. Use our card draw to trigger our token generators, Ominous Seas and Improbable Alliance, and empower our Sprite Dragon. Name blue with Heraldic Banner to power up all our tokens. Simultaneously go wide and tall!
Izzet Spells gained a ton with Zendikar Rising, with the spell-lands being at their very best in this kind of strategy, since their effects tend to be a little underpowered but you really don’t care when they’re triggering all your payoffs and staving off flood! Umara Mystic is a powerful addition to this strategy, being a must-kill on sight or she’ll generally just one-shot your opponents.
A fantastic beatdown deck with a lot of inborn synergies, I’m very excited about this one! The deck’s “nut draw” is to go turn 1 Charger or Guide -> t2 A creature of a different type but not Wizard t3 every Ardent Electromancer in your hand + Shatterskull Minotaur, to set up a ridiculous board! Even without that, the deck’s other Electromancer payoffs are all great, with even Grotag-Night Runner pulling its weight alongside Sneaking Guide and all this removal. Heraldic Banner makes the 1-drops, which can be pretty low impact outside of the busted draws, into real threats and Fireblade Charger gets really scary with it.
Zendikar Rising brought with it a ton of synergies for lifegain decks, in the form of the Cleric type which almost exclusively dabbles in that strategy! While rotation took Ajani’s Pridemate with it, we have an almost-as-good version in Arena Base Set card Hallowed Priest, and we gained perhaps the strongest card in the deck in Cleric of Life’s Bond, enabler and payoff wrapped into one. Marauding Blight-Priest strikes me as a really powerful card for this strategy, converting all of our lifegain triggers into burn and having some nutty synergy with Relic Vial.
Roost of Drakes is a really powerful card, and this deck seeks to ramp up and produce as many Drakes as it possibly can and then put a bunch of +1/+1 counters on them, while playing a tempo game with its kicker removal spells. Between Vine Gecko and Lullmage’s Familiar, you can power out some really fast kicker spells and go way over the top of your opponents with ease!
Our site provides decks for almost every Arena event, so just check back whenever you need them – here’s the event schedule.