Momir’s Madness Event Guide and Strategy

Momir's Madness

Momir makes a surprise return to MTG Arena this week without warning, for those that want a bit of a break from ordinary game play while waiting for the release of Throne of Eldraine.

There is also another twist! Starting with this event, a whole bunch of new creatures – well, new to MTG Arena anyway – were added to the creature pool specifically for Momir. On september 6, we reported that there were new creatures datamined in the new patch client, and they had one thing in common, being high mana cost creatures. Wizards of the Coast staff members were able to confirm these cards have been added specifically for the Momir format in MTG Arena and have no connection with Historic whatsoever.

See more: MTG Arena’s Latest Update Finds New Datamined Creature Cards

Without further ado, read on to find out more about the event and what new creatures were added to the mix!

Event Information

  • View Event Page
  • Duration: September 16 2019 8:00 AM PST to September 23 2019 8:00 AM PST
  • Format: Momir
  • Entry Fee: 50 Gems or 250 Gold
  • Ends After: 5 wins or 2 losses (whichever comes first)
  • Match Structure: Single matches (BO1)

Event Rewards

# of WinsGoldICR #1 Upgrade RateICR #2 Upgrade Rate

What is Momir?

Each turn, click on Momir on the left side of your battlefield, pay X mana, and discard a card to create a random token copy of a creature from all of MTG Arena with converted mana cost X. No deck required, we’ll provide a deck of 12 copies each of the five basic lands. Give in to Momir’s Madness, won’t you?

Momir is a casual format, where each player starts with 60 Basic Land cards in their deck – 12 of each type and a Factory of Momir Vig Emblem as below:

Factory of Momir Vig Emblem

Essentially each turn, players have a chance to create a random creature token corresponding to the amount of mana spent to activate the emblem and as long as you can discard a card. All creatures that exist in MTG Arena are available to be generated, plus an additional pool of creatures that were added for this event (see below creature list for details).

This makes Momir is a highly random, luck-based format, but it can involve some degree of strategy and playing the odds if you want to have an edge over your opponent. This is especially true in MTG Arena, where the card pool is small (relative to the number of creatures that actually exist in Magic: The Gathering). Combined with the fact that majority of the time we will have below average creatures with no spells or tricks – it will be all about taking control of the battlefield and combat math.

This event is classified as a specialty event, and is a good way to grind some Individual Card Rewards (ICRs) and boost your collection before Throne of Eldraine is released – check out our guide on it here for more information.

See more: Individual Card Rewards (ICRs)

New Momir Creature List

These are the new creatures added to the Momir pool as stated above, sorted by mana cost.




Existing Momir Creature List

Mana CostNumber of CreaturesComments
186The odds of getting something decent (e.g. Llanowar Elves) are too low to be woth it.
673Chance to summon Demonlord Belzenlok, which causes you to lose the game.
812Some higher proportion of decent ceatures in this casting cost range.
93Zacama and Blazing Archon are good, but there is also a higher chance of getting a dud.
10150% chance for Ulamog, Jin-Gitaxias or Impervious Greatwurm – be careful not to deck yourself with Jin-Gitaxias!
121It’s never worth trying to get to Ghalta, Primal Hunger.

Momir Tips and Strategies

  • Playing first is generally better, because you get to create creatures that are (again, generally) one more CMC powerful than your opponent’s. For this reason also, creatures that generate additional Mana (e.g. Paradise Druid) will give you a huge advantage.
  • Be mindful of the Basic Lands you play each turn which may be relevant if you need to use an activated ability of a creature that has requires a mana cost.
  • Summoning a creature before your combat phase if usually the correct move, as there are creatures that have haste, or pump your creatures. We had to learn that the hard way with cards like End-Raze Forerunners.
  • Skip playing 1 CMC creatures and start with 2 CMC – especially if you are on the draw – unless you feel like you want to gamble for something like Llanowar Elves but the odds are not in your favor.
  • Creatures that draw you extra cards will give you an advantage. Since you are essentially losing a card each turn (assuming you are playing a land and discarding a land card to create a creature token). This will matter when you want to start casting 9 or 10 CMC creatures.
  • For the high CMC creatures, in previous iterations of the format have revolved around resolving a Zacama, Primal Calamity which now has a less of a chance of happening. Especially with the dilution of the creature pool – Griselbrand at 8, Blazing Archon at 9 and Ulamog at 10 – we don’t just have to target Zacama. 8 is a good stopping point, especially
  • Summoning our best friend Demonlord Belzenlok at 6 CMC caused you to lose the game by exiling your whole deck.

Wrapping Up

As always, you can contact us on our social channels on Discord or Twitter, email us, or leave a comment below if you have any more tips and tricks for Momir and if you see any new creatures that are not listed in the article. Enjoy!



Welcome to MTG Arena Zone!

5 Responses

  1. Jorge says:

    What are the best lands to drop and discard in general?

  2. Jorge says:

    What are the best colors to play and discard in general?

  3. Mauro Peleira says:

    Mountains are the best (Zacama, Fire Dragon, Kazarov), followed by swamps (Dread Presence,Vilis, maybe keep Kuro around). There are a lot of other abilities, but it’s almost never correct to activate something instead of powering out a better creature, unless it’s winning the game on the spot.
    As an example, It’s just not worth skipping a 7 drop to draw 4 cards and gain 4 from Azor.

  4. Temmujiin says:

    First day of Momir I drew 2 Belzenok to lose, played every day and persevered. I am running roughly 80% win rate and loving the format for filling in my uncommons. sadly i think they fixed the upgrade percent down much much lower. I rarely get upgraded unless its the auto upgrade at 4 or 5 wins.

  5. Temmujiin says:

    I also disagree on not playing 1 cmc cards, i play 1 cmc more often than 2 cmc. depending on what my opponent has done(if he went first) there are a surprising amount of 1 cmc cards that can have a positive impact one the round. I think you have a slightly higher chance to get an impact card than 2 cmc but have not play tested that theory enough. If i go first i almost always play a 1 cmc for pressure which often nets me reducing the opponents life total slightly and opening the door on many lethal turns later. At very worst you get a chump blocker to save for later