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Mysterious Limousine Art by Hector Ortiz

Streets of New Capenna Constructed Set Review and Decklists: White

Streets of New Capenna Constructed Set Reviews
Streets of New Capenna Limited Set Reviews

Hello everyone! With the full spoiler for Streets of New Capenna live, we can finally get into breaking down the cards with constructed applications! For this set, I’m going to be splitting this into 11 articles, 5 for monocolored, one for each 3 color sect, then one for colorless and the stray multicolors. Since I did individual card reviews already, rather than repeat myself, I’ll link the article, but still give the verdict and decklist if that’s what you’re more interested in. For this, I’m going to cover every Mythic, every Rare, and then choice uncommons and commons that have potential. Let’s get into it!

As always, here’s the scale I’ll be using to label the new cards that potentially have constructed applications.

  • 0/5 – Unplayable in every sense.
  • 1/5 – Extremely niche play or very unlikely to see play.
  • 2/5 – Niche to no play, maybe playable in certain conditions.
  • 3/5 – Reasonable playable. Not format breaking, but has the power level to see play in some strategy (or strategies).
  • 4/5 – Very strong card, but not the best the format has to offer. Has the power level to see a lot of play.
  • 5/5 – The very top of the format. This card will create a huge impact going forward on the format.

Elspeth Resplendent

Mono White Aggro
by DoggertQBones
Buy on TCGplayer $170.99
Standard
Aggro
best of 1
7 mythic
30 rare
4 uncommon
19 common
0
1
2
3
4
5
6+
60 Cards
$162.08
Sideboard
3
Legion Angel
$1.47
3 Cards
$1.47

Rating: 2.5/5


Halo Fountain

This card has a lot of text, but for our purposes we’re mostly looking at the first two abilities. A 3 mana artifact that doesn’t necessarily do anything when it comes into play and definitely does nothing on curve is definitely suspect, but we have to suspend judgement for a bit to see what it does.

So once it’s in play, for one mana you can spend a mana and untap a creature to get a 1/1. An artifact that makes 1/1s isn’t bad for 1 mana, but needing to untap a creature is still a cost we have to consider despite it feeling like an upside.

The second ability is similar with 2 mana and two untapped creatures you get to draw a card. Again, not bad, but there’s a real cost associated with it.

While both these abilities are alright, when it needs an upfront cost and a few hoops to jump through, I’m not seeing the Constructed applications of this design.

Rating: 1.5/5


Sanctuary Warden

Now this is an interesting Mythic. So for 6 mana you get a 5/5 Flier which isn’t incredible, but decent at rate. However, when it comes in it has two Shield counters that can make it extremely difficult to kill. On top of that, whenever it ETBs or attacks you can cash in any type of counter to get a card and a 1/1 out of the deal.

Initially, I was ready to pan this card as expensive permanents that die to Vanishing Verse, Rite of Oblivion, and The Wandering Emperor give me a lot of agita. Despite that still being a big detractor from this card, it still does a decent amount of things otherwise and seems like a huge beating in matchups that lack exile based removal.

All that said, while I think this card can be decent, 6 mana is still a lot for a creature that can be easily blown out by popular removal spells. However, you can always get some value from it so it’s not a total lost.

Rating: 2.5/5


Giada, Font of Hope

Orzhov Angels
by DoggertQBones
Buy on TCGplayer $292.58
Standard
Tribal
best of 1
6 mythic
37 rare
8 uncommon
9 common
0
1
2
3
4
5
6+
Planeswalkers (2)
Creatures (17)
1
Legion Angel
$0.49
Instants (6)
4
Vanishing Verse
$5.16
2
Hagra Mauling
$1.98
Sorceries (4)
2
Emeria’s Call
$16.98
Enchantments (8)
60 Cards
$372.64
Sideboard
3
Legion Angel
$1.47
3 Cards
$1.47
(H) Selesnya Angels
by DoggertQBones
Buy on TCGplayer $172.72
Historic
Tribal
best of 1
5 mythic
38 rare
4 uncommon
13 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Creatures (32)
4
Soul Warden
$11.96
4
Bishop of Wings
$21.96
Instants (4)
Lands (23)
9
Plains
$3.15
4
Sunpetal Grove
$1.96
4
Temple Garden
$59.96
60 Cards
$296.14

Rating: 3.5/5


Extraction Specialist

Orzhov Midrange
by DoggertQBones
Buy on TCGplayer $325.97
Standard
Midrange
best of 1
6 mythic
30 rare
6 uncommon
18 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Creatures (16)
4
Eyetwitch
$1.56
2
Cathar Commando
$1.98
Instants (10)
4
Vanishing Verse
$5.16
4
Deadly Dispute
$9.96
2
Hagra Mauling
$1.98
Sorceries (2)
Enchantments (6)
60 Cards
$431.78
7 Cards
$3.87

Rating: 4/5


Rabble Rousing

Rating: 1.5/5


Depopulate

This is Shatter the Sky. I’m not sure whether it’s slightly better or slightly worse, but the card design is nearly identical. Shatter the Sky was very good so this will be as well. The question is whether or not this will outperform Doomskar, but even if it doesn’t, this will likely be the wrath of choice once Doomskar rotates.

Azorius Control
by DoggertQBones
Buy on TCGplayer $251.63
Standard
Control
best of 1
8 mythic
31 rare
10 uncommon
11 common
0
1
2
3
4
5
6+
Planeswalkers (3)
Creatures (3)
Instants (19)
1
Syncopate
$0.35
2
Negate
$0.70
2
Fateful Absence
$1.98
3
Memory Deluge
$2.37
Sorceries (11)
3
Sunset Revelry
$1.05
4
Depopulate
$3.16
2
Farewell
$16.98
2
Emeria’s Call
$16.98
Artifacts (2)
1
The Celestus
$1.79
60 Cards
$307.34

Rating: 3.5/5


Mysterious Limousine

At first I thought this was a 5 mana Banisher Priest that could collect more and more passengers when it attacks. Then upon rereading it can only take one creature at a time as it returns all other creatures exiled with the card. It may have had some utility with my design, but as is this seems quite bad.

Rating: 1.5/5


Patch Up

This card is so interesting to me as it reads as if it can be really good, but I have no idea what to do with it. That said, the ability to recur three cards with one, even if limited, has to have applications somewhere.

Rating: 2.5/5


Knockout Blow

Color haters have always been pretty hit or miss for me design wise, but I’ve really liked the trend of uncommon spells that are strong, but never oppressive. With Knockout Blow, killing pretty much any Red creature and gaining 2 life for one mana is a pretty great deal. This isn’t ideal against something like Goldspan Dragon, but tagging it for one mana is still a much better rate than White is used to.

Rating: 3/5


Illuminator Virtuoso

So this is a Fencing Ace with Heroic: Connive? SIGN ME UP. I’m always biased towards Heroic cards as it’s my personal favorite mechanic, but this card does actually seem really good. A lot of the Magecraft shell is about targeting the creature itself so this could potentially grow very quickly uninterrupted while also filtering your draws. That said, Magecraft has struggled to be a viable archetype, but with enough payoffs like this, I could see it potentially break into Standard.

Selesnya Magecraft
by DoggertQBones
Buy on TCGplayer $27.21
Standard
Aggro
best of 1
2 mythic
12 rare
17 uncommon
29 common
0
1
2
3
4
5
6+
Instants (14)
4
Snakeskin Veil
$1.56
4
Charge Through
$1.40
3
Wild Shape
$1.05
1
Boon of Safety
$0.49
Sorceries (8)
4
Blizzard Brawl
$1.40
Lands (20)
60 Cards
$43.46

Rating: 2.5/5


Mage’s Attendant

Is this card good? Not really. Is it good for the Party mechanic? Yes! The Party decks frequently played The Bears of Littjara instead, and while that was a good card when the Changeling wasn’t killed, was god awful when it was. This seems like a more consistent enabler which the deck would be more than happy to play. That said, I don’t see any applications beyond a Party deck, but at least it will be solid there.

(A) Bant Party
by DoggertQBones
Buy on TCGplayer $105.58
Alchemy
best of 1
2 mythic
36 rare
16 uncommon
6 common
0
1
2
3
4
5
6+
Instants (8)
2
Fading Hope
$2.98
Lands (24)
4
Deserted Beach
$23.96
4
A-Base Camp
$0.00
60 Cards
$127.88

As a quick note, this deck is only an Alchemy deck for Base Camp. If you want to try this in Standard, you just need to replace them with other lands.

Rating: 2/5


Boon of Safety

I like an Ajani's Presence as much as the next guy, but being able to do it proactively and getting a scry at the cost of +1/+1 and Strive is a fine tradeoff. This is usable in only super low to the ground decks more than likely, but there’s still utility there.

Rating: 2/5


CONCLUSION

I would say that White isn’t incredible, but definitely has a few very solid cards. This isn’t even considering how it functions in a tricolor environment, but I’m pretty happy with the card quality just in Mono White.

Thank you for reading!

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DoggertQBones
DoggertQBones

Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community on
Twitch and Discord.

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